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Everything posted by ADDIDAX
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I know this is an old post, but I am having this issue with 1.31. Have you solved this yet? If so how? I tried all suggestions from these places: https://steamcommunity.com/app/292030/discussions/0/1708438376928182018/ https://www.reddit.com/r/witcher/comments/bj9ibn/witcher_3_hos_no_mouth_movement_during_dialogue/ Still didn't fix the issue.
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TLDWTR: see update 5 Sanguinaire has been a mod that is a requirement in my load order. I love this mod! Unfortunately today I have made the decision that I could no longer use it. I play on survival difficulty. I keep this mod at the very bottom of my load order to ensure that all survival related and pretty much any other mod gets overwritten. As a human when resting in a owned bed for more than 7 hours (or whatever the time is for well rested), I normally have the well rested status even with this mod enabled. If I get tired, I rest in a bed and the tired status is removed and replaced with well rested provided I fulfill the rest hour requirement for that status. The issue I am having is that once I become a vampire (mortiferum in this case, doubt it matters though) and try to rest, it is as if I have not slept. I always get a popup message saying that vampires cannot heal during rest, which is fine. The issue is, that once I have surpassed the normal awake time (even if resting in a bed) that would cause the tired status, I cannot get rid of it. Eventually tired becomes overtired, which eventually becomes incapacitated. During any of these statuses, no amount of sleep will remove them. I don't know why this is happening. Things I have tried: After becoming a vampire I have changed the game mode to very hard and then back to survival again. This fixes the sleep issue but also makes me semi human where the game requires me to eat and drink. It kind of forgets that I am a vampire, which would explain the well rested status working again. This is not a solution though and heavily breaks the mod's mechanics. Created a new instance in MO2 with only FO4 and dlcs loaded. Also loaded startmeup and a few convenient but inconsequential mods aside from sanguinaire. I was actually able to sleep as a vampire and remove the tired status to avoid incapacitation. So this worked. Therefore I know the issue is not with survival mode alone. I tried removing Survival configuration menu. This didn't change anything. Removed advanced needs, gas masks of the cw, and pretty much all other mods I was able to determine were survival related in my load order. This didn't seem to work. For AN76 I changed the difficulty to very hard since it doesn't work with survival difficulty. Using AN76 with sanguinaire causes the game to freeze when transitioning to a vampire. The two mods must be incompatible and I have stopped trying to use it with AN76. Is there a way to edit the HC_manager in xedit to somehow specify that sleeping for 14 hours as a vampire will remove all negative sleep related statuses and also give the well rested buff? If so, how do I do it? Does anyone recognize a mod in my load order that could be causing this? Any help is greatly appreciated. Please find my load order below. Update: Forgot to mention, if you look at my load order list, I replaced Sanguinaire with atomguard. Sanguinaire occupied the same load order slot as atomguard, so just pretend that sanguinaire is in that slot. I will give it a chance, but if anyone can help me find a fix for this, I will go back to sanguinaire. Update 2: With atomguard in sanguinaire's place, I no longer have any issues with getting rested. The new problem I have is that I still have human appetite for normal food and drink. Also, I am susceptible to normal disease and limb breaks, concussions etc. The only difference is that I now require blood in addition to all other requirements and I have some cool spells. Overall this is very immersion breaking. I would like at least one of these two mods to work properly if nothing else. I have a feeling this is coming from the same survival esq mod that could be causing these issues. I just can't figure out which one it is. I tried disabling all the ones that I suspected, yet the problems still remain. I really hope someone with the same kind of issues has a fix. If so, would you kindly share what you know? Thanks. Update 3: After spending about a week of brute force troubleshooting (disabling and enabling mods from load order), I have come to the conclusion that I don't think this issue is mod conflict related. The problem is intermittent and may or may not occur at each character creation. Each test involved me enabling a section of mods, adding survival necessity items to my inventory, building a bed and adding the sanguinaire mortiferum virus to my inventory. With the same set of mods loaded, on each character creation, sometimes incapacitated can be cured by sleep, other times it cannot. One thing I have noticed is that for the times it cannot, the game actually hits me with 2 separate but identical tired/weary/incapacitated debuffs. One can be removed ny sleep, the other cannot be removed at all. I believe this is a script error in the hc manager and it randomly occurs on some playthroughs but not others. My current solution: start a new game. Create character with backstory of my choosing. Load into commonwealth. Save game. Build bed and cheat sanguinaire virus into inventory. Use virus and test sleeping. If tired/incapacitated status is removable through sleep: reload game to last save. proceed on adventuring in the commonwealth. If tired is not removable: Delete save start new game repeat steps above. Update 5: Okay, so I pinpointed the issue. Vanilla Human sleep effects which are given to the player have a different form ID than the sleep effects given to the player when becoming a vampire with sanguinaire. After a lack of sleep the game gives the vanilla tired sleep affect to the player in addition to the vampire sleep effect to the player. You can see both in the Pip boy status screen. Sleeping will only remove the vampire sleep effect, however the vanilla human sleep effect cannot be removed from sleep. I can use the console command player.dispel 00000818 to remove the vanilla tired, however the effect will return after in game time passes. Currently, in-game, the only way to remove the effect is by using that console command or whatever command corresponds to that level of sleep effect (e.x. weary, incapacitated, tec..). For tired, the form IDs are as follows: Vanilla: 00000818 Sanguinaire: E105A3A7 I won't post all for each status, however I use these as an example. What I would like to know is, when and only when transitioning to vampire, how do I disable vanilla sleep effects? Or can they be li ked together? I am only guessing sanguinaire has its own sleep effects due to those effects debuffing the player differently than vanilla. Therefore, when transitioning to vampire, I'd prefer to remove the vanilla effects. How can I do this? Some please help me understand this? Thank you.
