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Posts posted by Aegrus
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1. Make sure both of the power cables are in place, and the card is seated correctly to the mobo
2. Try sticking it to another PCI-e slot (if you have one)
3. Update your mobo BIOS
4. RMA
What mobo/CPU are you using?
1. Everything is connected and seated correctly.
2. I only have 1 PCI-e slot, but my other video card still works fine there.
3. How can I try this? My mobo is an M4N68T-M V2
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Something similar used to happen to me in Skyrim- my pc would just randomly shut down (as though the plug had been pulled), about every hour. Sometimes it happened every 5 minutes, sometimes it didn't happen for 4 or more hours. The only real difference between our stories is that I didn't have to turn the powerstrip off then on- I just had to turn my pc back on.
Eventually, after I made a bunch of modifications to my pc, it just stopped- so something I did fixed it. You could try re-downloading your drivers, or downloading beta versions of newer drivers. You could check Skyrim for corrupted files, you could download Advanced System Care 5 for free and use it to fix registry errors, and I know that some people used to have problems with Skyrim randomly crashing because of audio bugs. You might want to look that up.
To test your power supply unit yourself, you could play a game with a similar fps to Skyrim for a while. If it crashes in that game as well, it's likely a problem with your pc/power supply unit. If it doesn't, it's probably just a Skyrim bug.
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As the title says, my EVGA gtx 670 is not being detected by my pc, (it won't show up under my devices, and it's not outputting a signal to my monitor- but my chipset is.) My pc has reverted back to its integrated chipset. The card is properly seated and connected to the psu- my 700 watt psu had 200 watts of power to spare, even with the 670 installed, so power is no issue. The fan on the 670 even spins when my pc is on, but I only get 1 fps in games which I used to get 60+ fps in with a far inferior 6770.
I have un-installed the old drivers from my AMD 6770, and I have done clean installs of the current Nvidia drivers, Evga drivers, and even the Nvidia beta drivers. None have changed the issue.
I have tried disabling my integrated chipset in an attempt to force my pc to use the 670, but the 670 still didn't work- my pc just switched to relying entirely on my cpu until I re-enabled the integrated chip set. I tried to enter my BIOS to force the pc to use the 670, but my pc wouldn't let me enter my BIOS- by this, I mean that none of the buttons that are supposed to have brought up the BIOS actually brought up the BIOS.
I'm really frustrated and miserable right now, as I don't have the cash to buy a new 670, but it's looking like this one was dead on arrival. Any help would be appreciated.
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Edit- Feel free to move this, because I just realized it would probably be better off in pc gaming. Not sure, though.
I upgraded my pc recently, so I'm planning on modding the living daylights out of Skyrim's graphics. I'd like to know, basically, if I'll be able to run it at a stable (capped) 30 fps or better.
My specs;
EVGA gtx 670
8 gb 1600 ghz ram.
700 watt power supply unit. ( No idea what model.)
1600x900 resolution monitor.
AMD Phenom II 6 core at 3.2 gigahertz
Graphical Effects/Mods. (I included only those that affect the performance. For example, Illuminated tree lod,lush grass, and enhanced blood would barely touch the performance, so I left them out of the list.)
Full ultra settings (vanilla)
Skyrim hd 2k
Vurts flora overhaul
Dense grass
Boris Vorontsov's latest enb mod with all effects enabled, with high quality ambient occlusion.
Xenius's Character Enhancement
Ugrids bumped to 11.
Tree, grass, and landscape shadows enabled.
Higher quality lods.
Smim.
Better Dynamic Snow.
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Is this a joke, because that seems to be a god pc. :teehee: You should have no trouble running pretty much anything on ultra with uber-sampling.
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Oh, sorry. I missed the part where you said you already know about Dark Souls.
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I can run Skyrim on ultra with no stutter and a considerably worse pc than your- I don't think your hardware is the problem. Perhaps consider capping your frame rate? The creation engine is awful for stutter.
