I'm getting annoyed with how invisible the quest and player markers are, and decided to try modding the icons. Ideally, they could be re-colored to something that sticks out. I think out found the files here: /Textures/Interface/MarkerIcons/Player.dds and ..../Standard_Quest_Target.dds First, I just set them both to bright red. I tried it both with and without disabling the bPipboyDisableFX. Nothing happened. Then I added a random block of blue in the corner of the quest marker icon, thinking maybe the game is just forcing them back to greyscale. Again, nothing happened. Next, I looked through the interfaces.ba2 file with BAE, and extracted the interfaces/MapMarkers.swf file. There's no image for the quest/player targets, but I figured if everything else was a different color, white would stand out. Besides, it might be nice to color-code things like settlements and quest hubs. After some trial and error with different SWF decompilers, I edited the witch hat icon, shape 37, so the center of the buckle is missing. Nothing fancy, just to see if *anything* is happening. It's not. All my SWF decompilers say it's working, but nothing happens in game. So I modified the BarterMenu.swf file that's already been modified by another addon. I took the Cap icon and removed the transparent "C" in the middle. Saved it, loaded the game, and it looks fine. So my thinking is there's something I'm missing to load the textures and interface files. Something the preexisting mods are doing properly. But I can't figure out what it would be. I zipped it up and installed the SWF file using NMM. It correctly adds and removes the file to the directory but still nothing happens in-game. Any suggestions?