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Can't advance "Home Sweet Home" and "Clear Out the Slog" quests
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
So i found a way around the problem. Since i constantly save. I reverted to a slightly older save before talking with shank. Instead i took the kill everyone approach and I was able to progress and build the signal flag that way. All is good for now, but it's kind of a bummer because i wanted to take the more diplomatic approach. Raiders will be raiders i suppose. -
Video Link: Problem is in the title and the video shows it all. After convincing Wiseman, he just continues doing his settlement thing as if we never spoke, the quest marker also remains on top of his head. Also I can't place raider signal flags, they just remain greyed out. I use placeatme in the console, and that works, but it still won't complete the quest after placing it. Not in the video: I tried using setstage for both quests, they both complete that particular stage of the quests but when I go back to nukaworld to do the next stage of Home Sweet Home, there is no one to talk to. If you need to see a video of this too, I can make that a little later. See below for mod list, video, and load order. Any help is greatly appreciated. Thanks. Loadorder.txt: Plugins.txt:
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Hello, If this were a crash, I would probably find my answer in the buffout log, but since the game is freezing, I am kind of lost. I am entering Nahant omw to croup manor. The game freezes at basically the same point every time. I was also getting the same kind of freeze on revere beach (on the actual sand), which is very close by. I have been playing the game for just over 48 hours logged and have experienced no freezes until now, and crashes have been few to almost non existent (once I ironed them out initially, using the buffout guide). I have disabled my script mods that I have been able to find in vortex, however, the freeze still occurs. When frozen sound and music can still be heard. I have to alt tab out of the game and force close it from the task manager. This doesn't generate any logs, which makes it hard to troubleshoot. I'll attach my load order and mod list as well as a video of the point that the game freezes. Any help would be greatly appreciated. Thanks. Video of freeze: https://drive.google.com/file/d/1fL2ZNTUV2hgqycpQg7b0lw0Qb7ZMknh9/view?usp=sharing
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Overall, my game has been running very stable until this evening. I am doing the dawnguard mission where you have to decipher that lexicon in those dwemer ruins (cant remember the name). Anyway, when entering the dwemer ruin from the skyrim worldspace, the game crashed. I figured, meh probably just a hiccup, started the game back up, loaded my last save, entered the dwemer ruins again and all good, no crash. Played through for about 15 minutes or so and received another CTD. I checked my crash log each time and both times i received this: Possible relevant objects (1) { [ 188] NiNode(Name: `Scene Root`) } Im not quite sure how to troubleshoot that, because i dont know what it means or what causes it. I received a similar crash with the same message back in the soul cairne after you leave the area where you fight the dragon. That time it turned out to be better vampire lord transformation causing it for some reason, I deleted it and was good to go. Also that CTD was reproducible, while this one is not, its happening randomly. I recently installed 3dnpc, so idk if that is what is causing it. Maybe someone who is better versed in assembly language can decipher this log. I hope someone can provide useful insight on this.Thanks. Netscript crash log: Load order: PC Specs: GIGABYTE AORUS 15P YD-74US244SH Laptop CPU Type: Intel Core i7 11th GenCPU Speed: 11800H (2.30GHz)Screen Size: 15.6"Operating System: Windows 10 HomeGPU/VPU: NVIDIA GeForce RTX 3080 Laptop GPUVideo Memory: 16 GBSSD: 1 TBMemory: 32 GB
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So I have no idea what happened, but it seems that the problem self corrected. Just to double check I loaded the game from my save file and no issues, as before. I then quite the game and launched skse once again, started a brand new game, set my character preset, created the character, confirmed, waited for my mods to all load. Unlike before, where it crashed in <10 seconds, everything loaded as normal, completely stable and no issues at all. I have no clue how this happened. All I did, was desperately search xEdit records for the pilferer nerd and also ck. I couldn't find him but i found that M symbol in the world editor that I mentioned before. I just inspected all of its properties but I didnt save any changes to xEdit or creation kit. I then did what i said I did in the paragraph above and all is good now. I have no clue why, but I'll take the free win. Every single mod I have seems to work, as there was not a single error loading in and my mcm is complete with everything i have installed in addition to the my previous tests of those mods. The only issues i have now are some black face bugs, but I can iron those out over time, not too big a deal.
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Any chance to get XPMSE updated for Skyrim AE?
ADDIDAX replied to manpirox's topic in Skyrim's Skyrim SE
Oh, sorry to hear that. I hope there is a downgrade for your version soon then. Good luck to you until then. -
I would love to tell you which one i chose, but i dont remember lol. All i can say is I had a completely fresh install using the gopher guide and that after running it, i was able to get skse working perfectly. Once i got skse working 400+ mods followed. I would ceratinly do a fresh install and follow gophers guide on that, and before you install any mods at all, use the downgrader. then try skse, if it works, great! If not try the other version of the downgrader and repeat (you might have to delete and install the game twice, but trust me, if you get it working, its worth it). Also, i know this sounds super basic, but make sure you run the game from the original skyrim.exe at least one time before doing anything or installing any mods. if you get it going please let us know what you did to make it work. What is did is actually as i wrote above: Watch gopher's guide-> fresh install-> use downgrader-> run game once-> skse install-> run with skse-> install mods. *Edit: made a mistake with the order, don't follow above, follow this instead: Watch gopher's guide-> fresh install-> run game once-> use downgrader-> skse install-> run with skse-> install mods.
