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Nexus Mods Profile
About Kayomn
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Website URL
http://www.swirca.co.uk
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Country
United Kingdom
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Currently Playing
Skyrim: Special Edition
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Favourite Game
Fallout: New Vegas
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I've fixed the paralysis effect. Just need to add the conditions to it and it should be good. Currently it casts every time regardless, do you want me to add a random chance for the effect to not happen? If so would you like the chance to dictate if the robot stun happens or if the explosion happens at all?
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While I've been waiting for F4SE to get an update I've been tinkering with a paralysis AOE effect that applies to machines and power armor only. Once I get a chance I'll check to see how it works. Alright, thanks buddy, have you got a way to make the explosions ignore the player? Won't be fun having your legs broken everytime one of those explosions gets casted :pinch: That's very easy. You just put a condition in the effect that the person being targeted isn't the player and it will simply skip the application of the effect to you.
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Someone I know is working on a version that utilizes the Tesla effect. As it turns out the issue isn't exclusively all explosives, it's explosive types. A lot of explosives like ones attached to projectiles aren't placable via generic means. A compromise is being worked, that adds a new AOE tesla effect.
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Alright, so Fallout 4 seems to not like it if you attempt to use an explosive in any way outside of a projectile. Because of this it appears as though it is functionally impossible within the game engine to cast the chain lightning explosion via a weapon. Multiple implementations have been tried. Placing the explosion at the position of the target, casting a spell that spawns the explosion, etc. Everything executes on the effects EXCEPT the explosion. I'd like to say I was able to find away, but after over 6 hours I've had no luck.