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Get the Dark Souls: Prepare to Die Edition when it release for the pc. Absolutely no handholding whatsoever. There was so little handholding, people complained that it was too hard to figure out what to do in the game. There are a couple messages on the floor in the area where you start that can tell you the controls, but even those are optional, and they only give you the bare minimum. The game is very difficult, open world (Skyrim is like a bubble, Dark Souls is like a spiderweb), and there are no load times after the main menu. Very immersive, very atmospheric. Some of the best graphics on a console game as well. After going from Dark Souls on the ps3 to pc Skyrim, (vanilla ultra settings), I was disappointed by Skyrim's graphics.
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i was gonna get during a steam sell but did as i thought it was like left4dead 4 player co-op. didnt know it had maps with a lot of players.
By default, it has 6 player co-op. It's not as polished as Left 4 Dead, but the maps are open, not linear. You kill a certain amount of enemies each round (more each round, with tougher enemies each round), and you get cash for each enemy you kill. At the end of each round, a fortified trader opens up shop somewhere, and you can buy better gear. Matches are typically ten rounds. At the end of all ten rounds, an ultra-tough Patriarch enters the map and the team tries to take down the boss. There are many difficulties- Beginner is just flat out easy. Suicidal is, well . . . really, really suicidal.
There are tons of mods for it- there are so many modded maps, I've played for 300 hours and I'm still seeing new ones on occasion. Some modded maps include modded guns, enemies, and skins. There are also modded game modes that function differently than simple round defense. No mod installation is required, because all mods needed for a match are automatically downloaded and installed before the map loads. It's easy, but it can be quite lengthy if the host is using a lot of mods. Some modded maps can get up to 200 players, but you need a very strong pc to run those. With my AMD 6770, I can run the game on ultra smoothly in maps up to about 20 people. After that, I start getting lag.
There are several classes, and as you level up, your stats with certain weapons types improve, and costs on certain weapons decrease. However, you lose your gear at the end of each round.
There are a lot of skins to choose from, but most of them are dlc. If you bought a new copy of Red Orchestra 2, you get 2 free WWII era skins for the killing floor. I use the russian skin. It is awesome.
Graphically, the game wasn't impressive, (not awful, but not very good.)However, the new hdr lighting makes it look quite a bit better.
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I'll try it when it goes f2p. Otherwise, I'm not interested. They must still plan on keeping premium content, though, or they'd never make it f2p. It'd be both a noble, and severely stupid move on their part without lots of premium content.
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When I played Oblivion, that topped my list. However, I then played Dragon Age; Origins, and that moved ahead. And then I played Mass Effect 2, and that was winning. And then I played Dragon Age 2, and that was winning. . . and then I played Kotor, and then Neverwinter Nights 2, then Morrowind. . (I know, the order in which I discovered these games is screwed up), and then Dark Souls, then Skyrim, then Kotor 2; TSL. . . among others.
Looking back in retrsospect, my all time favorite rpg is Dark Souls.
1. Dark Souls- Amazing gameplay, tons of lore, no quest JOURNAL (there are still some quests- but no fetch quests :P) or objective markers, great interactivity, tons of hidden options, seamless open world, not n00b friendly, pvp and co-op online, New Game+. Many options; Crafting, upgrading, large variety of useful spells, various types of melee from fist weapons to swords to axes to spears and daggers and more, kill any npc (even the important ones), multiple endings, Covenants, archery (crossbows and longbows), functional hotkeys, bosses, transform into a dragon-thing (better than a werewolf), level ups don't affect loot drops, double-hand any weapon, no perks (real level ups). After the prepare to die edition releases, I may never need to play another action-centric game again. For characters and story, though, I'll stick with Bioware.
2. Dragon Age 2- Don't ask me to justify this. I know that, objectively, the game isn't great, but I loved the characters, and they made the game for me. My party was Merrill, Aveline, Varric, and a Spirit-Healer Male Mage Hawke. I got all of their friendships maxed by the endgame. I sided with the mages.
