Certainly we need a seamless freeplay after MQ mod, which I think has been done, 1.but we still need a MUCH better ReSpawn mod: All kinds of enemies and creatures, with badder ones more likely as we go up in level, but all are possible at any time. 2. As new creatures are added, they automatically go onto the ReSpawn list. 3. Containers also ReFill, according to some sort of type-specific randomizer. i.e. Meds in first aid kits, ammo in ammo boxes, etc. And Lockis are randomly assigned. This makes areas worth re-exploring. 4. All of the above apply to indoor as well as outdoor locations. 5. Robots become a faction, inimical to all life. Not all robots are part of this faction, though, and a high hacking (science) skill allows the player a chance of reprogramming a killer bot to a servant or guard. 6. Because of the game design, not all walls could be destructable, but locked doors and some walls could be. 7. No Karma hit for robbing or pickpocketing "evil" characters. or for looting the abodes of those who have gone on to that great vault in the sky. 8. Reasons to explore under water. 9. Faster running, higher jumping. the console commands are imperfect and a pain to keep re-doing. May depend on power armor. May boot-rockets that can't fly, but can extend jumps. 10. Designs from S.F.3D/Ma.K. ZbV3000/maschinen krieger, or Shirow. 11. A group of sliders that let us titrate frequency, level, and number preferences which influence the randomized ReSpawns. thanks for reading