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NeoNudel

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Everything posted by NeoNudel

  1. Anyone recognize the dress here: https://staticdelivery.nexusmods.com/images/110/6973877-1497957042.jpg or the female armor pictured here: https://staticdelivery.nexusmods.com/images/110/6973877-1431303034.jpg and here: https://staticdelivery.nexusmods.com/images/110/6973877-1431033271.jpg
  2. I've had some time now to get acquainted with the notification system, now that tracked comments are working again. Generally I like the new system, though I do feel in some ways it could be made more convenient. I started compiling a mental wishlist of changes and thought I may as well share it. So here goes... 1) The 'x' to close a notification is too small and at times unresponsive. I like that the notices remain until I remove them. However, removing them has proven rather troublesome at times. The marker is really tiny and at times I've accidentally clicked on the notice again (refreshing the page) rather than the 'x'. Also, I've noticed that sometimes the 'x' refuses to function. This may have to do with when it changes places in the list (new comment that hasn't refreshed the list yet). I'm not sure, but it gets a little frustrating having to refresh the page just to remove some notices. 2) Move/ resize the notification drop down as it currently overlaps other buttons. Quite simply, when expanded, the notification tab overlaps the Nexus Network button. In combination with #1, this means in trying to remove a notice, I often end up with Homepage, Games List, etc. covering up the 'x' completely. It's a minor inconvenience exacerbated by the frequency with which I use the notification system. 3) Opening a notice in another tab should darken the notification, marking it as read. I like the visual indication that a notice has been read. However, I find that it doesn't take into account tabbed browsing. When I used the old notification system, I'd often open my notices and then right click the ones that interested me and open them in new tabs. In doing that with the new system, I find that the new tabs don't trigger the "mark as read" functionality built into the new notification system. This is unfortunate because a lot of time is lost opening the notices, clicking "more..." to expand older notices, waiting for it to populate, selecting the notice I want, waiting for the page to load, opening the notices, clicking "more..." again to find the notice I previously clicked on, waiting for it to populate, clicking the 'x' to delete it. This gets even more tedious if the 'x' for that particular notice does not respond after all that loading. I would much prefer being able to keep the notices open on one tab and simply load the actual comments in other tabs. I can still do that of course, but the notification tab will be completely unaware of my actions and treat all the notices as unread. 4) Remove the images to allow more notices in one pane. I track a lot of files. At times, I have to expand the notices 12 times to see 10 hours worth of notifications. This isn't merely because a lot of activity took place, but also because the notification pane only displays 10 results by default. That's a lot of wasted space in my opinion. 5) Notification sidebar please. In contemplating solutions to point 1 and 2, I kept coming back to the idea of an entire sidebar to house the notifications. This could be optional, much like bookmarks or history sidebars are optional for many web browsers. The user could toggle it on and off with ease. I envision it remaining populated and current between pages. Ideally, a user could scroll to a particular comment made 17 hours ago in the notification sidebar, click to load it in the current tab, and still see that notification in the sidebar ready for easy deletion. This would probably be the most time-consuming to implement, but if it were, I would probably have that sidebar up at all times. That's how invaluable such an option would be. 6) Mod specific tracking options. As I said previously, I track a lot of files. Some of these files are essential mods for all my playthroughs. It's crucial that I keep tabs on their comments for new bugs or compatibility concerns that may affect me. Other mods I bookmarked for a certain playthrough. I still want to see if the author updates the file, but I don't need day-to-day remarks from its users. Currently, the system only supports all or nothing. I can either be notified of comments on tracked files--ALL my tracked files-- or not be notified at all. Neither situation is ideal and I end up doing a lot of micromanaging trying to make it work for me. Under the previous system, I'd simply open the popup, select the ones I wanted to look at, and then close the popup, clearing all notifications. Now I have to clear all notifications by hand, which can get a bit tedious if a mod I'm tracking for file updates is quite popular and gets a lot of comments. I tried setting Feeds preferences to only show uploads and notifications to show comments, but I still get a ton of notices for comments I have no interest in reading. I would love to be able to individually set mods to track only file updates or track comments or both. That's my list. Thank you to anyone who read all the way to the end. Hopefully some of the feedback was useful.
