Sorry about that. I have the script set that when the PC has a certain stage and in a certain cell, startconversation. And in my "topic" it only says once and initiates Goodbye. But even after the goodbye, the NPC tries to initiate conversation again. I'd like for him to only say it once, so my PC can teleport out, but I think that is part of the problem that is not allowing my PC to leave the area. I've tried to disable the NPC, tried remove, whatever, but it just tells me that it doesn't recognize my refID. But it's clearly a normal ID. It's confusing me lol. EDIT: Also, I cannot get the player recall to work in the way I want it to. If I can't figure it out, I have a workaround. The problem was, I had a Marker used for recall. But when playtesting this, the recall marker would appear NOT at the player's location, but at a weird location in my new worldspace. Maybe this is an issue with creating worldspaces? If I have to, my workaround is that I make the PC sleep in ONE specific area, and it DOES work there. Like, make the player sleep in the bed in the inn where it all begins. I wanted the PC to be able to sleep anywhere and complete this, but it seems to be glitching.