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Deleted2782964User

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Everything posted by Deleted2782964User

  1. - i know about the " Bend " modifier BUT it bends the whole model , i only need to bend the front rivets of the shoulder to the chest - if the whole model is bend it screws up the details
  2. hi - i'm editing a mesh and have scaled up the shoulders so much that they don't connect to the body anymore - the question is : how can i bend PART of the model ?
  3. thanks , managed to do it .... so far i got half of my power armor leg to move , the second half is still frozen during animations
  4. hi , making custom power armor pieces BUT i can't get them thru Nifskope - the vanilla NIF hast a " BSTriShape " that contains " BSSkin::Instance " - i know how to copy the custom " BSTriShape " in the vanilla NIF but it loses the " BSSkin::Instance " with all the bones and the power armor piece ain't moving thx for any help u can throw my way
  5. hi so i am took the Submachine Compensator and made it a Combat Rifle Compensator ( with copy / paste ) but now ... it's abit to high , like 1 cm ingame any tips on how to move it around , or a place i can read something ?
  6. thanks , that was it ... f***king barrels so for anyone reading this : EACH barrel has it's OWN muzzle - edit " mod_44_Barrel_VeryShort " and in the " Attach Parent Slots " add " ap_gun_muzzle " , this will display the option to add muzzles for the " mod_44_Barrel_VeryShort " - if u want barrels to NOT have muzzles , remove " ap_gun_muzzle " from that specific barrel
  7. hi , i've been searching all over the internet for a tutorial and so far nothing , i have no idea what i am missing , trying to make a " mod slot " , a muzzle slot for .44 Pistol ( it doesn't have muzzle ) created : miscmod - misc44new ( linked Loose Mod " misc44new ) - mod object - mod44new ( clicked " Target Options Mod Association Keywords " added " ma_44 " - constructible object - co44new ( linked to " mod44new " ) and it just doesn't work maybe i'm missing a script ?
  8. i have no clue but , try this ... - if u are using ModOrganizer - modify the settings of SkyrimPref.ini from the program itself ( modifying from c:\My Documents won't save u're modifications ) - if u are using Nexus Mod Manager - modify from c:\My Documents
  9. hi , i have almost everything working BUT ... i can't make a mod for the Institute Rifle - FO4Edit -> Object Modification -> select " Institute " Improved Long Barrel " -> Copy as new record into .... -> mymods.esp -> renamed it into .... Improved Sniper Barrel ... game doesn't recognize it .... :(
  10. hi , i replaced minigun barrels ( and one is longer then the other so now the muzzleflash is off ) , and now i need to do the same for muzzleflash thanks
  11. it has a different ID and it is not present in the "Form List" of the "Cowbow" perk , anyway it has been hinted to me that the weapons is inserted in the "form list" by a script , i don't know how to make one and i will probablly learn and post here at some point the solution but atm my bandaid fix is : make a .esp in which i manually increase weapons damage and merge it with a perk that i always take : for example : "Bozar" weapon ( GRA dlc ) is a weapon not affected by " Grunt " perk so i will merge it with " Bloody Mess " and make a different .esp
  12. hi , so i have the perk "Cowboy" , it increases damage to all the weapons in the "perkcowboy" form list , but this weapon " Medicine Stick " is not in that list , but still get's it's damage increased , what am i missing thank you in advance
  13. there can be only 1 thing worst then the mod not working .... it 's the mod working but having panties on =)) =)) took me 15 min to download a x-rated movie , way faster then i got most armors to work
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