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Yea, thats part of the problem, can't find 'bandit pilferer' in xEdit nor can i find him in ck. The i looked up FormId: 000ADDCC, which i think is, the lowest level, i was able to get that was nested into skyrim esm->BYM->frostfall... its an object in wolfskullcave01 and wolfskullcave01 is in skyrim.esm. im pretty sure its a vanilla object. when i look it up in ck with the world viewer window thing(dont remember what its called but you can see the worldspaces with it and make changes), it is a large size M. The M is like a 3 dimential block but its not an actor. I really dont know what to make of it. I double click it and went through the editor screen that comes up when you double click things, and i dont see anything related to 'bandit pilferer'. Actually it looks mostly blank, as if the M is a placeholder or it means missing? (as in M=missing?). All i can say is that when i fix this game, im going to find this bandit pilferer and hes going to take an arrow to the juggular for the trouble hes putting me through. oh also after double clicking formID: 000ADDCC, there is no baseID. Also, is there a way to do this in xEdit? when i look up formID: 000ADDCC, its an uneditable record, not really sure what the proper terms to describe it is, but i can post a screen shot of it tomorrow.
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Any chance to get XPMSE updated for Skyrim AE?
ADDIDAX replied to manpirox's topic in Skyrim's Skyrim SE
Ditch AE, use 1.5.7 or whatever that last version of SE was called. Here you go: https://www.nexusmods.com/skyrimspecialedition/mods/57618 -
All hope is not lost. I was almost in the AE trap too, then I found this mod: https://www.nexusmods.com/skyrimspecialedition/mods/57618 It should save your skyrim. I am currently running with 400+ mods and increasing. The only weird thing you will notice is when you sort loot, there will be some message about USSEP not being compatible with your version, I have been just ignoring that, and everything seems to work fine, including USSEP (according to what I read this can be verified if you are able to upgrade a pickaxe or woodcutting axe on a grindstone). Hopefully this works for you. Enjoy!
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Hey guys, HISTORY OF PROBLEM: I was getting ctd's with my bashed patch from the immersive jewelry mod. Basically, I would load my save, and once loaded, the game would immediately crash. This would also happen in new game. With new game, I could actually get through the character creator, although, once I named and confirmed my character, my game would crash about 5-10 seconds later. Luckily, I have net script framework. So I checked my crash log and it pointed to the immersive jewelry object in my bashed patch. I removed that mod from my bashed patch and rebuilt it. Loaded back into my save, everything was all good, not CTD. Just to be sure, I wanted to check what would happen if I started a new game(because who knows? (i might install a mod that will bork my save and need to start a new game, so its important that new game workstoo, also its the cleanest way to test mods) Anywayyyy, I get through the character creator, confirm the character name, 5-10 seconds later......BOOOM!!!! CTD!!! FINDINGS: Checked my crash log once again from net script framwork. This time it is not my bashed patch (I don't think anyway). I get the following: Possible relevant objects (3) { [ 1] TESNPC(Name: `Bandit Pilferer`, FormId: FF0009C2) [ 1] Character(FormId: 000ADDCC, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Bandit Pilferer`, FormId: FF0009C2)) [ 59] TESObjectCELL(Name: WolfskullCave01 `Wolfskull Cave`, FormId: 000151F6, File: `Frostfall.esp <- YurianaWench.esp <- Unofficial Skyrim Special Edition Patch.esp <- Update.esm <- Skyrim.esm`) } Probable callstack { [0] 0x7FF6887E99C7 (SkyrimSE.exe+5999C7) BGSSaveGameBuffer::unk_5999B0+17 [1] 0x7FF688843E0E (SkyrimSE.exe+5F3E0E) Actor::WriteToSaveGame_5F39A0+46E [2] 0x7FF6887CD048 (SkyrimSE.exe+57D048) unk_57CCC0+388 [3] 0x7FF8F90F044E (skse64_1_5_97.dll+1044E) [4] 0x4E [5] 0x3E563 [6] 0x1B500000001 [7] 0x1B50000005B } So it looks to me that the most likely culprit is this bandit follower dude with formID: FF0009C2. The problem is I cant find formID FF0009C2 in xEdit. Also there are no mods with mod index FF when I try to see what mod FF might be in the MO2 right pane under "mod index". Anyone know how i can maybe find this FF mod? Well i tried looking up the other formIDs the crash log gave me, and I found that its all related to that banditpilferer who lives in wolfskull cave, that frostfall and BWY dont seem to like(thats what i think anyway). I don't wan't to disable frostfall and I dont want to disable BWY, there has to be some small stupid insignificant record that is causing this crash? Any way I can isolate this further and make some change? maybe put this bandit fool somewhere else? Maybe I'm going about this completely wrong and there is something else I can do? I will attach the entire crash log as well as my load order and papyrus log if nexus forums lets me, otherwise i will link it to my google drive. Hopefully we can figure this out together and maybe even help someone else who may have a similar issue(doubt it though, this seems like a very specific issue related to my particular modding set up). Also, as a side question, does anyone know how to use spoilers on this forum? I'd hate to post long lists of anything, and I feel some of this message could have been reduced with spoilers. Are spoilers even possible on this forum? I checked each option in this text editor and I can't seem to find a spoilers option. Google Drive link for papyrus logs: https://drive.google.com/drive/folders/17tHgiMF-Le7Pq4wPsaUatso-a4kRMhlU?usp=sharing *Edit: Oops!!! Forgot my net script framework crash log. Here you go: PC Specs: GIGABYTE AORUS 15P YD-74US244SH Laptop CPU Type: Intel Core i7 11th GenCPU Speed: 11800H (2.30GHz)Screen Size: 15.6"Operating System: Windows 10 HomeGPU/VPU: NVIDIA GeForce RTX 3080 Laptop GPUVideo Memory: 16 GBSSD: 1 TBMemory: 32 GB
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Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
