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1shoedpunk

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  1. We are currently in need of landscapers who are interested in working in Cyrodiil. The ideal candidate(s) will have familiarity with object palettes, familiarity with the landscapes as they were shown in Oblivion, a portfolio with some examples of their landscaping work, and possibly some exterior dungeon building skills. You would also need to be willing to learn how to use GitLab, our version management software. It isn't too difficult and one of our members will be able to walk you through the process. Interested candidates, please post here and/or PM me. For reference, our forums are located here and our Facebook with a gallery of screens of our current work is located here.
  2. Hey, if you guys need a hand getting Perforce integration working with Skyrim, please feel free to contact me. It's necessary to ensure that scripts and dialogue views are properly renamed/recompiled by the Creation Kit's Version Control software. I added my notes to the Creation Kit's wiki, but the link to the .dll needed is dead. If you need to get that set up I can PM it to one of your members.
  3. That is cool, I did not realize. Does it apply to all of the CDPR games? What about Witcher 3 when it comes out?
  4. If there was a letter provided by an authorized representative that would be awesome. The only information I was able to locate here was that one or two modders were able to get written permission for narrow asset use. Everything on the CDPR forums indicate that it's not officially authorized but that they won't go after users who don't damage their brand. That's a bit too tenuous for comfort, but if there is something more specific and detailed that would be great.
  5. Is it possible to add a tag to mods that use assets from the Witcher or other games? It isn't, strictly speaking, legal to use the assets and it's near impossible to recognize them by sight unless you're familiar with the series. Is there any concern that when Witcher 3 comes out that CDPR might finally crack down on the asset use? I know some of their devs are on record as not minding their use, but very few of the mods have actual written permission to use them from authorized representatives.
  6. And we've cracked it: http://forums.bethsoft.com/topic/1477155-perforce-integration-in-the-creation-kit/ Still working out the functionality, but a comprehensive tutorial is on its way.
  7. By the way, this is our ongoing discussion thread where I'm posting much of my progress. If there are any major breakthroughs I will definitely post here too.
  8. I am a project lead on Beyond Skyrim (in Cyrodiil) and I have been trying to figure out if it is possible to activate Perforce integration in Version Control in the Creation Kit. If it is not, I wanted to see what workaround other large projects might have used to manage and merge in their scripts. I am sending out a couple PMs to members of other projects, but if anyone else here has experimented with this or has knowledge of Perforce, feedback would definitely be welcome. I have gotten to the stage where I have a Perforce server and client both running, a Perforce workspace set up in my data folder (though I'm not sure if it's set correctly) and the ability to open up the Creation Kit with Perforce enabled and select a workspace in my preferences. However, I get an error message "Perforce workspace does not contain a script folder, Papyrus scripts will not be checked in or out." and the following error in my perforce log file: [11/01/2013 - 07:00:28AM] Perforce log opened (PC) [11/01/2013 - 07:00:28AM] //TESVData/current/Source/Scripts/... - must refer to client 'Papyrus'. Papyrus is the name of the workspace, but the internet seems to suggest that the error is due to me having the wrong directory set up or the workspace set up wrong. I've copied all of my current notes below. Most are gleaned from the Creation Kit's code and supporting documents in the Skyrim folder. I do need to take a look at the .xml files in the DialogueViews folder, as they may provide a bit more information:
  9. A Nord will definitely be able to get onto the Ruby Throne, but there's no distinct Stormcloak path. It's part technical necessity and part design choice. We want this to stand alone as much as possible from Skyrim.
  10. Full job listings are here. To contact us regarding recruiting, please post at Dark Creations or PM me here. I am just posting these with relation to Cyrodiil, but if you are interested in contributing to one of our other projects in a similar role, let us know. Weaponsmith Armorer Costumist Librarian Apothecary
  11. We've discussed making it a chapel to St Martin but don't have anything finalized for it yet.
  12. It's more about measuring how they sold than predicting how they will. Besides, I'm calculating numbers independently for each platform. I think the ship has come and gone. To be fair, the Skyrim DLC sold over twice what the Dishonored DLC sold, even on PS3.
  13. I'm working on refining the numbers a bit more accurately based off of other sources, but I believe the minority of players to have issues recording Steam statistics. The numbers to seem to gel with the other platforms, but again, I'm working on refining my methodology. In addition, I did calculate the numbers for the PS3 based off of a 200,000 player population and found that only 10% of the playerbase bought any one DLC. That's terrible.
  14. There is a similar poll on Bethsoft with very similar results.
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