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Azrael89

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  1. Yeah I just checked the data of the obse files and it seems that these files in my case simply sum up all the items I met on my journey. There is nothing else there than a list of all mods and a very long and all the time getting longer list of the equipment in this game. Maybe I just overdid it with the clothes mods ^.^ Or all these mods are missing such a line in their code, or one plugin just tries to remember all the items i saw. An interesting point is, that with the time, the lines seem to repeat the same again and again only with different hieroglyphs (states?!?) after the items names...
  2. OK, simply solved. Killing the .obse file worked. Character remained totally the same as well as equipment or quest states. What the hell is written in these files then? And after a new save, a new .obse file with a size of 7 KB (former one had 8 MB) was created. And of course the saving and loading time decreased enormous. So, this just has to be done after some hundred saves again, is very easy to do and quick done.
  3. Thanks for answering. Checked my saves with Wrye Bash but according to the tool there are no bloats. But what I can say with a look at my (nearly 600) savegames is, that the data in the .obse files increased permanently. The problem now is, that I don't know the plugin causing this problem and search would take some weeks ^.^ Could it help to delete all the former savegames? Or what would happen if I delete the current .obse file? All plugin data lost or no possibility to run the savegame anymore? I will check it and reply later ;)
  4. Hello everybody, that mods can make the game slower is well known, but just because the mods increase the data the PC has to handle with. My problem is now, that my compendium of mods for texture, clothes, game play and so on seem to make the game slower in loading and saving (especially quick save can take about 30s). But with a look at my PC resources I can say that they are not used fully or equal to this. This phenomena looks like there is an internal limit in the games code for using working save space and so on. Is something like this known already?
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