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UtopianOne

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Posts posted by UtopianOne

  1. While many of you were excited to get a feel for the new CK, my excitement was on what the mod authors were undoubtedly already working on. Mod authors that made New Vegas a game I could sink hundreds of hours and dozens of playthroughs into without a single moment of boredom.

     

    What I'd really love to know is, what do the nexus' heavy hitting mod authors currently have in the works? Are there any confirmed projects?

  2. I'm not sure if this is a common bug(I tried searching), but my crosshair is a little off. The bullets always go down and to the right of where the crosshair is pointing. This only happens in first person. Any help will be appreciated thanks.

  3. So, I've been experiencing some random crashes and I'd like to know the causes so I can narrow it down. I tried searching the forums, but haven't found quite what I'm looking for. If anyone could help, that'd be awesome. So far, I've read that some scripts remain after you uninstall mods, does waiting 3 days resolve those problems? My crashes usually occur randomly between changing cells or initiating conversation with someone. I've included my load order, just in case I messed up there. I use BOSS and FNVEdit (made a merged patch right after exporting my load order).

     

    Thanks again to any advice and support!

  4. I'll try turning that off, thank you for the suggestion. Be back to edit this with results and give you kudos soon.

     

    Edit: Turned Auto-aim to the lowest possible settings using Project Nevada's MCM menu and it resulted in no change. I believe Auto-aim only changes your aim when you fire, but I could be mistaken. Kudos for helping, thanks again McclaudEagle.

  5. I can post screenshots if anyone feels the need, just ask. My problem is with rifle weapons both modded and vanilla are shooting slightly above the center of the iron sight. For a non screenshot visual, imagine the shot being where a lower case t crosses instead of the center of a + symbol t+ It is just slightly above where the target should be hit. I know it is only a minor bug, but it has gotten very annoying. So far I've tried adding Weapon Animations replacer but it didn't help at all; absolutely no difference.

     

    Thank you in advance for any help and please feel free to ask for any details you need to help me solve this.

  6. Kudos, I could only find the one, but I deleted it and ran the launcher to make a new one. Upon loading, all the settings were reset and the difficulty was on normal instead of very hard. Not sure if this fix is permanent, but we at least found what file is getting messed with. Thanks :thumbsup:

     

    UPDATE: Turns out the one I deleted is the one being used by the game and unedited by saves. I'll have to find what file is getting changed when I save.

    UPDATE2: No luck...Idk what could be doing this. Any input from anyone would be great. Thank you :thumbsup:

     

    UPDATE3: Got it working, I'll post the solution for others who someday have the same problem:

     

    Change the settings in the Main Menu, not the pause menu. They will be saved immediately there.

  7. I enjoy playing on normal difficulty hardcore because the balance is just about right. I'm not a walking tank and neither are the enemies. Every time I run the game it automatically changes to Very Hard and I'll have to change it. While it is just a minor inconvenience, I'd really like to remove whatever is causing it. Thanks for any input :wallbash:
  8. Could anyone please make a craftable decoration of a large stack of Caps, Legion coin, NCR money, and Prewar Money. Separate piles or together would be great. I love filling the bathtubs in whatever house I'm using for a playthrough with random money, but it takes quite some time.

     

    Thank you to anyone who pursues this :thumbsup:

  9. Reactivate "The British Invasion" mod and load the game, remove the armor then re-deactivate the mod. Crashing on startup could also mean you're missing a master file to one of your mods. FO3edit will help you a lot in this type of situation.
  10. If you use FOMM, you can just use the copy to clipboard feature from the load order menu and then post it. I'll be sure to give it a look once you post it :)

     

    EVE compatibility patches are not up to date so that may be the issue it uses .96 not .97

     

    also, I've found that for some reason, when I use wrye flash for a bashed patch my game won't load but if I make a merged patch with fo3edit instead it will load, perhaps worth a try?