3. Mass Effect 2- Obviously it had to be on the list somewhere. I love you, Tali. Also, Mordin and Garrus. I bought ME 1, and plan to play it, then re-play ME 2 in order, so with that in mind, this game may move up in the future. . . not sure if I'm ever going to finish ME 3, though I'll try it at some point. I may just switch it off before the ending. Or I may force myself to believe that the human reaper in ME 2 was the main reaper, and ME 2 was the end of the story. :P
4. Dragon Age: Origins- It's only this low on my list because sometimes characters seemed to miss shockingly obvious implications to actions. Got a little frustrating. Also, the combat is rough at best. I wouldn't mind if it just weren't good, as it's not really a combat-centric game, but there are often animation bugs for me, which break immersion. Maybe it's just my copy, but I have to rate the one I played.
5. Skyrim- Quite good, but vanilla graphics are worse than Dark Souls or ME 2. Combat and lore appeal less to me than Dark Souls. Character graphics are good, (very good, with a little help from Xenius), but they lack dialogue and good AI.) Huge landscape, but too many load times.
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Dark Souls: Prepare to Die Edition is selling well already! It's in the list of Steam's top-selling games, and it isn't even available for download yet- just pre-order. Come to think of it, I may just pre-order it in a few minutes.
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also i said dark wasnt as good looking as other AAA titles. its OK compared to other console games. dark souls was the first console game i played in about 1 and half years so my PC gaming spoiled me graphics wise which is prply why i thought it looked bad. most important and your screenshots dont show is how bad the game runs with those "great console looking" water and fire effects. thats my main problem and pretty much the only one i had with the game during my time with it on a 360.
I'm not trying to say that Dark Souls has the best graphics or anything, or that it runs better than Uncharted. It definitely doesn't look as good as most pc rpgs. My point was just that, since the graphics are good for a console game, and since it's open world without load times, I don't think that bad coding is the reason it runs so badly. I attribute that to the consoles being outdated, and them being especially bad at running open world games. If the coding isn't bad, then there shouldn't be any reason why the game can't run well on pcs. Really looking forward to that stable 30- it'll be a huge improvement.
Of course, Dark Souls runs worse and looks worse on the 360. So far, I've been referring to the ps3 version, which is the version that I've played. I agree that the 360 version looks pretty awful with its downscaled. . . everything, and stutters horribly, given the lack of cpu cores for which Dark Souls was built.
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That wolf in the upper picture is so fluffy! :ohdear:
Will I have to kill it? I don't want to kill fluffy things D:
Some people will insist that you do have to kill it, but others will say they avoided it. Apparently, when you do enough damage to Sif (the wolf), his health hangs up with a tiny sliver left on your last hit, forcing you to hit him again, even if you should have done enough damage to kill him in one more hit. I don't know if he's actually one of the optional bosses.
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You're missing some links, Rennn.
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For those of us who don't have either game and don't know much about their story/setting etc, but are considering possibly buying, which screens are from which game? There are no indications in your post which are Dark Souls, which are Uncharted, etc
Dark Souls has swords, Uncharted has guns? Honestly, if you can't tell them apart by graphics, I'd say that's pretty good for Dark Souls, given that Uncharted 3 is graphically perhaps the best console game. (Big emphasis on perhaps.)
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And, a few more. . .
http://s.pro-gmedia.com/videogamer/media/images/xbox360/dark_souls/screens/dark_souls_59.jpg
http://www.8bitbot.com/wp-content/uploads/2011/12/uncharted-3-05.jpg
http://media.giantbomb.com/uploads/0/30/1780452-ds.jpg
http://www.mobygames.com/images/shots/l/531825-uncharted-3-drake-s-deception-playstation-3-screenshot-pushing.jpg
http://www.psreveal.com/screenshots/212/9994156_1295065966.jpg
http://darksoulswiki.wikispaces.com/file/view/anorlondo.png/271811924/anorlondo.png
http://www.zeitgeistgamereview.com/wordpress/wp-content/gallery/dark-souls-screenshots/d.jpg
Say that these are bad fire graphics, I dare you. :P
http://thefacepalmedgamer.files.wordpress.com/2011/10/30019orig.jpg
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but dark souls isnt a good looking game. especially the FPS killing fire and water. compare it to the best looking console games, halo and uncharted. both look better and run better. before i become a PC gamer i was a console gamer and i cant think of a console game that ran as bad as dark souls, given ive really only played AAA games on consoles but still the worse running game ive seen on 360. i havent played skyrim on console but i hvae they seen hours of it played on a 360 never lags downs to 10 fps unless youre playing the non patched PS3 game as i know that one would lag to death.
