That's...interesting, because I still play the other games, as well as Skyrim. So, if by "these types of games" you mean RPGs, yes, I still enjoy them. I enjoy FPS games, too, but I don't expect Fallout to be strictly (or nearly strictly) a FPS. Which is where FO4 starts to fall down for me-- as noted elsewhere, it's a good game, it's just not a Fallout game. It's not a "big world RPG shooter," because it's not an RPG (certainly not of the caliber/depth that the previous games are). You point out that you didn't have as much issue with the dialogue because you played a good character, but also that you recognize that ultimately it doesn't matter because the outcomes are the same. I agree with that last part, and that's where it fails as a Fallout game, in my opinion. I played a good character, too (like you have much choice if you want to hang out with the various companions and do their quests/get their perks), but I would have loved more options and depth to my choices, and NPCs' reactions. I expected more, based on the previous games. I disagree about the dialogue being a step forward for an RPG, because of the severe lack of role playing options in the dialogue. Earlier someone said you can play a good guy or a sarcastic good guy, and that's pretty much right. Saying the dialogue is okay that way because it can be fixed with mods-- we shouldn't have to "fix" the game. It should stand on its own without modding. Well by dialogue I meant the character actually talking and having a scene with the other character. Not exactly the choices them self.