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Nexus Mods Profile

  1. Thank you for your answer! I guess a long script learning is ahead of me, because I have no idea how to make a function or loop a quest. Zero coding knowledge and script understanding here... I'll try to play with things then. As for F4SE, I have it installed. Do I need to write something in the script to make it work through F4SE, or will the application recognize the script by itself somehow? Or do I need to put the script file into F4SE folder?
  2. Hello, I wanted to create a script that checks if the player character has armor parts equipped on their respective body slots and shows a repeated notification text depending on that (within some time intervals). For example, as long as the player has no armor piece on their torso (body slot 41), the script would show a message informing about this every 5 minutes (or less, or more - doesn't matter at this moment I guess). Unfortunately, I'm a complete bonehead as for scripting or coding, tried to read some tutorials, checked CK Wiki, but I just don't seem to understand all this coding language. I tried to compile a short script that shows a message just once at least, but it turned out a mess: Event OnInit() if (Game.GetPlayer().WornCoversBipedSlot(41) == 0) Debug.Notification("Message text here") endIf EndEvent Actually I don't even know what I'm doing wrong here.Is there a good soul out there to give a hand in this? Or at least push me in the right direction? :) Thank you in advance!
  3. I agree. This game seems to be a very good playground for the modding community, but looking inside the game directory I couldn't find any assets regarding the visual content. All I found there are some files without any extensions. When I tried to identify those "mysterious" files with a special app named "Trld", it showed that almost all of these are some database files (probably opened by such apps as Open Office) or audio / video files (for all audio and cutscenes in the game, as I suppose). No meshes or textures. I'm rather confused - how does this game generate all its visual content without it being among its assets in the game directory? However, the app couldn't identify some of those ".file" files, so it's still possible that the necessary assets are there after all. Question is, how do you know what type of files are these and how do you open them... Pity - like I said, it's a good game for modding.
  4. Thank you for the answer. Actually I uninstalled the game completely, so I can't provide any information on the mods I had (mostly some gameplay modifications and a couple of clothing / armor mods). I will probably try a fresh install in the near future, without ANY texture containing mods and see what happens. I remember playing the game without these issues in the past, so you might be right after all, that it was caused by one of the mods. Thanks again!
  5. Hi everyone, I'm having an irritating problem with textures in the game. After a certain time of playing textures of some objects or actors get completely black, when seen from some distance. When I get very close to them, they seem to get their colors back, but you can see some polygons while this strange "blackness" is fading. The bug appears on completely random objects (a chest, a part of a building, an actor's hand or face, you name it). I posted some screenshots in the similar post on steam forum (since for unknown reason I can't upload any images here, nor on imgur): https://steamcommunity.com/app/377160/discussions/0/1736589519990883418/ Not only that - sometimes an object loses its textures partially and it starts drawing those textures when you get to it really close( it can be seen on one of my screenshots - an npc is missing his hair). I'm not using the HD textures DLC for the game, nor any texture mods really (apart from some armor / clothing mods and quest mods, like Outcasts and Remnants, Tales from The Commonwealth). I'm also not using ENBoost, although I have an enb installed (it's called Film Workshop) together with NAC weather mod. This bug forces me to restart the game about every 20 minutes, which makes it really frustrating and takes away all the joy from playing. I have an nvidia GTX 970 graphic card, i7 intel processor and 16GB of RAM. My graphic card driver is also up to date. Appreciate any help, thank you!
  6. Unfortunately (at least from my point of view) people from Bethesda focused much on settlements building activity in the game - which isn't my thing at all and I just skipped the whole thing as awfully boring - and many many mods related to this part of Fallout 4 are being created. Also tons of weapon mods, player homes and fancy outfits. There are some good gameplay or weather mods already on Nexus though. But I think that we won't see any really advanced mods until the full version of Fallout 4 Script Extender is released, which will let people apply some deeper changes to the game's scripts. This probably concerns Immersive First Person mod too.
  7. I even have it installed. It's a pretty much fine mod, but it isn't as immersive as real first person, like the one for Skyrim. Creation of such mod probably requires fully functional F4SE (Follout 4 Script Extender), which is still in development. We have to be patient, I guess.
  8. Unfortunately still no sign of such mod coming out for Fallout 4. Maybe it needs Fallout 4 Script Extender to be more functional? There is only one mod, that tries to simmulate Immersive First Person by changing 3rd person camera: http://www.nexusmods.com/fallout4/mods/1944/?
  9. Well, I give up. I wasn't able to open the .dll file with any software available on the internet... And I would probably lack the necessary knowledge to adjust it to Fallout 4 anyway... I guess we will have to wait for a good and skillfull soul out there to make a first person mod for us.
  10. You can't open or modify DLL files. Just like flash files, there are decompilers available that can edit dll files. A search reveals that .NET Reflector with a plugin called "FileGenerator" will do the trick. Yes, I tried with the .NET Reflector, but failed to open the file. I didn't know about the plugin though, so I think I will give it another try. Thanks!
  11. Hm, I can't really remember this well, but did characters in Fallout 3 and Fallout New Vegas turn their heads up and down? The first person mod allowed to do that and there wasn't any clipping, at least nothing of much signifance. Also, I thought that these first person mods work the way that they turn off the head mesh (or something like that) to avoid any clipping issues... It's like the camera is hanging in the empty space above the character's body. But maybe you are right, I don't know much about this technical stuff :)
  12. Currently only one mod I'm still waiting for really: Immersive First Person View, where you see your body in first person mode, like for other Bethesda / Obsidian games: Oblivion, FO3, FONV, Skyrim. Sadly still no sound of such a mod coming out, even in an early alfa state... :(
  13. This is a first person mod for Skyrim: http://www.nexusmods.com/skyrim/mods/57859/? - it consists only of two Script Extender files: one .ini and one .dll... But how to open this .dll file and modify it, is beyond me...
  14. Yes, maybe it's not that hard, if someone knows how to do it :) You still need a bit of programming knowledge for that, I think?
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