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CloakDagger

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  1. So the left and right arms/legs of the Raiders power armor are different. Could someone please mirror them and add the mirrors into the game? A Left Arm (Right Mirror), Right Arm (Left Mirror), Left Leg (Right Mirror), and Right Arm (Left Mirror) would be great. Bonus points if someone were to actually remodel the Torso and Helmet to make them completely symmetrical.
  2. So right now we have the STG-60 mod, with very nice looking EC textures on it. With that being here, now I realize how much I want more EC stuff. Could we get a Glock 86 Plasma Defender with EC textures? What about EC uniforms and armor and even Power Armor?
  3. I have the shottie and BR from there, but as I explained, miniguns aren't what I'm asking about.
  4. So I really hate using tiny human sized weapons while in power armor, and there's only a few mods that remedy this. The various M82, and the PTRS mod work wonders, but ultimately, they don't really fit the feel of a power armored soldier's weapon, rather being sniper rifles. The heavy weapons like the Minigun and Plasma Caster and their ilk, meanwhile, don't seem realistic at all, since carrying a weapon underhand is just stupid, while shoulder carried weapons like rockets and fat men are just TOO big. I'm looking for an assault rifle fit for power armor. Right now, the only things that seem to fit the bill arethe Bolter mod, which, unsurprisingly, is used by the Astartes Power-Armored supersoldiers in Warhammer 40k. It's short, but fires 20mm gyrojet rounds, and the PlasRail mod, which is just awesome. I'd love to see similar high-power, fat and short weapons, suitable for a power-armored playthrough. If the scripting is avaliable, it'd be nice to see a massive recoil boost when using the weapons outside of power armor, to show how uncontrollable they are without the suits. Similar, a variety of laser, plasma, sonic, holo, ect... energy weapons in the same vein would be nice too.
  5. The GECK just came out. I am eagerly awaiting the Pip-boy removal mods too.
  6. I'm checking the plugins.txt, and whenever they don't have the *, I know I need to restart my NMM an reenable everything. This is an error with NMM, because it should fix this on it's own, there should be no unasterixed mods because NMM shouldn't generate any.
  7. This is clearly an issue with the mod manager, as the plugins are being edited wrong.
  8. It's really annoying. I install a mod, then go in game only to find out that it's disabled. So I have to exit the game and reenable every single mod, which is now greyed out, and for some reason it takes like 30 seconds for NMM to enable the mods even though it's just editing a text file and if it was written properly it should activate them all instantly. Fix the NMM already. Add an automatic read-only edit if the game is disabling the mods. This is really irritating.
  9. If it's not vanilla, it's missing the point. I'm specifically NOT asking for a fancy gun, I'm asking for a resource to replace every gun in the game and that can have more added to it later, and be easily rebalanced.
  10. The new weapon modding system opens up a lot of possibilities, but I think there's a way to greatly simplify things. Replace all vanilla weapons in the game with a single weapon. Now, hear me out here. The main issue with mods is that weapons are stuck with a 'chassis'. That is to say, even if you get ridiculous with the every mod every weapon thing, putting all the railroad rifle parts on a 10mm pistol will not get you a railroad rifle, it will probably just get you a crippled pistol, if the gun works at all. What I am proposing is this: A single chassis of a gun, from which you can put new parts on (copies of vanilla parts) to make any vanilla weapon, with identical to vanilla stats. But if it's vanilla at all, why bother? Simple! This part is a tool, rather than just adding more stuff to the game. For example, once you have one gun to replace every gun, you can have a base weapon to avoid interfering with other mods. Then you can mod this gun to your liking. Want more damage in game? Download a version of this mod that gives it more damage. Want realistic damage? Download a mod for this gun that gives the 9mm parts realistic 9mm damage in comparison to the 5.56mm parts. Ect... Having just one weapon to work on would greatly ease comparability with mods, and allow you to adjust things more to your liking. You could also have other modders adding stuff. Rather than needing to add a whole weapon to the game, they can add, just, say, a new barrel, or a new grip! Thoughts?
  11. Hello, I'm interested in your work. I've managed to add 'new' weapons to the game by manipulating the weapon mod system (https://forums.spacebattles.com/threads/fallout-4-announced-trailer-pg-26.327728/page-501#post-19737219 here for details), but I have no way of getting them into other people's games via modding. If you are dealing with transfers via save-game, perhaps it could be used here as well?
  12. I'm trying to do it before that. When there's real tools, this will be pointless, and I want to be the first to release 'new' weapons.
  13. In the absence of mods to get my extra content fix, I've been trying any means neccessary to get more weapons into Fallout 4. And I actually stumbled into a success. By using the console to add weapon mods to weapons that wouldn't normally get the mods, I've essentially created more weapons for the game. While many, such as this one (http://i.imgur.com/DAVYW0w.jpg), were failures due to either poor stats or massive graphical glitches (it suffered from both), I've also had enormous success with weapons such as this (http://i.imgur.com/3BiYWMQ.jpg), which works graphically and stat wise is actually useful and unique. So, now that I've actually figured out what works, I just need to mod them into the game, for everyone to use. Now, before you tell me it's impossible, I want to say, we're already most of the way there. This mod (http://www.nexusmods.com/fallout4/mods/1224/?) already adds weapons as craftable in game. Granted, they come out randomized, so in my case, if we can figure out how to spawn weapons with the specific attachment combinations I've found that work out, we can get this mod into the game. Anyone know how to figure this out?
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