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Posts posted by lightsourced
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I have fix for Steam version that worked for me.
- I launched ORIGIN
- Launched STEAM
- Selected Steam version of Mass Effect Andromeda in Origin
- select Settings
- In settings, go to game properties
- In properties go to Advanced Launch Options
- Go to the command line arguments
- I inserted the path to Frosty Mod manager executable
- I launch the game through Frosty Mod Manager
-C:\Users\shann\Documents\Mod Crap\MassEffect\Frosty\FrostyModManager
EDIT:
It will stop launching if mods are changed, to fix this just close Origin and launch again through the mod manager.
Hope this works or helps
Yesss! This worked, thank you SO much!
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Thank you so much Kalilies for all your hard work! Wish your mod was in ALL TEH GAMES! haha <3 Literally the best!
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Yea, that was my first thought as well, but I looked up my current weapon in tesedit and the skill is set to one handed... it's so weird!!! Is that the only record that would cause this to happen? Or is there some other place I can check to see if there's a conflict?
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No, unfortunately that wouldn't be the case either as all my followers also use one handed weapons and I'm using Immersive Amazing Follower Tweaks... not sure if this is a feature in this particular rendition >.<
Gah! This sucks, because now I'm not even sure I'm getting benefits of like +15% to one handed... if when I use my one handed I level up in two handed o.O
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Just as the title says, I'm currently playing with a dagger in one hand and magic spell in the other and it keeps leveling up my two-handed skill?? lol wtf? Anyone else experienced this or know how to resolve? Here's my load order.
# This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Special Edition Patch.espSkyrim Project Optimization - Full Version.esmBSAssets.esmBSHeartland.esmBS_DLC_patch.espGray Fox Cowl.esmApachii_DivineEleganceStore.esmApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esmDynDOLOD.esmFISS.espIcePenguinWorldMap.espCutting Room Floor.espFloraRespawnFix.espBSHeartlandFRF.espFastTravelSpeedMultiplier.espSkyUI_SE.espYOT - Your Own Thoughts.espAMatterOfTime.espChesko_LoreBasedLoadingScreens.espSkyHUD.espAHZmoreHUD.espAtlas Legendary.espPlayer Size Adjuster.espLookCloser.espJaxonzEnhGrab.espCeltic_Music_In_Skyrim_SE.espCeltic Music in Skyrim - Combat.espCeltic_Music_In_Skyrim_SE_Dungeon.espAudio Overhaul Skyrim.espImmersive Sounds - Compendium.espGray Fox Flora Overhaul.espPoint The Way.espVigilant.espnotice board.espForgottenCity.espVigilant Voiced.espHelgen Reborn.espBetterQuestObjectives.espQuest Conflict Fixes.espThe Paarthurnax Dilemma.espBetterQuestObjectives-CRFPatch.espBetterQuestObjectives-DBForevertoMisc.espBetterQuestObjectives-PaarDilemmaPatch.espmoonpath.espSkyrimsUniqueTreasures.espLegacyoftheDragonborn.espDBM_AOS_Patch.espDBM_ISC_Patch.espDBM_CRF_Patch.espDBM_VigilantPatch.espDBM_HelgenReborn_Patch.espDBM_NoticeBoard_Patch.espBGCollectables.espBetter Dynamic Snow.espBetter Dynamic Ash.espSMIM-SE-Merged-All.espSMIM-Bruma-Patch.espWhiterunHoldForest.espSRG Enhanced Trees Activator.espVeydosebrom - 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Found the solution, I think Autumn in Whiterun handles LODs a little differently, so when combined with SSELODGEN or DynDOLOD it creates flat billboards up close in the city. I fixed it by just deleting the mesh within the DynDOLOD output file: meshes\terrain\tamriel\trees\Tamriel.4.4.-4.btt -- Not sure if this location is different for SSELODGEN
Anyways, hope this helps someone!
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I'm using the mod The Autumn of Whiterun, and a lot of the trees up close are flat and pixelated. I'm not sure what is causing this, hopefully someone can help me out!! :3
Images here: https://imgur.com/a/5JSsM
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Thanks for your response! I'm glad to hear that, because there were a lot of inconsistencies similar to what was in the photo and you are right it would have been a huge waste of time lol!!
Thanks again! :smile:
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I am currently making my Conflict Resolution patch, and came across creature, container, and npc leveled lists. I'm running OOO, and OOO-Extended. I ran my bashed patch, but it didn't merge any of the leveled lists. So, my question is, with OOO-Extended being the plugin winner, do I make a conflict resolution to merge oblivion and OOO leveled lists into one, or just leave OOO-Extended as is with the missing records from those other mods? I attached a screenshot showing what it would look like if I were to merge all of them together... so basically, just wondering if I should continue along this path, or just leave it without the conflict resolution. Thanks!
-- Also, sorry I know this is an Oblivion Mod, but I posted over there and there's significantly less action than on the Skyrim forum, and Skyrim also has Overhaul mods with leveled lists, so figured I could get my answer here too! Thanks!
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All kinds of things haha! When I was writing this, I was working on a conflict resolution with vilja and a bunch of other mods with dialogue inconsistencies.
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I am currently making my Conflict Resolution patch, and came across creature, container, and npc leveled lists. I'm running OOO, and OOO-Extended. I ran my bashed patch, but it didn't merge any of the leveled lists. So, my question is, with OOO-Extended being the plugin winner, do I make a conflict resolution to merge oblivion and OOO leveled lists into one, or just leave OOO-Extended as is with the missing records from those other mods? I attached a screenshot showing what it would look like if I were to merge all of them together... so basically, just wondering if I should continue along this path, or just leave it without the conflict resolution. Thanks!
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I'm just wondering if there is a way to copy multiple rows from one mod into your conflict resolution patch without having to drag and drop each individual line. I've already run my bashed patch, but there are still some inconsistencies, and it would be super nice to be able to select multiple and drag them over without overwriting the content that is already in the conflict resolution patch.
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Oh cool, thanks, I guess I was looking for something on the actual Nexus Mods site not the forums, might be blind o.o -- but I see this will serve it's purpose although a bit clunky...
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Hello,
I'm just wondering if there is a link on our own personal profile where we can view our previous comments made on a nexus mod page? It would be extremely useful, let's say, if you posted a question on a mod page so that you could go back and check if there was a response. Or even better would be nice if you could subscribe/unsubscribe from your personal thread (I don't want to be notified every time someone makes a comment on a mod page, just if someone replies to the thread I'm subscribed to).
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Hi, trying to join the server but the link has expired... :(
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Did anyone resolve this? I am also not having any of my overlays showing in any of the bodypaint, makeup, etc. tabs.
iEquip but Widgets only!
in Mod Ideas
Posted
I would love to see a mod that displays only the widgets of your equipped items/spells/shouts the way iEquip does. I like how it shows all your equipped item information etc with highly configurable placement and design. I don't really like the way the hotkeys work and it's a bit laggy updating the widgets. Equipment Durability's widgets are much more responsive. Not sure if something can be replicated between the two but would be nice to see something that's just a simple widget ui display mod.