  11. My load order is in the spoiler below. I just got back into Fallout 3 and installed all of my old favorite mods. I recently removed 2gb of ram due to hardware issues but have also drastically reduced the settings to compensate for the lower ram. I've tried using a Bashed Patch instead of a Merged Patch, but that causes my game to start with no cursor or menu displayed. As far as I know, my fallout 3 runs great other than the crashing when I die. I've installed CASM and disabled all default autosave features, but none of that helped. I will continue testing to find the problem, but any insight would be greatly appreciated and rewarded with kudos of course. Thank you for your time :thumbsup:

     

     

    Fallout3.esm

    Anchorage.esm

    ThePitt.esm

    StreetLights.esm

    BrokenSteel.esm

    PointLookout.esm

    Zeta.esm

    CRAFT.esm

    CALIBR.esm

    Vault 101 Revisited.esm

    EVE.esm

    FO3 Wanderers Edition - Main File.esm

    Mart's Mutant Mod.esm

    Companion Core.esm

    RobCo Certified v2.esm

    DCInteriors_ComboEdition.esm

    DarNifiedUIF3.esp

    CASM.esp

    UPP - Pack 1.esp

    UPP - Pack 2.esp

    UPP - Original Perks.esp

    BoSPatrols.esp

    FO3 Wanderers Edition - Main File.esp

    FO3 Wanderers Edition - DLC Anchorage.esp

    FO3 Wanderers Edition - DLC The Pitt.esp

    FO3 Wanderers Edition - DLC Broken Steel.esp

    FO3 Wanderers Edition - DLC Point Lookout.esp

    FO3 Wanderers Edition - DLC Mothership Zeta.esp

    FO3 Wanderers Edition - Alternate Travel.esp

    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

    FO3 Wanderers Edition - Optional Restore Tracers.esp

    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

    WeaponModKits.esp

    WeaponModKits - FWE Master Release.esp

    WeaponModKits - OperationAnchorage.esp

    WeaponModKits - ThePitt.esp

    WeaponModKits - BrokenSteel.esp

    WeaponModKits - PointLookout.esp

    WeaponModKits - Zeta.esp

    3EFdrg.esp

    Companion Core DLC Addon.esp

    RobCo Certified v2 Version Updater.esp

    RobCo Certified v2 Zeta Addon.esp

    EVE.esp

    EVE Operation Anchorage.esp

    EVE - FWE Master Release.esp

    EVE - FWE Master Release (Follower Enhanced).esp

    EVE - FWE Master Release (pulse fix).esp

    EVE Anchorage - FWE DLC Anchorage.esp

    EVE - FWE with WeaponModKits.esp

    Mart's Mutant Mod.esp

    Mart's Mutant Mod - DLC Anchorage.esp

    Mart's Mutant Mod - DLC The Pitt.esp

    Mart's Mutant Mod - DLC Broken Steel.esp

    Mart's Mutant Mod - DLC Point Lookout.esp

    Mart's Mutant Mod - DLC Zeta.esp

    Mart's Mutant Mod - Zones Respawn.esp

    Mart's Mutant Mod - Tougher Traders.esp

    Mart's Mutant Mod - Master Menu Module.esp

    Mart's Mutant Mod - FWE Master Release + DLCs.esp

    1PipboyPDA.esp

    RobCo Certified v2 Omnipatch.esp

    merge.esp

     

    Total active plugins: 63

    Total plugins: 63

     

     

     

    Update: Removed a few redundant files such as- Zones Respawn - Togher Traders - etc, and that didn't help at all. also moved Load order to fit FWE's load order EXACTLY. Guess it is time to start removing mods and testing one at a time. Again, any insight to my current crashes would be greatly appreciated :wallbash:

  12. I can just barely see the laser when I add it to a gun. I use wmx, ahztek's Shrapnel mod, FOOK-NV, and AG Supplementary Uniques, but I don't know of a reason that the lasers would actually be less bright. Any insight on this issue would be very appreciated, thanks :wallbash:
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