dark souls has what i think is perfect combat in a RPG. easy to learn, hard to master. combat is pretty straight forward you have you normal and power attacks, block and counter, bows and spells all which can be completely different depending on your weapons and/or build. great enemy variety makes sure you cant kill everything the same way. the combination of the straight forward combat with deep RPG elements fighting against enemy with different weakness and strength makes what i think is the best way to make combat in a RPG.
with that said, it still runs like crap. now i can actually understand others when they say 30FPS lock isnt that bad if that can keep it stable because after playing it, getting it to keep running at 30 FPS would be a big HUGE improvement.
Straight-up comparison time!
http://prg.gamesradar.com/i/616301923001/616301923001_1034183902001_UC2AT-Train-wrecked.jpg?pubId=616301923001
http://kiplange.com/images/uncharted_2.jpg
http://www.ewanwilson.com/wp-content/uploads/2011/11/ds6.jpg
http://weeabooswithcontrollers.com/wp-content/uploads/2012/03/dark-souls-screenshots-18.jpghttp://media.industrygamers.com/editorial/2011/12/uncharted_3_preview.jpg
http://www.originalsoundversion.com/wp-content/uploads/2010/03/uncharted2.jpghttp://www.gamergeddon.com/wp-content/gallery/retail/dark-souls-9.jpg
http://images.vg247.com/current//2011/04/5630539132_58aa8a94df_o.jpg
http://www.bagofgames.com/wp-content/uploads/2012/04/kk533.jpg
http://learningworksforkids.com/wp-content/uploads/UN12.jpg
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I wonder if we'll be able to enforce ambient occlusion using Invidia Inspector. . .
Anyway, relating to Dark Soul's performance issues, there are a few reasons that the performance could be so low at points, barring bad coding. Dark Souls saves almost constantly, which can drop the framerate. It also periodically checks the internet to add soul signs to the world. Third, and this is the most important one, it's an open world game with no load times after the start-up. That is murder for consoles. Look at Skyrim; It has long load times in most population centers and every building (sometimes more than one load time per buildings), and its framerate is still bad. (Down to 7, in places, and with prolific, sudden stutter from bad coding resulting in sudden, non-gradual lod pop-in and zone loading).
Fourth, examine the water graphics in Dark Souls- they're amazing for a console game. So are the fire graphics. Blight Town has a lot of water and fire, coupled with constant wide-open vistas. In Dark Souls, fire is visible from almost any distance when not blocked by a wall- so large open areas with lots of torches (Blight Town) are running a ton of affects at once. Note that the New Londo Ruins, which also have tons of water and wide open spaces, also experience some frame rate drops. Fifth, havoc physics are tough for consoles to run, and Dark Souls has tons of breakable items that shatter into dozens of peices. All the enemies are also ragdolled. In both Demon's Souls and Dark Souls, this would lead to slow-down whenever many items were broken at once. Complex water, fire, particle affects, and physics were still pretty new when the current gen-consoles released. They're not optimized well for those effects at all. But pcs are.
Bad coding is more likely to create memory leaks or sudden stutter than framerate slowdowns. A paradox in a character's AI could cause slow-down, but for a paradox to be at work, every time your framerate slows down, there would need to be an active enemy or npc nearby, and sometimes the framerate just drops while gazing at scenery. Bad coding would also damage the gameplay throughout the game, not just in Blight Town. AI scripts and atmospheric effects are common throughout the world, so if they bugged out in one area, they'd most likely bug out in many areas. This isn't the case in Dark Souls.
Bad coding would also lead to glitches- like in Skyrim. In my time playing Dark Souls, I didn't see any glitches. I heard there were a few, but they were promptly fixed, because From Software has always valued accurate, efficient coding. Skyrim has yet to be fully fixed- most likely because the code is so buggy, trying to fix something breaks something else. In short, quick, affective patches indicate good coding habits.
