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rusiano

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Everything posted by rusiano

  1. Hello everyone, Well, I am looking for mod which is "must have". What it mean? I want to know if there is a mod something as for Fallout New Vegas - Project Nevada. This mod improves gameplay. Is there something for Skyrim too?
  2. Hey I have a question about 2 mods which replace spiders in game. First mod replace spiders to Draugr and skeevers but are these Draugrs and skeevers have normal, working animations? Does it mod replace boss spider and other kind of spiders too? Second mod replace spiders to Dwarven spiders, but same as before I don't know if it replace all spiders in game and boss? Can anyone tried this and tell me how these mods work? I don't understand this sentence, what is mean? Hope you answer me, I want to use one of these mods because I don't like spiders, well I prejudices before you begin: I know how Skyrim's spiders are, for me they are disgusting, so I prefer play without them in game. Anyway, I have another question. Is it possible totally delete spider mobs from the game? Or, can I replace and scale and change name prefixes into other mobs? Is it possible with creation kit?
  3. Is there a mod which delete all mutants, monsters and make game more similar to Mad Max world (no mutants, fancy robots, only humans). I found this mod http://newvegas.nexusmods.com/mods/40347# and it looks very good but I want to more realism.
  4. Hey guys, can I optimize New Vegas better by these file? What should I change? My spec: i7 920 @2.67 GHZ 3GB RAM ATI Radeon HD4850 1GB Support mods: 4GB ram Fake fullscreen mod Here's my settings (FPS is ~40-60) but can I get more, stable? sr_New_Vegas_Stutter_Remover.ini Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 0 bLogToConsole = 0 bFix64Hertz = 1 bFastExit = 0 bFlushLog = 1 iSchedulingResolution = 1 bReplaceRandom = 1 bExperimentalStuff = 0 iMainHookPoint = 1 } Experimental = { iReduceLongSleep = 0 bRemoveShortSleep = 0 iThreadsFixedToCPUs = 0 bSuppressRandomSeeding = 0 bBenchmarkHeap = 0 bAlternate64HertzFix = 0 bAlternateHeapHooks = 0 iHeapMainBlockAddress = 0 } FPS_Management = { _comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management _comment = bAllowSlowMotion (and MinimumFPS) are not supported on F:NV yet bAllowSlowMotion = 1 MaximumFPS = 80 MinimumFPS = 10 iSmoothFrames = 0 iSmoothMode = 0 iSleepExtra = 2 iFPS_Frequency = 4000 iSchedulingParanoia = 1 iHardMaxFrametime = 200 } CriticalSections = { _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly _comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=staggering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread bEnableProfiling = 0 bEnableMessages = 1 bUseOverrides = 1 iDefaultMode = 2 iDefaultSpin = 1000 iStaggerLevel = 5 } Heap = { _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability _comment = It crashes instantly on Fallout3, and would only produce a small performance improvement there anyway _comment = It is not supported at all on Fallout: New Vegas at this time _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder iHeapAlgorithm = 6 bEnableProfiling = 0 iHeapSize = 250 bEnableMessages = 0 bZeroAllocations = 0 } Hashtables = { _comment = The dynamic resizing option is buggy and not recommended. bAllowDynamicResizing = 0 bUseOverrides = 1 bEnableProfiling = 0 bEnableMessages = 0 bEnableExtraMessages = 0 iHashtableResizeScale1 = 2 iHashtableResizeScale2 = 4 iHashtableResizeDelay = 20 } OverrideList = { CriticalSection = { CallerAddress = 0xA62B29 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA62B17 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA044FE comment = ?, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA5B577 comment = ?, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA5D9F7 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.3.0.452 } CriticalSection = { CallerAddress = 0xA5FA67 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.3.0.452 } CriticalSection = { CallerAddress = 0xA5D9F7 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.2.0.352 } CriticalSection = { CallerAddress = 0xA5D9E5 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.2.0.352 } CriticalSection = { CallerAddress = 0xA5DB09 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xA5DAF7 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0x9FF32E comment = ???, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xAFCE77 comment = ???, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xAD40E8 comment = ???, recommendation=??? Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xA56607 comment = ???, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.2.0.314 } HashtableEarlyIndirect = { comment =vtable 0x010169C8 Address = 0x011BE3C0 OldSize = 131213 NewSize = 161219 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x004AFA4B SizeAddress = 0x4ACBA7 OldSize = 257 NewSize = 307 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0x4EE211 OldSize = 257 NewSize = 311 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0x652607 OldSize = 257 NewSize = 313 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0x8724C4 OldSize = 257 NewSize = 317 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xA586F8 OldSize = 257 NewSize = 319 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xB525E9 OldSize = 257 NewSize = 323 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xB65467 OldSize = 257 NewSize = 329 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xCB4F06 OldSize = 257 NewSize = 331 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x006B670B SizeAddress = 0x6B6030 OldSize = 1009 NewSize = 2501 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x006E01DB SizeAddress = 0x84441B OldSize = 5039 NewSize = 51121 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x006E01DB SizeAddress = 0x845492 OldSize = 5039 NewSize = 52213 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0084302B SizeAddress = 0x842958 OldSize = 5039 NewSize = 70103 