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Posts
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Everything posted by TommInfinite
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[LE] Making nif model non-movable
TommInfinite replied to TommInfinite's topic in Skyrim's Creation Kit and Modders
Sphered, greyday01, thanks for replying! -
Can anyone please help me with making this nif non-movable?(but still activateable). It's used as "activator" in-game. I changed Motion System to MO_SYS_FIXED and it stopped moving when bumped into however it stops showing activation prompt once I step on the note. What else should I change in the nif file?(attached) Update: I took Shrine of Talos activator nif and copied all collision values from there and it works.
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Hello! I'm trying to make a simple text entry menu but with my own controllable input(I can't use existing text entry menu from UIExtensions) I have 2 options: 1)Capturing key events during message box and change current message box text. For this I need to know path to text variable or action script functions to invoke changes. 2)Make a simple custom menu and set text there from script. For this I need a tutorial or simple swf examples(I can't find any by googling) or someone to make it for me(for DP% or whatever). I'll appreciate any help.
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Simple indeed.
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Interesting. What was the solution?
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Thanks, then I think I've just made it.
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Hello! In Papyrus is here a function which returns if specified Cell is visited by player character? Also, is there a full list of functions for Fallout4 functions, including F4SE ones?
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Wait what? Can you please describe this to me?
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thanks. This is used to keep track of temporary changes made with F4SE which persist through gamesession and you can't check for anything since all your variables are save-baked. I agree, it's very situational.
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Hello! I'm developing a F4SE plugin and wondering whether should I add "ModLocalData" functions - temporary data which is valid only through gamesession and non-save baked. https://geckwiki.com/index.php?title=Mod_Local_Data Is this possible with current papyrus functions?
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Hello! I can't find any way to run script when in main menu(after you launch the game). Is it possible?
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thanks!
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Hello! Is there a function which converts a string to number? For instance I have string "43" and I want to get an Int with value of 43.
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Hello, folks! Allnarta and I are making a mod and need to get dogtown1's permission to use one of his assets. (https://www.nexusmods.com/newvegas/users/932262?tab=about+me) Unfortunately we can't get in touch with him. If anyone can help us with that we'll be very grateful.
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Nexus Mods/GOG Giveaway - Winner's Choice! #3
TommInfinite replied to BigBizkit's topic in Site Updates
HNY Everyone! -
Thanks, it worked.
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In response to post #65625326. #65628591, #65629366, #65633256, #65644816, #65655416, #65701121, #65715056, #65716061, #65720011 are all replies on the same post. @VirusZ It would literally be a crime to close this project now with so much (good) work already done.
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Good morning! Page::https://www.nexusmods.com/newvegas/mods/61218?tab=posts On mod page (link provided) I see wrong youtube preview image. How I see it: Real Youtube preview: Is there any way I can fix it?
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Thanks for the answer.
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I'm using Intel HD3000 and I want to play X-COM:EW but on my PC I get about 15 FPS in-game. I tried tweaking .ini file and set all to minumum but it got no effect. I suspect that textures are involved - is there a way to export all textures from X-COM EW, make them all low-res size and pack them back?
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Adding damage when you aim?
TommInfinite replied to lordbevan1's topic in Fallout New Vegas's GECK and Modders
if isControlPressed 6 if PlayerRef.HasPerk MyPerk else PlayerRef.addperk MyPerk endif else if PlayerRef.HasPerk MyPerk PlayerRef.removeperk MyPerk endif endifMyPerk will give player +5 to overall damage. This is the first thing that comes to mind. -
Hello! I have a XML file: <rect name="LPMain_HUD"> <rect name="LPMain_Sheesh"> <text name="LPTutText"> <x> <copy src="screen()" trait="width"/> <sub src="me()" trait="width"/> <mul> 0.2 </mul> </x> <y> <copy src="screen()" trait="height"/> <sub src="me()" trait="height"/> <mul> 0.65 </mul> </y> <string> <copy src="io()" trait="_SOPTutTextValue" /> </string> <font>7</font> <visible> <copy src="io()" trait="_SOPTutTextVisible" /> </visible> </text> <text name="LPTutText2"> <x> <copy src="screen()" trait="width"/> <sub src="me()" trait="width"/> <mul> 0.2 </mul> </x> <y> <copy src="screen()" trait="height"/> <sub src="me()" trait="height"/> <mul> 0.65 </mul> </y> <string> <copy src="io()" trait="_SOPTutTextValue2" /> </string> <font>7</font> <visible> <copy src="io()" trait="_SOPTutTextVisible2" /> </visible> </text> </rect> </rect>Can I somehow use only one <alpha> value to control transparency of LPTutText and LPTutText2 without adding new <alpha> component to each of them?
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Places to find voice actors for free?
TommInfinite replied to ashtonlp101's topic in Fallout New Vegas's GECK and Modders
Casting Call Club - you'll find plenty of voice actors there.