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SpWs

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  1. After everything i've tried , i think it's just an engine bug that most people have , but never noticed , or worried about , can't be on my machine since i've cleaned everything , it's just weird that no one have tried to change it (as far as i now)
  2. Yes , still nothing , i've even tried to install the game on another hard drive , still have this animation issue. Quality bug right there.
  3. Tried the ReAnimate mod and a cell reset , did nothing , well.
  4. I tested the ReAnimate mod , but it seems like (according to his creator) that this mod doesn't work for the players character , i'll play a bit with it and do a cell reset to be sure.
  5. @Baibaihe : i've already cleaned my registry , my problem is still there , but thank you , that suggestion was a pretty good one. Gonna go to bed and try some new things tomorrow. Edit : well at least i've found someone with the same bug on this forum : http://forums.nexusmods.com/index.php?/topic/1388115-weapon-switch-animation-bug-no-fnis/ no answers though.
  6. that's exactly the kind of bug that i have right now , except that i only have it in third person , nice "crossword btw" , did you resolve it at the end or did it go away by itself ? That game can be weird sometimes.
  7. This is what i get when i run FNIS through Mod Organizer : FNIS Behavior V5.2 14/03/2015 21:43:03 Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS V5.2 ... Reading FNISBase V5.2 ... All Anim Lists scanned. Generating Behavior Files ... Creature Pack not installed 129 animations for 2 mods successfully included (character) This is what i get with only the unofficial patches installed (don't understand why it says 129 animations for 2mods). I get the exact same report when i launch FNIS through my data file , i can send you my logfile if you want.
  8. Thank you Fore for taking the time to help me. So in my behaviors folder i have these hkx files : - 0_master.hkx - FNIS_FNIS_Behavior.HKX - FNIS_FNISBase_Behavior.hkx edit : And here is my FNIS generator output : Skeleton female: Default (99 bones) male: Default (99 bones) All Anim Lists scanned. Generating Behavior Files ... Creature Pack not installed 0 animations for 0 mods successfully included (character)
  9. First of all thank you for your answer Baibaihe , and yes , suggestions are always welcome. But sadly , i've already deleted my Skyrim entirely before downloading it again and it didn't work. About cleaning my computer , i've already used CCleaner to clean my cache/temp files and i was thinking about cleaning my registry but i didn't do it yet , i guess i'll have to check it out.
  10. Hello guys. After weeks of modding (400+ mods) , my Skyrim was finally stable , beautiful , and ready. I had animations mods , all of them worked without any issues , i used FNIS as always , had a custom skeleton , mod organizer of course , tesedit and bashed patches , everything was fine. But THEN , i wanted to test one new animation mod with a "testing" save , so i did install the animation pack , tested it in my testing save , but now , my game has this bug that i couldn't resolved after hours of searching , EVEN with the vanilla game without anything installed. My problem is that , when i'm in third person and that i switch (for example) my bow to a two handed weapon , the stance of the bow stays for the two handed weapon when i'm running (not sprinting) , the only way to have my two handed weapons stance back is to stop my character , then run again. See for yourself : Here is an example when i switch from a two handed weapon to a bow (steam screenshots from a vanilla game and clean save) : http://cloud-4.steamusercontent.com/ugc/39743758155778844/BE930095FC64044DA8F8CF89FF5B8AF960AE9D40/ see ? my character holds his bow like he is holding the two handed weapon , the bow stance doesn't switch when i run , the weird thing is that it works when i sprint. Another example when i try to equip a two handed weapon after having a bow equiped , he's holding his two handed sword with the bow stance : http://cloud-4.steamusercontent.com/ugc/39743758155779926/50A0787B0D9558312CDC71B74D55B4398FF9DD72/ I also have this bug with one handed weapons and magic , but it is easier for me to show you the issue with the two handed and bows stances. So here is what i've tried to resolve this issue : - Uninstalled my game twice and running it without any mods installed : didn't work - Started a new game - Ran FNIS again and again : did'nt work - Tried to reinstall my animations mod and running FNIS : didn't work - Deleted my animations file : didn't work - Deleted fnis : didn't work - Ran a savegame script cleaner (because why not) i just don't know what to do anymore. I wouldn't have made a post if this issue wasn't there with the vanilla game , cause i would have find it , i'm modding Bethesda games since years so i know what i'm doing (usually) , this issue is so far , the hardest one that i had in years , and i'm just out of ideas right now. So i'm asking for your help and ideas , maybe i forgot something , didn't know something , HALP.
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