Jump to content

Oddball56

Members
  • Posts

    13
  • Joined

  • Last visited

Everything posted by Oddball56

  1. After using a registry cleaner i was able to find and change 2 of the 3. The third was already 0. (?) There was a value of 64 i had to change at the end of the max was (100) It seems all cores work more equally now, but there are still spikes. fps is more stable...
  2. What if nothing is returned when entering the number?
  3. Hi, I greatly appreciate all the work that is done to create an epos as skyrim undoubtebly is... However, sometimes good things get worse when trying to improve them. In this case: In Oblivion the mouse wheel could be used to set the size of the avatar, while playing with a stick. Now a mouse cannot be used anymore... With yesterdays update the avatar gets too small, so you cannot see any details anymore, so when fighting one has to move first person to see what one is doing..... this is not very nice. Overall the avatar(s) and NPC's gets too small: details dissappear. Now i (and i expect many others) will have to find the section in the configfile which handles the size of the avatar, fiddle around with it, to change it to the correct size. It could be a little smaller as it was,but this is realy overdone... It destoys gameplay if you ask me..
  4. The riddle is solved.. nGCD was responsible, as it drew back my strength far below 30, which is the treshold for a ragdol with the weight of a human to be moved.. i advskill blunt 20, and got my strength up above 30. At that point the bodies were moveble again. Thanx for thinking with me.. ;-) Regards, Oddball56 And ofcourse my ignorance, because i did not unpack the archive before creating an OMOD.. I did not handplace the Immediate Character Generation.esp in \Data\*.*
  5. When in WB lines are purple, something conflicts. Green lines can be merged in the bashed patch, if marked mergeble. You might check out this site: http://tescosi.com/wiki/Main_Page
  6. I had also new game, movie, charset: ctd, load save until the end, just before starting: ctd. I deactivated bashed patch, could do anything: problem solved.
  7. Seems so... RAEVWD, All Natural 1.3.0, Patch 1.3.1, Unique Landscapes 1.6.6, Natural Environments, RD Natural Weather-Max Teal Patch, AWLS, Real Night Sky, Harvest Flora 3.0.1 One of these should have done it, because before, collision detection was ok. Thnx for your reply.. I will try your suggestion. Regards, Oddball56 [Edit] 'Ragdolls' did not change humanbodies to lift/move again... I guess i have to un/reinstall one by one again, until i fing which mod causes this... The strange thing is i have these mods installed much earlier, never encountered this most unrealistic behaviour ever before....
  8. Animals and objects, weapons cloths can be moved, but no NPC. I installed some mods this morning, load savegame, save and exit after every mod. All seemed ok, until i started playing, and noticed that i am not able anymore to move a dead NPC Has anyone had this behaviour and found a solution to it? Regards, Oddball56
  9. DLCShiveringIsles.esp is always 0Kb. FastExit2 has to be installed.
  10. I don't know if it helps you, but i had crashing on load save, and also crashing on new game after the king in charloader. No save could be loaded, and no new game could be started. Unchecking my bashed patch solved these isues for now.. I also use obmm and wrye bash together. Cleaning and reinstalling all the plugins did not help, i tried that before. Regards, Obbball56
  11. Please ignore my ignorance... :wallbash: Found it.....
  12. Dear reader and Oblivion lover, I really would like to download this mod: http://tesnexus.com/downloads/file.php?id=16308 I searched the whole page, but did not find the link to get it downloaded... Did i do something wrong, or is it no longer available? gretz.
×
×
  • Create New...