So what should i do with south of the sea? i use it but im told never to remove mods during a playthrought I am definitely no expert on the matter of removing mods and if I am wrong about this, then someone please correct me. If you use mo2, the mods do not get installed in your fo4 data directory, therefore, removing them will not effect your installation. Even your ini files will go untouched. Mo2 creates ini files specific to your profile that can be edited all day without affecting the inis from your main install directories. However, and this is a big however, if you are worried about your save, you can bork it by removing mods that it may rely on and you will have to start a new fresh game from the start. If you use a mod manager that installs mods to the data directory (NMM) then removing mods can ruin your installation i believe. Fortunately for me, I use mo2, so I can remove and add mods all day, no issues for me as far as my installation goes. I actually dont outright uninstall mods though. Instead I uncheck ones that I know I won't use from the left pane. I do this so that I can make another profile with those mods enabled for another type of fo4 experience. As for mods like SOTS, I don't uncheck them from the left pane, I uncheck them from the right pane. Even if you use NMM you should be able to do that too. All it does is disable the mod (the plugin), it doesn't uninstall it. If I were you, I would load my main save file, then create a new save, then quit the game. Uncheck sots and any of its children esps (patches, etc...). Then relaunch your game and load the new save you created. This should allow you to test your game without harming your main save file or your installation. If it works, Great!!!! if not, then SOTS probably is not your issue. Do you have Buffout4? If not I would highly recommend installing it and reading the error it produces similar to the example i gave in my previous post. That should give you a good indication of why your game crashed. If you are using NMM, I would highly recommend you switch to MO2 if you don't mind starting over and re-modding the game. Its a way better organizer imo. The less you mess with the main data folder and main ini files the flexibility it allows for you to troubleshoot and swap mods around. I say this as a prior NMM user who totally borked my SSE game after spending so much time modding it, merging mods, bodyslide and outfit studio, troubleshooting, etc. that I don't feel like starting over again with MO2 (which would probably fix many of my issues). -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
Just wanted to update for anyone who is having issues similar to mine. It seems the main culprits aside from all the other steps that I have taken, all the guides I have followed, all of the stability and performance mods that were suggested to me and I have installed; are my underground mods such as subway runner, south of the sea, ect.. seem to cause area specific crashes, most notable around the north end, swan lake, cambridge, and the railroad hq area. I have had partial success in spending about 2 1/2 hours making a patch for south of the sea based around my specific load order. I am not very good at xedit nor am I very good at patching, but I am able to now play the game for long periods of time without experiencing crashes, with around 491 mods enabled. As I mentioned most crashes are area specific from what seems to be mod conflicts between my underground mods. One thing i've noticed is that the buffout log almost always points to the mod in slot 1D (thats usually where my underground mods end up), which is how i knew it was my underground mods which were causing crashes in those specific areas. Moral of the story.......Install buffout4!!!! and do it properly and verify that it works. It will help you figure out where your errors are. And when you get a ctd be sure to pay attention to this in the crash log: "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7BB541E9C Fallout4.exe+1D81E9C". The text I highlighted is what I payed attention to in order to try to fix the issue. From what I have read and as far as I understand, the blue text is the location in hexadecimal in your memory stack that the cpu instructions for the affecting mod you are using are placed. The yellow text is what you want to be most concerned with, it is the mod index location that your mod is active in (this value is not fixed, it changes as your load order changes. For example, if you have mod A residing in 1D and you remove mod A, mod B may take its place in index 1D). In mo2 this index can be referenced in the right pane under the category "mod index". If I am wrong about all of this please feel free to correct me, as this is the way I have understood the research that I have done. In the past 2 weeks I developed an obsession with getting my FO4 fixed so that I can actually play it. I am exhausted with all of this but I think it is near over. For people experiencing similar issues, I am hoping this thread saved you from spending as much time as I have trying to fix your game. I know I would rather read 3 pages of thread posts then spend 2 weeks driving yourself mad, trying to figure out why your game keeps ctding. Also, I forgot to mention, install baka scrap heap. By default FO4 sets aside only 70 or so MB for memory related stuff (you can read about it on the mod page, I dont remember exactly what those 70MB are for). If the limit is exceeded you game may crash or hang. Baka scrap heap expands that capacity and also comes with a ini file that allows you to determine how much it is expanded. By default it is 2x but i set mine to 4x the original amount. Anyway I hope this helps someone else going through similar issues. -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
Hey monesq, so the reason I added the string is because I run a few mods directly from the data folder that I had to manually install since mo2 didnt know what to do with those mods. At first the game wasn't reading those manually installed esp files. After some research, I read that I should add that line to the fallout4.ini file. After doing that, the relevant esp files appeared in mo2. Its odd though, this time I did not add that line and yet, mo2 is still picking up those esp files anyway. My motto is "if it ain't broke, don't fix it", so I've just left that ini alone. Unfortunately my ini files were not the only source of my crashing (though some of the crashing was eliminated in areas just as I spoke of). Another ctd that I am dealing with now, is one that occurs as I head down the road that travels west of the uss constitution which passes through cambridge. At some point at the beginning of cambridge is where the game will ctd. This is highly reproduce-able for me and I can trigger that ctd every time I hit that point. I did a little research into understanding the "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7BB541E9C Fallout4.exe+1D81E9C" error. Looking at 1D81E9C, the first two values 1D represents the location of a mod within my mod index. The values that follow it I believe is the mod's location in memory, at least thats what I understood of what I read about it. I looked in mo2 and found subway runner in that location and disabled it. I reached that same point and it crashed again with the same message. This time commonwealth underground was in that location (1D), so i disabled that too. I tried again and this time it was dxg11.dll (as you previously mentioned). I moved the file into a backup folder and rebooted f4se. After trying again, I was able to get through that area without a crash. I played the game for about another hour or so in the exterior commonwealth world space and no