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aerionop

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  1. So, the things that hotkey mod did is call player actions, and the relax action worked fine; but that's not the case here. Some internal script immediately snaps it back up unless you're facing a wall, no matter how much you call that action. Here's the relevant IDs you can test out: for player.performaction or player.pa ;;---sadly these idles don't seem to work at all 26897C ---1stPerson_Gun_GunDown 26897B ---1stPerson_Gun_GunDownStart 26897A ---1stPerson_Gun_GunDownStop for player.playidle 22A35 ---ActionGunDown ;;--- this one starts the animation, and immediately stops if no wall; same thing when you call it when the gun is down, it tries to put it back up but stops 3B248 ---ActionGunRelaxed;;--- this one works 100% of the time in 3rd person (also includes melee)
  2. Yes, there's the 5 different types of armor that go onto the frame, but I am extremely disappointed with the lack of visuals on Misc Mods. You see the jetpack, and you see some paintjobs, though I find it baffling that many just add effects and no visual whatsoever; I want my shiny chrome looking titanium plating dammit... and why can't they simply remove that ever-present rust on the metal? am I painting under the rust or something? At least let me buff/polish the metal if you can't be bothered to design a paintjob... Nothing else seems to modify the aspect of the parts you're modding. Having different devices on the hemets depending on the mod would work; having the color of the glass change with the light would work too. When you put Tesla Coils on the torso, you'd expect those awesome things to be visible, with lightning playing around on the frame... nope, not there. Not even on the X-01... Vents, hydraulics, rusty nails, extra gadgets and light emiters, etc. etc. would do wonders for the PA enthusiast, but nope. God I hope the modders go crazy with PA meshes when the CK finally gets released.
  3. So, this is more of a question as opposed to a request: Is there a way, through the console, to link a placeatmed crafting station's inventory to the main workshop? I'm asking because I placed the (imo) better looking Power Armor Station (0013BD08 in case you're wondering) in my garage, but when I tried using it I found that it's inventory was treated as separate from the other things in range. That means all the junk I've collected can't be used, and I have to manually place raw material or mods in it's inventory to be able to use it. I tried looking up how the settlement expansion (sic) mods add objects to the list, but I don't really get it. And anyway, those only add furniture/decorations and containers that are by nature stand-alone. I tried to scour the different commands/vars/etc. I could look up with the help command, but my console-fu has failed me... If anyone has any idea how I should go about it, or hell if they can just cobble together a quick .esp that adds the better PA Station to the building interface, I offer my sincere gratitude.
  4. This goes for ANYTHING in the game; objects, actors, terrain, even effects: help "name here" 4That will list everything that contains what you place between "", along with their baseID.
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