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shadowninj09

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Posts posted by shadowninj09

  1. Dearest users of True Storms FO4,

    I have found the solution to my problem I posted earlier today.

    I have been having problems with FO4 since the last patch, my mods did not load, Mod section in the main menu was gone and I couldn't load my game because of missing ESP files.

    I had to disable all my plugins in NMM and once in game enable them in the mod section of the main menu every time I wanted to play the game.

    The solution was to disable the True storms for FO4 mod, after doing just that it worked and all ESP files were checked.

    I have sent a message to the mod author and am waiting for a reply.

    This solution worked for "ME." and I can not guaranty it will work for all of you.

     

    Have a good day all.

     

     

  2. Most funniest thing, there is no interface folder in my data folder.

     

    Anyways thanks for your reply, it is really appreciated.

     

    Edit: After checking the ESP files again I think I have found the culprit, it is True storms FO4.

    Once I disabled it and loaded my game the mod section was there, ESP's were checked as well.

    I will sent a message to the mod author of True storms informing him of my findings.

  3. Dearest Nexus community,

     

    I have been having a problem with the latest version of Fallout 4. NMM's Plugins are enabled but the mods don't load in the game itself.

    I need to enable every mod manually in the in-game mod menu every time I start up the game after "PATCH 1.5.157.", this means I need to disable every plugin in NMM and then enable them in-game if I want to pllay FO4, this gets really annoying after a while and it's been bugging me for one to two weeks now.

    If I have the mods enabled in NMM before I start the game, the in-game mod menu disappears and the mods won't load giving me the error that ESP files are missing.

    I've been looking for a fix on Google and the Nexus forums, but so far no luck

    I have unchecked the read only box for Plugins.txt, and checked if the asterisks are there and they are.

    I have tried verifying the game cache on steam but that doesn't help.

    I'm slowly but surely getting frustrated with FO4. I have never had to deal with this problem before the patch.

     

    Falout 4 version 1.5.157.

    Nexus Mod Manager version 0.61.22.

     

    If anyone knows a fix for this, please let me know.

     

  4. Hello peeps,

    I hope that someone can help me with a problem I have been having in the creation kit for skyrim.

    I'm trying to make a NPC use an AI package if a topic is spoken by that NPC.

    What I'm trying to say is that when the dialogue ends, the package starts running.

    I know how to do it in the G.E.C.K for FNV by means of a script, cause I did that a little while ago for my own follower mod, but I experienced that in the CK things don't work the way like they used to in the G.E.C.K.

    I have been looking at the tutorials on the official site for the CK, searched on google and even looked at packages and dialogue in CK itself as to get a reference on where to start, but I didn't find anything specific on how to get this done.

    I started tinkering with the CK only a few days ago, so if anyone could point me in the right direction, it would be greatly appreciated

     

    PS: I'm only a beginner when it comes to scripting, so go easy on little old me please. XP

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