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Garof

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  1. I’ve been waiting for a respawn mod like ItemsDoRespawn to be uploaded before I start playing the remastered version of Oblivion, but I haven’t had any luck finding one. Could anyone please port this mod to Oblivion Remastered? The author gave permission to port it, but please give them credit in the mod description for good measure. Thank you!
  2. In the original version of Oblivion I could manually turn off DLC plugins. I preferred to leave Knights of the Nine disabled because I wasn't interested in the quest and I didn't want its associated massacre of the Anvil Chapel. I've tried disabling DLC in Oblivion Remastered, but all efforts end in a game crash. Could someone create a mod that lets the player individually choose which DLC they want to play? "Timing is Everything" was everything I could ask for in Skyrim. Something like that in Oblivion would go a long way. https://www.nexusmods.com/skyrim/mods/38151
  3. An update to the wonderful mod "keyNuker and Keyring" would greatly be appreciated. The only bug I am aware of is a confirmed CTD if the player attempts to drop the keyring. Sim Settlements 2 also adds new keys, which are not included within in the scope of this mod. At 124.5K unique downloads, this mod is immensely popular, and would benefit from an update. https://www.nexusmods.com/fallout4/mods/5108
  4. Fortunately the Custom Combat Armor author opened modding permission up to the public not long ago, so long as they get acreddited to it. All we can do now is just hope that a modder picks up the project.
  5. I was about to create the same request myself. I'd do it myself, but I don't have the technical expertise. Perhaps the Equipment and Crafting Overhaul framework could be with it? ECO: https://www.nexusmods.com/fallout4/mods/55503
  6. The Myrwatch Creation Club player home made by Elianora is fantastic, but I have one complaint. The home features distinct weapon racks for unique items. There is a stand for unique daggers, unique staves, and so on. The problem is, playersâ choices may mean that some weapon racks are doomed to be left empty. Choosing to destroy the Staff of Corruption with Erandur permanently leaves an un-fillable spot on the staff rack; choosing the Aetherial Crown means that the playerâs trophy room will forever have a blank space for the unobtainable Aetherial Shield. For a collector this is extremely frustrating. My suggestion is simple; set the various equipment racks throughout the house to allow generic equipment to be placed. This would make the gallery much more customizable and let the player fill in slots that would otherwise be left empty. Canât put the Aetherial Shield on the wall? Place a stylish Daedric shield instead. How hard would this be to implement? I would really appreciate the help!
  7. I would love this! I know a few people that would use this mod. Thank you!
  8. Is there a mod that adjusts the leveled lists of Raiders so that Combat Armor does not spawn on Raider NPCs? I find that when combat armor starts spawning at higher levels, the armor clashes with the dirty patchwork "raider" aesthetic Bethesda was trying to go for. Raiders should only spawn with Raider, Leather, Metal, and Robot armor (for Rust Devils in Automatron DLC). Anything else just seems too "clean." How easy would this be able to do? I would do it myself, but I'm not good with this sort of thing. I'm new to this forum and to modding in general, so thank you for your patience and support.
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