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0084FF9B, max 127 SizeAddress = 0x84F698 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0085014B, max 127 SizeAddress = 0x84F917 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0085024B, max 127 SizeAddress = 0x84F937 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x008604AB SizeAddress = 0x851D28 OldSize = 5039 NewSize = 5039 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A61082, 1 of 2, multiplied by 4 SizeAddress = 0xA61057 OldSize = 236 NewSize = 1172 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A61082, 2 of 2 SizeAddress = 0xA61064 OldSize = 59 NewSize = 293 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A29ECB, 1 of 2, multiplied by 4 SizeAddress = 0xA29E9F OldSize = 148 NewSize = 1604 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A29ECB, 2 of 2 SizeAddress = 0xA29EAD OldSize = 37 NewSize = 401 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00AE25F7, max 127 SizeAddress = 0xAD4009 OldSize = 37 NewSize = 71 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00AE2677, max 127 SizeAddress = 0xAD4029 OldSize = 37 NewSize = 73 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x00AE2677, max 127 SizeAddress = 0xAD4049 OldSize = 37 NewSize = 79 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00AE26F7, max 127 SizeAddress = 0xAD406C OldSize = 37 NewSize = 81 WordBits = 8 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xA5D129 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0xA5D117 comment = Renderer+0x080, recommendation=fair (mode 2) Mode = 2 Spin = 1500 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0xFACB0E comment = high contention CS, recommendation=stagger (mode 3) Mode = 3 Spin = 1500 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0x6805A1 comment = unknown set of CSes, recommendationfair (mode 2) Mode = 2 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0xAA3302 comment = unkown CS, recommendation=fair (mode 2) Mode = 2 Version =FalloutNV 1.2.0.285 } }
  5. Hey, can I play when I finish all main story quests when I have able Dead Money dlc? Can I play game when I complete all quests and etc or I must download mod which able my play after the end of story?
  6. How these commands should look like? Because I need 2 aplications to run. C:\Program Files\steam\steamapps\common\Fallout New Vegas\fnv4gb.exe C:\Program Files\steam\steamapps\common\Fallout New Vegas\Fallout_Fullscreen.exe So, where to paste it, if I good understand? ;P http://www.picshot.pl/public/view/full/153651
  7. Oh, well the problem was because I had old version of Project Nevada game. Now I got new game and mods, so everything is ok when... I don't use fake fullscreen. Guys, I load all mods which I want by NMM and everything is ok. So I copy fake fullscreen and run game by this aplication. Unfortunately, I got many bugs messages about Project Nevada and PipBoy 2500 mod - messages are about that mods cannot be loaded because there's no NVSE (but in folder game there's NVSE, the newest version). This is message: http://www.picshot.pl/public/view/full/153501 So, now - how to fix this? When I use NMM all mods perfectly load but when I run game from fake fullscreen, mods don't work. Hope, you help me with it too. And anyway, NMM is very good and useful tool. :)
  8. Hey I need help to install mods by Nexus manager. How to fix it? http://s16.postimage.org/3swp3hgxt/bug.jpg
  9. Lol, so why bethesda did it? Its their games and new vegas's obsidian, so why they don't want to have one big fallout? Stupid law, copyrights and people. The game should be free moded for me.
  10. Yup, but I mean how to run fake fullscreen and 4GB and my mods from mod manager? When I run game by fake fullscreen, example project nevada doesn't run, so something is wrong. I want to know how to run game with all that mods and fixes. Please, tell me. :<
  11. Hello guys. Today I want to start again play New Vegas but I need few mods. First of all I want to use these mods: 1. http://newvegas.nexusmods.com/mods/35262 4GB New Vegas 2. http://newvegas.nexusmods.com/mods/41381 Fake fullscreen And these which I have now: http://www.picshot.pl/public/view/full/152911 How can I run 4GB and fake fullscreen by Fallout Mod Manager? Which mod manager is better - Nexus Mod Manager or Fallout Mod Manager? Can you help me?
  12. Hey guys, can someone make Mad Max type face, hair and leather jacket for him? Like here pic Can someone do it? Or maybe there is mod already for it - if yes please send me a link.
  13. I don't have photographics because I don't know about mod which make player model like Mad Max. If someone know mods (suit Mad Max, face texture) please tell me.
  14. Hey guys, is there mod which make Mad Max face/body/clothes/weapons for player?
  15. I am tru hardoce firsts Fallouts fanatic and fan, I love these games but I realy love New Vegas too. I don't like in new Fallouts only game mechanics (bad TPP camera, moving animations) but in Skyrim is better so I hope Fallout 4 would be great. New Vegas with few mods is awesome and yes... it is Fallout. :)
  16. Hello guys, is there something like item spawner? Items will be in tabs like: weapons, ammo, armors, misc, quests items, food and chemicals and etc. I know there are console commands but I prefer click on the name of item and fast respawn than search IDs and type command.
  17. I think it is too hard because it need remake all worldmap in GECK and it can very charge server/client. Guys you should register in vaultmp and help us with multiplayer.
  18. Hey guys, there is project about multiplayer for Fallout 3 and New Vegas. Check this website and maybe you could help with development. http://www.vaultmp.com/index.php
  19. Hey guys I have a question. Is it possible to make mod for New Vegas for isometric view and camera control? I'm not talking about FPP or TPP but isometric view with possiblity rotate camera 360. Is that possible make New Vegas more similar to first games?
  20. Hey guys, can someone do it? Please.
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