I have a desire to make a change to the gameplay but I am unsure if it would even be possible. I would like to mod the game such that all shots hit, but the "% to hit" modifies the damage of the weapon. Ie. A weapon that does 6 damage with a 50% chance to hit would do 3 damage and not miss. Or have this as a non-linear function: Ie. 80-100% hit chance = 1:1 damage ratio, 0-80% hit chance = lower damage overall (exponential function). The second change would be to distance, so certain weapons lose damage over distance: 1) Non-linear, similar to above: 0-20m = 100% base damage, 20-40 = linear reduction of damage, ie 100% @ 20m to 0% @ 40m. 2) Explosive weapons deal more damage to targets closer to the center of the explosive. Ie. upto 50% of explosive radius deals 100% damage, else linear function: 50% of radius deals 100% damage, 0% (edge of explosion) deals 25% damage. Another area I would like to adjust is crit damage, is this possible? Person in full cover but not flanked is immune to crits (ie. takes 0% of crit damage). Person in half cover but not flanked takes 33% of crit damage. Person in no cover but not flanked takes 66% of crit damage. Person in cover and is flanked takes 100% of crit damage. (Default crit damage) Person in no cover and is flanked takes 133% of crit damage. Thanks for any input!