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Airmage38

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  1. Hello! I don't know anything about modding Dragon Age, unfortunately, but I just wanted to mention that I've been wanting this mod for Dragon Age II and Dragon Age: Inquisition for a very long time (as well as for the Mass Effect series). It doesn't look good that no one else has replied to your post (I just stumbled across it now, while searching for such a mod), but I can't imagine that this means that so few people are interested. It may simply indicate that no one presently knows much about making this kind of mod. Do you still have plans to make this mod, or have you given up? I would very much like this mod to be a thing, as I've wasted literally dozens of hours with frustrating repeats of in-game conversations. As my short-term memory is poor, I struggle with trying to remember which responses are which during the longer conversations, resulting in many reloads to try to get the desired result for the entirety of the conversation. I mean, with a short conversation with two opportunities for response (three potential replies, then another three potential replies), I only have to remember two phrases, and "only" need to reload the game six times. But when there are four opportunities for response, that number goes up not only to 12, but potentially more, as I usually forget which response is the one I'm trying to say, at least one of the four times, and then even more reloading is required. However many times I forget, that number is added to the usual 12 reloads, so sometimes I have to reload 20 or more times before I get my character to say all of the things I was trying to say. The only way to reduce this number of "additional" reloads down to the "usual" 12 would be to write down which choices I've picked! Needless to say, I really hope this mod happens. I think it's safe to say that it's poor game design when a player has to reload a dozen times or more (and also write down which responses are the one he wants to give, lest even more reloads be needed), just to get the player's character to say the thing the player is trying to say. Making my character say what I want shouldn't be this incredibly difficult! The developers have said that they designed it this way because they want the player to be surprised (in a good way) by the response they choose, which indicates that it hasn't occurred to them that some players actually want to know what their character's response will be, before choosing it.
  2. Thank you very much!
  3. Hi. I'm very new to the Creation Kit, and have run into a problem while creating a simple mod that alters many of the NPC faces. If I use the official Skyrim masterfile as the base for my mod, then my modified objects are completely over-riding their counterparts in the Unofficial Skyrim Patch. For example, if I load the Skyrim.esm only, alter the face of Mjoll, and then save as a new plugin, I run into this problem: when I load the game, with the USP in the proper load order, my plugin negates all of the USP's fixes to the Mjoll object--even though I only wanted to change the face, without undoing all of the USP's fixes for the rest of the object (such as changes to the inventory, factions, etc.). If, however, I use the USP masterfile as the base for my plugin--so that the Mjoll object in my plugin is a copy of the USP version, but with my face alterations incorporated--then isn't this some sort of copyright violation? Or does this not fall under that, because the USP Mjoll object is merely the Skyrim.esm original, except with some values changed? I really don't understand how this all works, and I'm having great difficulties finding documentation for my specific sort of problems. So, in short, how can I make my mod compatible with the USP, without any copyright infringement? Furthermore, is there any way to make my mod compatible with the USP, the USLEP, and the unmodded game, without re-creating each plugin by hand each time (which would consume many additional hours, of re-creating each face two more times, once for each plugin, using screenshots as reference)? The idea would be to allow anyone who downloads my mod to have it work regardless of which of those three versions they were using. Can anyone point me in the right direction?
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