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Also, Dark Souls is supposedly "3 to 4 times as large" as Demon's Souls. Here's a link.
Having played both, I find myself inclined to disagree with that, but I've never known From Software to exxagerate. (I'd estimate the world size at roughly twice that of Demon's Souls.) Usually, it seems like they undersell themselves. It makes me wonder if some of the content is just really well hidden.
Edit-----
The thing you have to understand about the King's Field series (and, I'm guessing, Dark Souls, since they are so similar and have so many easter eggs), is that From Software NEVER does something for no reason. There were tons of hidden variables in King's Field 4 and earlier that tracked the strangest things. Dropping or using seemingly random items in front of characters sometimes opened up new options and the like. Hitting or activating random walls sometimes opened secret passages or loot caches, for example. The most complete King's Field sites in the world are still incomplete. Random bits of character dialogue that seemed completely superfluous later turned out to be hints at alternate events in the game that were only discovered years after the games released.
In Dark Souls, you can trade things with npcs such as Snuggly the Crow by dropping items, though no one ever tries it with anyone except snuggly, for some reason- but in the King's Field games, as in Dark Souls, you could technically trade with anyone. The game would never tell you anything about it- you just had to try it, and see what happened. That's one of the reasons why From Software always allows multiple playthroughs. And there are items (such as homeward bone) that make fast escapes out of seemingly impossible situations plausible. In Dark Souls, there are still unexplained items and mysterious bits of character dialogue similar to those in the King's Field games, so I highly doubt that we'll discover all the secrets for quite some time- maybe ever. I've gotten conflicting accounts on many common events from many people- some of them even think that it's possible to almost entirely skip Blighttown. One of them missed all but a little of it by accident on his first playthrough. I know for a fact that eight of the bosses in Dark Souls are optional, though almost no one agrees when I tell them that.
Hey, there was an easter egg in 3D dot game heroes (also made by From Software) that required you to hit a random rock over 200 times with your sword, without any instructions telling you what to do- and without any confirmation of success, so a cave would open somewhere (it never told you where) in the game's landscape. Anything's possible after that.
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I'm inclined to agree with Rennn on this. Whereas Demon's Souls was quite unique for one of From Software's games as far as I know, (the world was closed off into loaded zones) It was kind of an odd game for them to make, as it doesn't really fit into either of the two franchises that they're best known for- King's Field and Armored Core.
Dark Souls, meanwhile, plays very much like the open-world King's Field games, and most if not all of the guides for those games (that have been out forever, and have had a die-hard group of fans forever) are still incomplete.
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My ideal rpg? Take Dark Souls, improve the graphics, and make an infinite world where the land and all its contents keep randomly generating for as far as you can walk. The farther you travel, the harder the game gets.
It would be difficult to get shortcuts like Dark Souls has to work with a randomly generated world, but I'm sure it's possible.
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How much do you want to bet that the KKK complains that anonymous is limiting their freedom of speech? Wouldn't that be hilarious.
But way to go, anonymous! I always loved you guys! +1 from me.
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There were two of them, actually. Ace Combat 4 got me hooked on games- it was the first game I ever actually finished, and was the first one I was ever actually good at. I continued to play games for a while, but it seemed to me that they got steadily worse and worse. I mean, they clearly got better in graphics and production values, but they never seemed as fun to me. I could never sit down and just play them for hours, for multiple playthroughs, exhausting every difficulty option. Games like Ace Combat 5, Resistance; Fall of Man, Killzone 2, Bad Company 2, Lair, Dragon Age; Origins, Oblivion, Skyrim, and more- they were all fun, but I never had the same feeling I did as when I was playing Ace Combat 4. I'd play them for twenty hours or so, typically finish them once, and then never look at them again. They almost felt hollow to me.
And then Demon's Souls released, and that rekindled my love of gaming. I was immediately addicted, and played it for countless hours. It was brutal and satisfying, and you never knew what was waiting around the next corner- it was so different from any other modern game. It was my favorite game for a while. Until Dark Souls released, anyway.

My EVGA gtx 670 is not being detected. . .
in Hardware and software discussion
Posted · Edited by Aegrus