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TommInfinite

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Everything posted by TommInfinite

  1. Can anyone please help me with making this nif non-movable?(but still activateable). It's used as "activator" in-game. I changed Motion System to MO_SYS_FIXED and it stopped moving when bumped into however it stops showing activation prompt once I step on the note. What else should I change in the nif file?(attached) Update: I took Shrine of Talos activator nif and copied all collision values from there and it works.
  2. Hello! I'm trying to make a simple text entry menu but with my own controllable input(I can't use existing text entry menu from UIExtensions) I have 2 options: 1)Capturing key events during message box and change current message box text. For this I need to know path to text variable or action script functions to invoke changes. 2)Make a simple custom menu and set text there from script. For this I need a tutorial or simple swf examples(I can't find any by googling) or someone to make it for me(for DP% or whatever). I'll appreciate any help.
  3. Hello! In Papyrus is here a function which returns if specified Cell is visited by player character? Also, is there a full list of functions for Fallout4 functions, including F4SE ones?
  4. Wait what? Can you please describe this to me?
  5. thanks. This is used to keep track of temporary changes made with F4SE which persist through gamesession and you can't check for anything since all your variables are save-baked. I agree, it's very situational.
  6. Hello! I'm developing a F4SE plugin and wondering whether should I add "ModLocalData" functions - temporary data which is valid only through gamesession and non-save baked. https://geckwiki.com/index.php?title=Mod_Local_Data Is this possible with current papyrus functions?
  7. Hello! I can't find any way to run script when in main menu(after you launch the game). Is it possible?
  8. Hello! Is there a function which converts a string to number? For instance I have string "43" and I want to get an Int with value of 43.
  9. Hello, folks! Allnarta and I are making a mod and need to get dogtown1's permission to use one of his assets. (https://www.nexusmods.com/newvegas/users/932262?tab=about+me) Unfortunately we can't get in touch with him. If anyone can help us with that we'll be very grateful.
  10. In response to post #65625326. #65628591, #65629366, #65633256, #65644816, #65655416, #65701121, #65715056, #65716061, #65720011 are all replies on the same post. @VirusZ It would literally be a crime to close this project now with so much (good) work already done.
  11. Good morning! Page::https://www.nexusmods.com/newvegas/mods/61218?tab=posts On mod page (link provided) I see wrong youtube preview image. How I see it: Real Youtube preview: Is there any way I can fix it?
  12. I'm using Intel HD3000 and I want to play X-COM:EW but on my PC I get about 15 FPS in-game. I tried tweaking .ini file and set all to minumum but it got no effect. I suspect that textures are involved - is there a way to export all textures from X-COM EW, make them all low-res size and pack them back?
  13. if isControlPressed 6 if PlayerRef.HasPerk MyPerk else PlayerRef.addperk MyPerk endif else if PlayerRef.HasPerk MyPerk PlayerRef.removeperk MyPerk endif endifMyPerk will give player +5 to overall damage. This is the first thing that comes to mind.
  14. Hello! I have a XML file: <rect name="LPMain_HUD"> <rect name="LPMain_Sheesh"> <text name="LPTutText"> <x> <copy src="screen()" trait="width"/> <sub src="me()" trait="width"/> <mul> 0.2 </mul> </x> <y> <copy src="screen()" trait="height"/> <sub src="me()" trait="height"/> <mul> 0.65 </mul> </y> <string> <copy src="io()" trait="_SOPTutTextValue" /> </string> <font>7</font> <visible> <copy src="io()" trait="_SOPTutTextVisible" /> </visible> </text> <text name="LPTutText2"> <x> <copy src="screen()" trait="width"/> <sub src="me()" trait="width"/> <mul> 0.2 </mul> </x> <y> <copy src="screen()" trait="height"/> <sub src="me()" trait="height"/> <mul> 0.65 </mul> </y> <string> <copy src="io()" trait="_SOPTutTextValue2" /> </string> <font>7</font> <visible> <copy src="io()" trait="_SOPTutTextVisible2" /> </visible> </text> </rect> </rect>Can I somehow use only one <alpha> value to control transparency of LPTutText and LPTutText2 without adding new <alpha> component to each of them?
  15. PlayerRef doesn't interfere with getting the numbers. "Player" is supposed to be a base form but conmpiler condiders it a reference.
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