crash. I started to feel kind of empty without my underground mods, so I re-enabled both, reached that point in cambridge and crashed again. It seems that the culprits are underground mods(which i love) and the dxg.dll file (same that you mentioned). I also run south of the sea, which is apparently a huge underground expansion for the glowing sea. I think these three mods are conflicting and right now I am going to go through xedit to see if i can resolve any conflicts with a patch. I would love to run all of these at once. In skyrim, I use the underground mod, because i made the surface world very dangerous at night and I also play a vampire, so it is not in my interest to be outside during the day anyway. I wanted something similar in fallout so that it gives it a metro type feel. Lets hope i can resolve this in xedit, because I really suck at xedit (yes ive watched lots of videos and gamerpoets). Your suggestions are terrific. I had no idea those shortcuts existed and every time I play around with afterburner I always say to myself "I wish there was a way that I could adjust these nodes in batches" and "I wish there were an easier way to select the nodes". Adjusting each individual node kind of makes me lose motivation to mess around with it, but now I think I will. As for setting everything to default and watching the frequency in the benchmark go as high as possible, I actually never thought to do that. Are you saying it might be possible to increase my goal frequency to a higher value, while also maintaining the same lower voltage that I currently maintain stabily (idk if stabily is a word)? I know I kind of answered your question with another question, but you brought something to the table that I previously didn't know. I need to experiment now. Normally I use the curve to find my max default frequency (wherever the highest node is), but now I will try to run valley on a default stock curve and see what I get. If i get a higher freq then 1911MHz, then absolutely, yes I will increase my goal constant frequency. If I can operate at a higher frequency at lower temps then I do now, then by all means I will. Its not that I am not into settlement building, because I am definitely interested in it. Its just kind of a whole other game and I just have so much story and dlc, and mod missions and mod dlc to complete until I get to that point. I shall venture into the land of which we do not speak to acquire said mod after confirming I can get a fully stable load order. Also assuming it does not have a huge requirement list (since I have so many mods installed, ill probably already have the requirements anyway). -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
The RTX is a good card, but the laptop manufacturer has locked the unit, so there is very little I can do with respect to the GPU and CPU (cannot overclock the CPU.) Thanks for the video suggestion. I have looked at a myriad of videos and I understand the concept. The issue I am having is that the GU voltage maxes out at .906 volts and MSI Afterburner will allow an undervolt of no less than .700. That is not a big window to mess with. I have gone as low as .725 V as an undervolt and the result is pretty much a straight line and when I test it by using a benchmark program, the program crashes. At .725, at least there is somewhat of a curve but the temperature goes done less than 1/2 degree, which does not help enough as the video card appears to be set to thermal throttle at exactly 80 degrees. The best results from the standpoint of a benchmark I have gotten are the stock settings, which are OK for the majority of games out there, but not for a modded fallout, thus the slight overclock to the GPU. Still, using the stock settings the GPU will reach 80 degrees (sometimes 83 and one of the cores or whatever a hot spot is, as high as 100 degrees) causing thermal throttle. I think that I may have to play in a walk-in cooler!! Still, my CTDs have been less lately since the temps have dropped here a bit at night. My recent CTDs occurred because I redid my load order (I use Vortex) which took me about 3 hours or so to complete by creating categories based on something I read online. Once my load order settled into my save game, the CTDs have been less. I forgot to mention one thing for you (just came to me as I was building in Far Harbor.) Weather, fog, storms and shadows will f up your FPS and can cause crashes. Reducing video settings to perhaps high or medium (it is not that noticeable a change) will help, as well as ini edits regarding shadows and fog. Never use Ultra because the difference between Ultra and high is minuscule but the ultra settings place unnecessary stress on your graphics card, and thus in your game. Sure, post a video. Maybe I will get some good ideas. I was messing with undervolting the video card today for around 4 hours with no luck. Take care. Most of the fog shadows and storms come from both the curse, whispering hills and gas masks (i think). Those are the mods imo that form the basis of my experience. But yes you are probably right about them causing those issues based on those factors. The good news is I may have solved my crashing. I created a new profile in mo2 and used the stock ini files. I then went into my game to once again cross the charles, which would normally guarantee a ctd and I just did not get one. To test this hypothesis I backed up and edited my fallout4.ini with the follwing line: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\. After going back into the game, it immediately crashed on the bridge that you cross the charles to get to the uss constitution. It was weird because when i restored that ini backup, it still crashed. I deleted the profile and created a new one again. I enabled my mods, loaded my save and attempted to cross the charles again. Success! I crossed it, made my way to the constitution, saved my game and actually quit with a proper exit save. I have some more testing to do, but this might be it, finally. I think it was heavy ini modifications that were making my game constantly crash. The only difference i noticed without my ini being edited was in the sexy standing and sitting animations. The sitting animations are fine, but the standing one isnt working for some reason (maybe a look at xedit can fix this), but i guess thats okay because at least my game seems to work now. I made that video that i promised for the undervolting, you probably already know everything I am talking about in it, but who knows, maybe you or someone else with similar issues will stumble across it and benefit from it. Maybe you might notice something i could be doing better and maybe I can benefit from it. As promised, here is the link to the undervolting video I made: -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
