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Imodgam3s

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  1. Just realised I was downloading a skyrim mod that was linked from a Skyrim SE mod, this can be closed.
  2. I logged in, ticked all the mods and even after reloading the game, they're never actually activated. Even using NMM and resetting archive invalidation, my mods simply won't activate. I have [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= In my custom ini, and [Launcher] bEnableFileSelection=1 uLastAspectRatio=1 In my fallout4 prefs, I don't see what's wrong here or what's missing, but if anyone can help me out I'd appreciate it.
  3. For some reason ever since I installed a reshade for an enb, this watermark will not go away, usually it would go away after a bit on the menu, now It's stuck there, even while in game. If anyone knows a way to remove this, or at least fix the timer please let me know. I don't want to remove the reshade.
  4. My game has been ctd'ing after about 5 minutes game time now, before the patch with over 50 mods I was running fine, now I'm ctd'ing around every corner, I can load my save, but after a few minutes of gameplay It will CTD. I have many mods but not any of the mods that you guys think are causing the issue. I also tried deactivating mods but this fixed nothing. SO, my only conclusion is that Bethesda just messed up their game, and it doesn't seem to have anything to do with mods.
  5. The point of the log was to see what scripts we're running before the CTD, that's always what papyrus logs we're for. That's the only log we can use at the moment.
  6. I've been playing on this character for a long time now, and not sure if it has anything to do with the patch fallout 4 came out a few days ago or just from a few mods I've downloaded the past few days (which should be harmless) Any idea what could be causing the CTD, this is a log that was running when I did CTD.
  7. That's...interesting, because I still play the other games, as well as Skyrim. So, if by "these types of games" you mean RPGs, yes, I still enjoy them. I enjoy FPS games, too, but I don't expect Fallout to be strictly (or nearly strictly) a FPS. Which is where FO4 starts to fall down for me-- as noted elsewhere, it's a good game, it's just not a Fallout game. It's not a "big world RPG shooter," because it's not an RPG (certainly not of the caliber/depth that the previous games are). You point out that you didn't have as much issue with the dialogue because you played a good character, but also that you recognize that ultimately it doesn't matter because the outcomes are the same. I agree with that last part, and that's where it fails as a Fallout game, in my opinion. I played a good character, too (like you have much choice if you want to hang out with the various companions and do their quests/get their perks), but I would have loved more options and depth to my choices, and NPCs' reactions. I expected more, based on the previous games. I disagree about the dialogue being a step forward for an RPG, because of the severe lack of role playing options in the dialogue. Earlier someone said you can play a good guy or a sarcastic good guy, and that's pretty much right. Saying the dialogue is okay that way because it can be fixed with mods-- we shouldn't have to "fix" the game. It should stand on its own without modding. Well by dialogue I meant the character actually talking and having a scene with the other character. Not exactly the choices them self.
  8. It sounds like you don't like these types of games anymore. I'll admit they went pale on the RPG aspect, but I still enjoy everything about it. Because you just sound like someone who doesn't enjoy big world rpg shooters, even though you enjoyed the other two. (much confuse, such rpg) Even though it did go a bit pale I still enjoyed the dialogue and the story, the shooting was always satisfying and crisp to me. To be honest if the dialogue was like fallout new vegas where the character didn't say anything and just clicked these options in a chat, I would probably enjoy it less. This character dialogue in my opinion was a huge modern step for rpg's (The character actually talking, and the dialogue can be fixed with mods easily). They could improve of course on what kind of person the player wants to be, but since I usually choose the good side it didn't bother me as much. What is annoying is that no matter what you choose, the outcome of what the npc's say are basically the same. That's my say in that.
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