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Everything posted by Auslander66
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I am trying to make changes to the XENH race, and it's been a bit of a nightmare. First of all, the original XENH file is an esp. What I did was to make it a master, and from there, create a new esp to add hairstyles and eye colors. That worked out fine. A little later on, I decided to add Kaw's pointed teeth to the mix, and I got that to work as well. Just recently, I noticed that the custom teeth had disappeared. I checked in the GECK, under Face Data, and all of the assets were pathed to the same folders. Nothing had changed. I also checked the details of my original XENH file, and the one I made to add hairs to it, and both reported that my female character should be using pointed teeth. I've been wracking my brain trying to figure out what went wrong. If anyone has any ideas on what might have happened, I would truly appreciate the help. Thank you.
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I'm having this problem, too, and it's driving me up the wall. I remember occasionally getting it in New Vegas, but it corrected itself as I moved around. Those techniques are not working for me in my current FO3 game. I have both male, and female characters, and it affects both of them. If anyone has an idea of how to fix this, I would be terribly grateful, as this issue does not seem to be going away.
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If anyone has the time or interest, can someone please make a long bladed Kitchen Knife with a clean blade? I am putting the finishing touches on a ghost-like character and would like to arm her with a really big kitchen knife. The grip is fine from default, but it would be nice if the blade were clean, and much longer. Maybe two blades, one twice as long as the stock knife in the game, and one three times as long.
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How do I add Hairs to Lings ESM?
Auslander66 replied to Auslander66's topic in Fallout New Vegas's Mod Troubleshooting
Aonghus, thank you so much. I had already taken every step you suggested, with the exception of selecting WillowRace from the NPC section to the left. For some reason, it always worked for me to click on All at the bottom of the object window, and choosing Willow from there. Now I know the proper way to edit NPC's and I thank you for the assist. Kudos for you. =) -
I have tried adding hairs to Lings Pretty Things.esp, but the new hairs don't seem to show up in game when I try to edit a custom race, like Willow. Can someone tell me how to add new hairs to Lings so that it will register when I try to mod custom races? I know about going to character, adding the hairs to hair category, and dragging them into the hair section of the race in question. Everything looks ok in the Geck preview window, but in game Willow is sporting default hair. I read that an esp file won't work as a master, so how would I go about adding a hair to Lings.esm?
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I know this is an ancient post but if you ever get around to reading this, there's a nice scythe in one of Riven's costume shop mods.
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This request is in no way intended as a slant towards the Amish people. I just think it would be a great satire on that lame show Amish Mafia. It would be amusing as hell to come across mutated Amish raiders, with a perversion of their old world beliefs. There could even be mutated Mennonites who share the same beliefs, but don't hesitate to arm themselves with the odd laser rifle.
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Thank you very much. Have a kudos point and a great day. ^_^
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Yes, that is precisely what I meant. A unique weapon would be nice. I don't care about crafting it or anything, I just wanted to have the option to have a Laser RCW with no stock, Bonnie and Clyde style.
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Does anyone know of a Laser RCW mod with no stock? I've searched Nexus for RCW mods and the selection seems limited. A version without a stock seems like it has to exist but I've yet to see one. If one does not exist, does anyone have any interest in making one? I've no experience with Blender and the like, or I'd make one myself.
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Does anyone know of a mod that changes the standard 2 handed attack swings? All the animation replacers I've found only change the power attacks, stance, or movement animations. The basic two swing combos are the same as vanilla. It'd be nice if someone made a lighter looking basic attack animation. The two default swings are full bodied heavy looking swings that look a bit extreme for lighter two handed weapons like katanas. Oh, and I don't mean using single handed animations for 2 handed. I'm looking for different 2 handed standard attack anims.
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Applying textures from one weapon to another
Auslander66 replied to Auslander66's topic in Skyrim's Skyrim LE
The first image shows the weapon I'm trying to alter. The blade has a bright shine on the lower portion of the blade, while the rest of the length is darker. The second image shows a weapon with an even shine throughout the blade. I'm trying to make the weapon in the first image like the weapon in the second. Ideally, I would like to be able to make the shiny portion of the blade in the first image on the left, extend all the way to the tip of the weapon. Is there a way to do this? -
Applying textures from one weapon to another
Auslander66 replied to Auslander66's topic in Skyrim's Skyrim LE
Well, I have a katana with a nice design, but it has a fake shine effect on the blade. The lower portion of the blade is always brightly lit, while the upper region of the blade is darker. I would like to give the blade a full length shine, so I was thinking of trying to use the texture of a different weapon and renaming it to match the katana I am trying to fix. If this can be fixed a different way, I am open to it. You say to change the models "normals" in creation kit, but I'm not sure how I would go about doing this. What exactly do you mean by a models normals? I apologize but I'm new to this type of modding so I am unfamiliar with the term. -
Is it possible to take the texture of a weapon blade and apply it to a different weapon? I have a katana with an artificial shine on its blade, as in the lower portion of the blade is always catching light, while the upper portion is in shadow. I would like to apply the texture of a different katana with an evenly placed shine throughout the blade. I know that textures are dds files, so I experimented by renaming the dds files from a katana with even shine, onto the katana I want to use, but, of course, this did not work. Can anyone think of a solution to this?