Wow, you really seem to know your stuff. I have not tried the high fps fix. I just searched it and found high fps physics fix. I will be applying it and trying again. I am using buffout 4 and priority optimizer. I also went through smoothout, which is a really comprehensive guide and the reason I am now getting about 60fps. As for thermal throttling, it was an issue i actually ran into before the summer (mainly because my cpu was getting absurdly hot), since i too am on a laptop. I actually cleaned it out and put some fresh thermal paste to my cpu and gpu (there was barely any when i first found it, and it wasn't well distributed. I don't think acer did a great job at pasting when they built this machine). I am fortunate enough to be able to undervolt and it works out great for me. My gpu actually maintains around 68-75c normally, its a bit high, but when using the turbo boost feature, i guess that is normal being that this is a laptop and all. It's my CPU that's the problem. It used to heat up to around 99c and then would start to throttle. This was pretty much eliminated after i did the maintenance that i mentioned + the undervolting (I appologize if i previously mentioned that I undervolted my gpu, it was my cpu). AC valhalla was actually the game that made me notice this was happening as even cp2077 ran better. It would start off running really smooth and then after about 20 minutes of play, it would start stuttering and getting really bogged down. This time, it seems, throttling is not the cause, I was using a temp overlay and it maintained around 75c when playing yesterday. I got crashes every 5 -10 minutes. The d3d11.dll is from using Grim ENB performance edition. I almost can't play without it. Its a huge part of what makes this experience what it is. I absolutely love Grim ENB. When it works, my game is terrifying, part of it is because of Grim and whispering hills, but the other big factor is the ENB that I do not want to do without. Many other mods are mostly weapon and outfit mods, I wouldn't think they would not impose a heavy load on my system? But maybe I am wrong, who knows? In either case I am going to temporarily disable the ENB to eliminate that d3d issue you mentioned to see if that helps. I should be able to do without heroine replacer since they are not my favorite replacers anyway and I was thinking about using other ones. Also, I don't use any scrapping mods. In my search to rectify this issue, I have noticed many people complaining about them giving similar symptoms to my own. I dont really build settlements, you kind of cant when a hord of some weird silent hill creatures are coming out of nowhere attacking you, or if siren head, or some wendigo is nearby, or if you are getting dragged into the "otherworld" constantly and everything around you goes pitch black, you forgot to craft nvg's and your flashlight barely does anything. I rely more on underground bunkers to either wait out the night or otherworld pulls rather than building settlements. also since i use the gas masks mod, there are frequent rad storms that require donning of gas masks so you don't die from radiation. While my game may be script heavy, you should see my skyrim setup! My skyrim runs like trash, I get low fps (25-30) but no crashes while running about 550+ mods (that i know of). I'd take 30 frames over 60 any day if it meant the game wouldnt crash every 5-10 min. *Edit: I was experimenting with your suggestions, after disabling and re-enabling the mods you suggested, I found that A forest and another forest were huge culprits in crashing my game. I just played for about 25 minutes crash free and then recieved a crash. Using the fps fix you recommended I maintained almost a locked 60 fps. My crashes are not tied to my fps i believe. Do you have any more suggestions in my load order that might improve my playtime without crashing? Disabling the forest mod really gave me progress, any more suggestions are greatly welcome. Though I have to say, the forest mod was amazing and its kind of sad without it, but if it means less crashing, ill take it. I really do not recognize some of the mods you are playing with. I really wanted to play the Grim mod as well as a horror play-through but I know that my GPU cannot handle the graphics (I really should have done some research on my MSI thin laptop, as there are so many complaints abut the heat issues, next time, a thicker laptop with better thermals.) As for the mods I do recognize, and mods I have used in the past, I would look at the following Jasmine (nice eye candy, but was buggy for me). As for your CPU, what are program are you using to undervolt? I use Throttlestop. In Throttlestop, under the FIVR tab where you do the undervolting, I played around with it by adjusting the Turbo limits. While this may seem counter productive in terms of performance, with the undervolt my CPU runs around 4200Mhz even with reducing the Turbo Boost (my base processor Mhz is 2600). You may want to look at that. I am surprised that the undervolt of the CPU did not drop the temps. As I stated before, my temps immediately drop almost 20 degrees when I enable Throttlestop. As for the GPU, I have not been able to find a sweet spot for an undervolt, so I just mess around with the overclocking (even when there is no overclocking of the CPU, it still Thermal throttles.) You could also look at Previs Repair Pack (PPP) https://www.nexusmods.com/fallout4/mods/46403?tab=files vs Boston FPS Fix and Beantown Interior Project as the PPP is more recent and covers all of the Commonwealth (I believe also interiors). I will be using that mod in my next play through. Note: If you use PPP, make sure any mods you have do not break Previs data. If you still want those mods, place them under PPP. Short of placing an AC duct right behind your laptop ( I have my laptop on top of Cooler Master laptop cooler, a fan behind the laptop and an evap cooler hitting the back of the laptop -still some thermal issues - I play outside as I like to smoke a cigar while killing ghouls) the bottom-line in my opinion is that given the limitations of a laptop when it comes to thermals, you may want to consider removing some mods. Think about it, you are not having fun with all these issues, what is the point? Fallout 4 has horrible optimizations, there is only so much y9u can do with the mods you have. Keep the horror theme, but slowly remove some of the visuals to get to a stable game. this will take time, but it may work for you. I wanted to play with Grim as well as Whispering Hills, but I am well aware of what my rig is capable of and running both would impact my performance. Take it easy Bummer on not recognizing my mods, but you have helped me more than you know as it is. In indoor environments, it really doesnt crash now. In the common wealth i still get tons. I am actually have grim and whispering hills running at the same time (there are patches that allow this). I was playing it yesterday, Since I am on survival, I was in the railroad hq and I needed to get to the uss constitution on the other side of the charles. Well while i was making my transit i got pulled into the "otherworld" and my game crashed. I probably could have booted it back up and made it, but it was around 12pm by me and i was tired and too freaked out to do it anyway, so im going to try again now and see how it goes. As I was looking your gpu is even better than mine, im on a gtx 1060 6gb, you have an rtx 2060 and thats a fine card if i do say so myself. I am guessing you can't use its potential due to your heat issues and thermal throttling. Which now bring me to heat issues, I also use throttle stop for my cpu, so that combined with the repaste that i did actually worked wonders as it still gets kind of hot, but not hot enough to start throttling down my clock frequency. I actually followed a guide and did alot of testing to achieve my results. I have turbo boost enabled and everything at 100%. I recommend, if you have the skills for it, give your computer a good cleaning inside and out (compressed air) to get all of the dust and buildup out of your machine, then clean off your cpu and gpu and very carefully apply new paste. Here is the guide that I followed for undervolting both my cpu and gpu (i did this after cleaning and repasting): https://www.yourtechbro.com/complete-undervolting-guide-for-cpu-and-gpu/ If i were you, I would try to stay away from overclocking your gpu, just because, that won't help with your throttling situation and your rig will be fighting itself. you'd probably end up at square one while you do that. I use msi afterburner to undervolt my gpu. You can do it with the frequency vs voltage curve (the link i posted, details how to do it). If you are confused about the method given on the link i posted, lmk and if you want, later this week I can try to make a quick tutorial video on how I do it (if i forget and don't post anything by friday, feel free to nag me about it). I installed the prp mod and disabled my bostonfpsfix mod, I think thats what was allowing me to be relatively crash free on indoor environments. I also disabled a few more mods that might be resource intensive (Idc, I will not disable grim or whispering hills, they make my game what it is). I will keep searching my load order for 2k texture packs to remove. I think the more i remove the better it plays. I definitely see your point about not having fun with all the mods I have, so yea, im trying to do some house keeping on things i can do without (i love most of my mods so its hard to decide). Thats awesome that you play it outside. If i owned a house with a yard, i think i would like to get a projector set up to play outdoor on summer and fall nights. *edit to "I probably could have booted it back up and made it, but it was around 12pm by me and i was tired and too freaked out to do it anyway, so im going to try again now and see how it goes." 12am not 12pm -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
Wow, you really seem to know your stuff. I have not tried the high fps fix. I just searched it and found high fps physics fix. I will be applying it and trying again. I am using buffout 4 and priority optimizer. I also went through smoothout, which is a really comprehensive guide and the reason I am now getting about 60fps. As for thermal throttling, it was an issue i actually ran into before the summer (mainly because my cpu was getting absurdly hot), since i too am on a laptop. I actually cleaned it out and put some fresh thermal paste to my cpu and gpu (there was barely any when i first found it, and it wasn't well distributed. I don't think acer did a great job at pasting when they built this machine). I am fortunate enough to be able to undervolt and it works out great for me. My gpu actually maintains around 68-75c normally, its a bit high, but when using the turbo boost feature, i guess that is normal being that this is a laptop and all. It's my CPU that's the problem. It used to heat up to around 99c and then would start to throttle. This was pretty much eliminated after i did the maintenance that i mentioned + the undervolting (I appologize if i previously mentioned that I undervolted my gpu, it was my cpu). AC valhalla was actually the game that made me notice this was happening as even cp2077 ran better. It would start off running really smooth and then after about 20 minutes of play, it would start stuttering and getting really bogged down. This time, it seems, throttling is not the cause, I was using a temp overlay and it maintained around 75c when playing yesterday. I got crashes every 5 -10 minutes. The d3d11.dll is from using Grim ENB performance edition. I almost can't play without it. Its a huge part of what makes this experience what it is. I absolutely love Grim ENB. When it works, my game is terrifying, part of it is because of Grim and whispering hills, but the other big factor is the ENB that I do not want to do without. Many other mods are mostly weapon and outfit mods, I wouldn't think they would not impose a heavy load on my system? But maybe I am wrong, who knows? In either case I am going to temporarily disable the ENB to eliminate that d3d issue you mentioned to see if that helps. I should be able to do without heroine replacer since they are not my favorite replacers anyway and I was thinking about using other ones. Also, I don't use any scrapping mods. In my search to rectify this issue, I have noticed many people complaining about them giving similar symptoms to my own. I dont really build settlements, you kind of cant when a hord of some weird silent hill creatures are coming out of nowhere attacking you, or if siren head, or some wendigo is nearby, or if you are getting dragged into the "otherworld" constantly and everything around you goes pitch black, you forgot to craft nvg's and your flashlight barely does anything. I rely more on underground bunkers to either wait out the night or otherworld pulls rather than building settlements. also since i use the gas masks mod, there are frequent rad storms that require donning of gas masks so you don't die from radiation. While my game may be script heavy, you should see my skyrim setup! My skyrim runs like trash, I get low fps (25-30) but no crashes while running about 550+ mods (that i know of). I'd take 30 frames over 60 any day if it meant the game wouldnt crash every 5-10 min. *Edit: I was experimenting with your suggestions, after disabling and re-enabling the mods you suggested, I found that A forest and another forest were huge culprits in crashing my game. I just played for about 25 minutes crash free and then recieved a crash. Using the fps fix you recommended I maintained almost a locked 60 fps. My crashes are not tied to my fps i believe. Do you have any more suggestions in my load order that might improve my playtime without crashing? Disabling the forest mod really gave me progress, any more suggestions are greatly welcome. Though I have to say, the forest mod was amazing and its kind of sad without it, but if it means less crashing, ill take it. -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
