Hi there, I regularly use mods from nexus and recently downloaded the M41A Pulse Rifle mod by DannyGA16, and let me say it's a great model, however I felt the damage was a touch on the weedy side (6 is the default damage value). A user in the comments mentioned he was able to quickly adjust the damage in GECK to something more appropriate for late game. I have downloaded GECK and attempted to do the same, thinking it to be a quick fix, however I have no idea what I am doing at all. (As will be highlighted below) This is what I have been doing. 1. Load up GECK. (in my FONV install directory) 2. File > Data > Left only FalloutNV.esm and M41A Pulse Rifle.esp checked, with M41A Pulse Rifle.esp set as active. 3. In my object window I open the 'Weapon' section, select M41A Pulse Rifle from the list and it comes up with 2 variants in the right hand window (for those of you familiar with the mod they are the rifle and the grenade launcher) 4. Right click the Pulse rifle, select Edit, then I simply changed the number in the 'Damage' field from 6 to 25. Clicked OK. 5. Clicked Save plugin. Now when I open FONV and spawn the item using player.additem it appears with the default stats still. But when I reopen it in GECK it it displays my altered stats. If someone would be able to give a quick rundown on where I've gone wrong it would be greatly appreciated. EDIT: Forgot to link the mod: http://newvegas.nexusmods.com/mods/46874