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I have been trying to modify the Dancing Crane Katana but ran into a bit of a problem. The 2 handed sword nif is too long for my tastes, so I have converted the 1 handed sword for use with two hands. Everything is fine in third person, but when I switch to first person view, I noticed that the hand placement engulfs the hilt. To remedy this, I tried setting the weapon to the 2 handed model for 1st person, while keeping the 1 handed model for 3rd person in Creation Kit. Strangely, the weapon becomes the longer 2 handed model in both 1st, and 3rd person views in game. Does anyone have an idea of how to fix this? I don't see why they have two categories for weapon nifs, if the nif in 1st person changes the nif in 3rd person as well.
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I've got a weird problem. I have the Hair packs of TES IV Oblivion for Females installed, along with the Fallout 3 Hair Pack. Everything was working fine until I tried adding ApachiiSkyHair. I didn't get any CTD's, but when I got to the showracemenu, it showed that a lot of my settings (hair, eyes) were set to zero, though my character still looked fine. I tried adjusting the slider for hair, and eyes, but there was no visible change to the character. Strangely the number of hair and eye options just kept going up and up, all the way to -25000. I immediately removed ApachiiSkyHair, and the last few mods I'd installed, but the problem persists. I then tried reinstalling TES IV Oblivion, and Fallout 3 hair packs yet the problem is still there. Does anyone know how I can fix this, short of a complete reinstallation of the game? I've been working on this problem all night and it's driving me insane. :(
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I'm trying to make Lydia a clone of my player character, and was able to import my pc's face, but now she's got the nasty neck seam. Whenever I try to open ECE with Creation Kit it crashes. Can anyone advise on how to apply ECE to NPC's?
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I've noticed that two handed weapons instantly lengthen when sheathed on your back. Blades are a set length when held in the hand, but when sheathed on the back they get longer. Seems like a game engine problem but it's pretty annoying to carry a weapon that looks longer when put away. This katana is about standard length held in a ready pose. The same sword sheathed suddenly gains like 6 inches to the blade. I've tested this with a variety of two handed weapons to see if it was universal and that does seem to be the case. Is there a mod that would fix this?
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I've started getting the dreaded pixelated shadows that seem to have plagued so many. I am trying to use Lucavi000's SkyrimPrefs fix http://i.imgur.com/4LirV.jpg but I've run into one problem. I was able to adjust lines.... iShadowmapResolutionPrimary iShadowmapResolutionSecondary to 4096, as instructed, but I am unable to locate the third line iShadowmapResolution. Do I simply add this line to SkyrimPrefs, and if so, does it matter if I just add it to the bottom?
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Thank you for that suggestion. It made a huge difference, but the shadows are still pretty pixelated. I know shadow pixelation is a problem many have had, but I've never seen it this bad until this morning. Note the area on her arm (our right). I should mention that I have my shadows on High, and when I checked the ini file for "fshadow distance" it was set to 2000 which is well below the 4000 setting that some have suggested.
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I suddenly started having this problem where bizarre pixelated shadows started appearing on my character in firelight, and even messing with the subtle shadows on her face when in the sun. I've tried removing the last few mods I recently added, but the problem persists. Has anyone seen this before? Please help if you can.
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A Requiem for a Capital Wasteland
Auslander66 replied to Auslander66's topic in Fallout New Vegas's Discussion
Ok, well this is why I asked. Thanks for telling me. For the record, I didn't know it was removed from Nexus for legal reasons. It said hidden by author, so I assumed that meant the modder himself did it, not the people in charge. -
Is there any rule against using screenshots from this mod for uploading images? It's a New Vegas mod, but I don't want to upload screenshots that would violate Nexus policy. The policy seems a little vague on this one since RFCW was on Nexus for a while, and is hidden by the author. I just don't want people to wonder why I'm uploading images that seem to come from FO3, when it's actually from a New Vegas mod. If anyone knows the answer please advise. Thank you.
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T6M messed up body textures
Auslander66 replied to Xaerosignal's topic in Fallout New Vegas's Mod Troubleshooting
If you're talking about the funky dark brown patch around the groin and hips then it actually is an archive invalidation issue. Go to your FOMM, open Tools, and if Archive Invalidation is already checked, then uncheck it. Close FOMM, reopen it, go to tools, and re-check Archive Invalidation. That should fix your problem. I had the same issue when I verified the integrity of my cache, through steam. I didn't think it was archive invalidation, either, since I had already checked it before. It may not be necessary to close Fomm before reactivating Archive Invalidation, but I did just to make sure that it registered. -
I'm getting an odd graphical glitch at the corner of my character's eyebrows. It's like there's a spot of extra hair just below the very ends of her brows, by the outer/upper corner of her eyes. I've tried reinstalling but the glitch remains. Does anyone know what causes this? I tried making a character with just the default Moonshadow face and her eyebrows are even glitchier than when I modified her. Can anyone suggest a fix? I should also mention that I'm using Synx's retexture of the Moonshadow Race.
