*makes the secondary effects on frost and lightning actually work. Can't edit titles =/ This has bothered me pretty much since Skyrims release. The secondary effect on lightning and frost may as well not even exist. Maybe 1 in 10 mages who I attack with lightning run out of mana before they run out of health. And usually those are the high level ones, so it pays off a tiny bit, but not nearly enough to make up for the massive loss of damage compared to fire. I, on the other hand, will go oom within seconds of being caught in a sparks spell or taking a lightning bolt or two. Frost bothers me even more, because it should give you the one thing that mages should have: control. Both the slow and stamina drain seem to mean nothing to the NPCs. If a ice storm spell so much as grazes my character and his 30% magic resistance, my speed drops like a rock and my stamina bar is half gone. If I'm not right next to something to dodge behind, it's already too late. I'm going to be rooted in place, eat 2 or 3 more and thats it. If I toss an ice storm into a group of bandits, they waltz right through and don't even break stride. It just seems like with mana efficiency being as important as it is, and the damage on fire being so much higher than frost and lightning, the secondary effects should be much, much more pronounced. I'm using Skyre and Apocalypse as well, so the OP calm and frenzy abilities aren't there to abuse for control. :)