I've come to the conclusion that, this is not mod related as far I can tell. After disabling the mods that cause conflicts, the game crashes just the same. My FPS is perfect though, so the game is extremely optimized at this point, but also extremely unstable. I tried making a merged patch, that only made problems worse. With the merged patch, mod armors that I have in the game disappeared. They were still in my inventory but when equipping them, that part of my body would become invisible. I removed the merged patch, everything went back to normal. Then I made smashed patch. After applying it, the game wouldn't even boot. It would just CTD right before the intro clip. I removed it as well and everything went back to how I had it before the patching. At this point I no longer know what to do. This error seems to be somehow hardware related and not in the way that i don't meet the requirements (if that were the case I wouldn't be getting 60 fps in game with my ENB). I think somehow the game is utilizing my RAM in some sort of inefficient way that is causing the crash. For the most part, no other game I have does this, just fallout. If anyone interested in helping has not checked the log files or load order I posted on google drive, the error I normally get in the buffout 4 crash log is: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF71299DC43 Fallout4.exe+1D4DC43. What does that even mean? The only thing I can tell is that it is memory related given the address it points to. Each time its a different address which makes sense since it will just find whatever memory slot is available in the stack frame and add (whatever the hexadecimal value represents) to the location in memory that fallout4.exe exists. It looks like the CPU is trying to perform some sort of addition with the fallout4.exe file and that hexdec representation. I am not sure what to do to fix this since it appears like this error is on the machine level. Any computer scientists here that might be able to help? -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
As far as resolution is concerned, my screen is only 1080p. So while that is an excellent suggestion, I don't think it will apply for me. On the other hand, I found this guide and followed it through completely: https://www.nexusmods.com/fallout4/mods/45541?tab=description. My game now runs at 60fps more or less with 471 active mods. If you haven't tried it yet, I highly recommend giving it a shot to increase your frames significantly. Though, the crashes are still ever present. So I guess you can say that is one out of the 3 problems I have that is solved. Okay, 1 down 2 to go; micro-stutters and crashes (I think the two are related. If one is solved, the other will likely be solved too). I'm going to leave the idea of the issue being hardware related to the side for now, and I am going to back into mod conflict territory. I saw a very simple and general xedit video. I can't believe this entire time, I didn't think to do this, but it allows you to filter out mods that don't conflict so that you know exactly which group of mods you need to disable and re-enable one at a time. I think this is a much more organized and easier solution then disabling all of my 471 mods and enabling them a few at a time. As I mentioned earlier in the thread that this did not work out. I believe it didn't because as I was enabling them, some require their masters to be enabled as well. When going through 400+ mods, it furthers the tedium to start thinking about which masters need to be enabled. Therefore, the crashes I got when I was doing that were likely due to missing masters. This time, I am going to check xEdit to see which mods exactly are the conflicting ones and disable and re-enable them a little at a time to greatly narrow my search for the problem. If a conflict is the issue, I will find it soon. Btw if you are unfamiliar with this method, here is the video: he also provides links to resources for xEdit that go deeper. -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
So, I remember setting my game to windowed borderless since I read that the game causes problems in fullscreen. Anyway, I went back to the launcher and found it set to full screen again somehow. I set it back to borderless and I actually got further without crashing, it definitely ran more smoothly too. It did eventually crash in a firefight though, which is odd because I have the weapon debris fix mod. Well, I went and turned off weapon debris in the launcher settings just to be sure I do away with any problems related to that. I also lowered the settings from ultra to high as an extra measure in solving this thing. -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
Yea, I should probably do that. Its just that I only have 256 gb on my SSD, conversely I have 1TB on my HDD. Can I install the game on my SSD and keep my mods and mod manager on my HDD and load them in from there? Side note: I just overclocked my GPU, no difference in performance in game. Still crashes :sad:. I did get a new error though: "warnings/createtexture2dwarning.cpp(60): A call to ID3D11Device::createtexture2d failed with error code 0x887a005. this will crash the game". It was a pop up message. When i clicked okay it crashed. -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
Good point, I actually have not done that yet. Acer is well known for their bloatware, so I will check as I reformatted my machine not too long ago. I am sure some residual bloatware exists. I am actually running it on my HDD. Is it possible these issues may go away on my SSD if i reinstall? Also, if I do reinstall, can I leave my MO2 as is and just reactivate my mods on the same profiles? Or would I have to start over from scratch again? I know my saves would have to go, but I'm totally okay with that. I've already had to restart the game over a million times for troubleshooting reasons anyway. -
Lots of random CTD and texture pop in with lag
ADDIDAX replied to ADDIDAX's topic in Fallout 4's Discussion
Yea that's what I was beginning to think. I read somewhere that the specs required for the game are for the game without mods. Since I am crashing on almost vanilla, I think it might be time for an upgrade. Were you able to optimize in order to eliminate crashing? I can deal with fps dips for this experience, but the crashes and micro-stuttering are just unbearable. Is there a way to make the game dip fps instead of crash or stutter? Its pretty nuts because I can run cyberpunk 2077 with 150+ mods and reshade @ 25-35 fps on high. Its rare that I get a crash with that game, I don't get any micro-stuttering on it either, but I do get pop in if drive too fast. Its not nearly as bad as my fallout micro-stuttering pop in and crashes. That's why I'm really scratching my head on this, because that game has modern insane requirements especially for mods and reshade. If you don't mind I ask, is your rig similar to mine? Are you getting the exception access violations?