  3. Sounds a bit like Melt Down Everything.
  4. Thank you. The option was missing from the preferences earlier, hence the problem. It's working now :smile:
  5. Hoodless Dragon Priest Masks - if you still want the mask appearance. Dragon Priest Circlets - if you would rather see your character's face.
  6. I found a lot of save option mods but only one that somewhat meets your criteria: Skyrim Hardcore - More Challenges
  7. I don't know of any mod with hotkeys for those functions. However, SkyUI has an MCM option for triggering when the quantity menu pops up for dropping/ storing items. The option is called "Quantity Menu Min. Count" pictured in the menu here. If you set this to 1, it should always prompt you to choose a quantity.
  8. Same here... :sad: I have also not been notified of any new comments since the new notification system rolled out.
  9. Interesting NPCs is one of my favorites. In addition to a ton of new NPCs, quests, and regular followers, it adds 8 "Super Followers" who comment on everything (locations, quests, major questlines). They're really fun to have around from start to finish of a playthrough and some even have their own quests. Here's the INPC wiki in case you'd like to locate one of these super followers right out of the gate. Arissa - The Wandering Rogue and INIGO both shoot for Vilja level of complexity.
  10. Skyrim Community Uncapper. It comes with a highly customizable ini which you can use to change many aspects of leveling, including skill cap, level cap, perks per level, experience gain, etc. The section you're looking for is [PerksAtLevelUp]. You can set a flat 2 skill points every level or you can even have it give you more/ less perk points at different levels. This is useful for setting up milestone rewards (Ex: extra perk point at lvl 10 and 20 and 30, etc.). STEP has a good guide for configuring it here.
  11. it is R18Pn 01 - Eisen Platte Armor for UNP and CBBE V3 V2 by NPR with custom retexture. :smile: P.S. The retexture might have been made from this. This picture sent me on a hunt for hours. Today I found it quite by accident! Even though this post is quite old, I though I'd share my discovery in case anyone else (like me) excavated that entry and went quite mad looking for it. It's the Blade Dancer armor from Xenius Armor Compilation Enjoy :smile:
  12. I believe the hair is from SG Hair Pack 268. It's not on the nexus so you'll have to do a bit of searching yourself still. No idea on the skin or armor.
  13. Take Notes - Journal of the Dragonborn for all your notepad needs. Jaxonz Map Markers will let you custom mark anything.
  14. I don't know of any mod that lets you trap souls in objects other than soul gems. However, Jaxonz Renamer will let you rename objects.
  15. Sounds like Moonlight Tales - Werewolf and Werebear Overhaul. You can turn those skill ups off in the MCM menu or reduce the chance if you still like having them around. You can also change which skillset it levels up if you'd rather receive skillups in magic schools for example. The option you're looking for is Feeding Skill Gain. To turn it off completely set Chance to Skillup on Feeding to 0%.
  16. You could try Skyrim Community Uncapper . Then customize the ini file for that mod to reduce how much non-combat skills contribute to your player character leveling xp. The section you're looking to modify in particular is PCLevelSkillExpMults. See this thread Configuring Elys Uncapper for more info. Alternatively, slower leveling up with tutorial might be of use. However, even that mod author now advocates the Uncapper approach.
  17. I would absolutely love a mod like this. Right now playing an Orc feels very tacked on in Skyrim. While their culture and overall presence in Skyrim seems really interesting and unique, you can't interact much with it, even as an Orc yourself. I think this would really help those wishing to roleplay as Orcs immerse themselves in an Orcish lifestyle. Great idea muffinpoodle. I hope someone makes it happen.
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