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dinodudeepic

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  1. Pretty much this. Seriously, there is a distinct lack of shorter, wrap-around capes, and I would appreciate help for finding it. The comments section of the Nexus page actually had similiar incident, even though in this case I already used nifskope to check the files, to no avail.
  2. Well, I just wanted to mod in a questline, and then proceed to edit that mod as I play the game, adding new quests that may or may not build off the quests that I initially add. Basically, does continually changing one ESP cause problems/conflicts for a save-game using the ESP?
  3. I was wondering what mod features the red cape worn by the character on the left. http://staticdelivery.nexusmods.com/mods/101/images/10568-3-1282247888.jpg I initially thought it was part of the mod (All Capes Cloaks Clothes Gloves and Robes) that the image itself was in the gallery of, but I checked the mod's files, only to find no such thing. A comment asked the same question with the lack of a satisfactory reply. So, I would appreciate some help here.
  4. I have been playing Morrowind again recently, with a bit more emphasis on roleplaying. (ALso been starting to work with modding the engine.) So, I have been wondering. Can you pull off a sort of GM approach to modding the game? As in, I want to make personal mods that are focused exclusively on the character I'm playing. The main issue would be if the mods end up conflicting with each other and corrupting the save. (Especially if I have to "extend" the mod, like making a quest that goes after another mod's quest.) Any sort of way to avoid that issue along any other issues?
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