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About Jedlock01

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I was wondering if it is possible to take a TS file and hard bake it into the main game via CK? I have built a settlement based a sprawling villa I found online. 3 stories with 2 x pools inc a basement level blah blah....using assets from the SOE pack and PYOP etc. Basically scraped Starlight then replicated the plan, some 6k plus items inc furniture, power, lights etc What I'd like to do is recreate the settlement using CK and save it as a ESL, a similar concept that seems to be employed by Greekrage, Madunit and others but rather than try and replicate the build in CK from the ground up by re skinning outdoor building kits and other items. I thought it might be viable to modify Starlight's ground to accommodate the design then drop the TS export into CK then generate the ESL with the dependent MODs. Something like this master piece by Madunit; https://www.nexusmods.com/fallout4/mods/32484
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Can anyone provide some advice on how to choose the best mods to merge? I'm maxing out on the total number of mods I'm running and would like to cull and merge. Should I select by author or type i.e. armour or "body, Face and Hair"?
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I've tried and failed....Could someone please put together a Ronda Rousey character preset or point me in the right direction as my attempts are sad to say the least.
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Thank you - https://www.nexusmods.com/fallout4/mods/22372 , works a treat. Cheers
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I was hoping that some-one could put together a working clock mod? digital and analogue...not just for decoration. It would be nice to know at a glance why the shop/bar is shut or why the place is deserted without having to sit and wait. I mean apart from looking out the window to see if the sun is up there is no other way of get a sense of time. "....is it 0600h or 0800h? why is this place shut?..", "...I need a Doctor, oh well I'll just sit here and wait until someone shows up..." "...maybe I'll come back later...". Anyway I reckon it would add a little something to the game play.
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sweeping curves and different angled snappable floor sections
Jedlock01 replied to Jedlock01's topic in Fallout 4's Mod Ideas
ALSO....22.5 degrees, that's what works best for roofing but check this out when used as a basis..... http://1.bp.blogspot.com/-NOf6Vz4esYw/UGgc7VVJGKI/AAAAAAAAAiA/44h6bOvmBL0/s1600/2012-05-04T200535Z-1-CBRE8431JTE00-RTROPTP-3-US-TRAVEL-PICKS-TOP-10-UGLY-BUILDINGS-TO-VISIT-jpg_062818.jpg it's bloody ugly but you get it right...different yes -
I'm trying to replicate FAEMA House in Miami. Unfortunately I can't get the verandahs quite right as the 45 and 90 degree curves and floor section simply don't lend them these to smooth lines. Can anyone help me out? The floor plans are easy enough if very time and resource intensive but the true beauty of this building are the verandahs. Also note the pool deck....a half wall would also be very nice. Help please. see attached for an idea of what I'm banging on about. If someone knows or could build a mod to help IT WOULD BE greatly appreciated. In the mean whilst I'll crack on. BTW I'm only going to 7 stories not the full 18.
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New to Modding. File structure and dependencies
Jedlock01 replied to Jedlock01's topic in Fallout 4's Discussion
thanks..can't get the CK compiler to work..file path errors so no output created. Can you suggest an alternate compiler? -
I'd like to enter the modiverse and to start out I like to to get some insight in to file dependencies...for example I have a download and installed a mod that I'd to alter. the mod installed a a ba2, pex and psc file. I can't edit the pex files only view, I've unpacked the the ba2 file and tried to edit the psc files, but I don't get the file ,dependence. Do I exact the file from the ba2 then edit then repackage and how to I do that? Basically I don't understand what the the pex file is and how it works with the a ba2 and psc script? In short I'm lost......do I edit the script or the esp or the pex file? ...grrr and I can't get notepad++ to work either. tried this edit...still doesn't get file path cd %2 "%~dp0PapyrusCompiler" %1 -f="TESV_Papyrus_Flags.flg" -i="%~dp0..\Data\Scripts\Source" -o="%~dp0..\Data\Scripts" pause HELP!!!!!!
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Hi all. I was wondering if anyone might know of a mod similar to https://www.nexusmods.com/skyrim/mods/56670/?... Armour and clothing for Kids? It seems a bit daft to have the kids of the Commonwealth dressed as as they are, Blue Py's for example. Seriously, I can't be the only one who thinks that in a world under-siege from raiders and mutants etc then the struggling communities would have everyone available to work/guard/defend..If people are so badly off then everyone would be expected to pitch in. Sommerville for example where the two kids were farming until the lone wander helps out then that's it "...you can't assign children or robots to the task..." and on that note why can't we provide amour or even basic under-armour like leathers, fatigues etc? "Raider Children" went someway down that road but now we have Rascals in cage amour and blue py's, it's just daft. "Children extended" provides the body mesh so the background data is there, I guess but seeing as I can't mod the save my life, I hoping someone else has the skills to address this Super Mutant in the room.
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Mod Request: 50 cal sniper rifle with options
Jedlock01 replied to Jedlock01's topic in Fallout 4's Mod Ideas
Thx Mate, I'll give them both a run and see how they go. Cheers for replying. Thinking option 1 looks like it might be the go though. dunno -
Hi all, If anyone has actual seen the damage that a 50 cal sniper rifle can really deliver and how far the puppy can reach out and touch some-one in the right hands then they too would be disappointed with what the vanilla rifle delivers. I can't "mod" to save my life, so I was wondering if some-one could do the heavy lifting and rework the 50 cal sniper rifle to be something closer to reality without over balancing the game? Something with upgrade options like a floating heavy barrel floating, fully bedded receiver group, di-pods, long range scopes, 5 shoot magazines, marksmanship quality stock, explosive ammo, all the bells and whistles.
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Can anyone remove the very annoying "Sirrrr" from the Assaultron dialoge??
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Also....every time I clean ITM records "steam" simply overwrites the fixes and there all back again. Between STEAM and Bethesda they've manage to total screw everything.