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TaranTatsuuchi

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  1. Always interested in immersion mods. I am eagerly anticipating Chesko's set to get finished for Skyrim to do a playthrough using the new versions.
  2. Lack of seeing the sliders could maks it difficult to recreate your characters for playing the other spouse... At least, if we can't save them or go back in the restroom and change after being able to save...
  3. Saving player characters I could see happening, ala Familiar Faces for skyrim. Creating an ai package based on what you do in game is something I have absolutely no idea if it would be feasable or not.
  4. I was pondering this same dilemma myself.... Wonder if we can go back into the bathroom to fiddle with the characters after leaving the first time... That would let us save and swap...
  5. No deadlines? What do you mean no deadlines?! We want it nao! It should be done already!! *cough* Joking aside... I'm still looking forward to this set of mods, they sound like the game I want to play.
  6. I'm sure he could, but that's not what he wants to do with his mod. Personally I'm a 'form over function' person... I prioritize looks over stats when I can.
  7. Had a thought... Mansh00ter, iirc, you said that how the difficulty levels affect the vanilla game will make the difficulty selection not really do anything because of your tweaks, with you currently tweaking the AI around, how feasible would the idea of making differing AI routines based on the selected difficulty be?
  8. Good things to hear, I've been holding off on playing Skyrim waiting for mods such as these to be created before I get into it.
  9. Well, if they slaughter whatever distracts them then they won't stay distracted for very long will they? ;P
  10. 1. As well as difficulty settings. It's just not interesting. 2. Lol, this is sort of true, sadly. Deadly combat + balanced magic have to do for now. I very much look forward to a mod that balances both at the same time! #1. Depends on exactly 'what' is changed through the difficulty settings. A difficulty setting that changed the ai algorithm could be an interesting 'Difficulty Setting' couldn't it? ;)
  11. I assume that the different shield's armor rating is adjusted based on the appropriate perk tree.
  12. I have heard stories of players with werewolf blood getting diseases... I suppose there's the tiny possibility it bugs out when fighting vampires and getting it that way ;)
  13. /me jokingly chimes in with "The unofficial Skyrim Patch"... disclaimer: unofficial patch may or may not exist at this time ;)
  14. I'm not a modder but wouldn't this be insanely easy? Well, I do believe the boss had different attacks then the normal mudcrabs, so, not really?
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