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Highflex

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  1. As i already wrote under the video, the meshes are ripped using NinjaRipper and then quickly rigged to have some better preview option :P I am working out a better workflow for this ( so stay tuned :P ), and we still need NIF support to do actual new weapons, really looking forward to that!
  2. Hey guys, I spent some time over the last days to dig into editing animations for fallout 4 and this is how far i've come: https://www.youtube.com/watch?v=EoV1gKqRdGA This was achieved by using a tool i have written to easily convert fallout 4 animations into FBX: https://github.com/Highflex/havok2fbx/releases Before you try running f4 havok files through it, it won't work because the tool only supports 32bit havok files as the 64 bit SDK is not public, however i found a workaround. You have to use ToolStandAlone.exe from the 64 bit SDK to first convert the files back into 32bit and then proceed to export as FBX. Stay tuned for guides/tutorials, this is just the beginning :smile:
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