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Michlo

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About Michlo

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  • Website URL
    http://www.IanMWalker.com
  • Discord ID
    Michlo#5473
  • Country
    United States

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  1. I've just been looking for this exact thing! We had it for Fallout. I like having a large crew and would love to call them all to the conference room. Cheers.
  2. Vortex now has an update and is recommending that we purge mods before reinstalling. It also links to this page: Patch 7 Troubleshooting | BG3 Modding Community Wiki Hopefully, this will resolve it.
  3. Thanks, mate. It has been a while since I posted here, and I didn't notice the specific game forum. Cheers.
  4. Originally posted in the (wrong) PC section. s. Cheers.
  5. Greetings, So, patch 7 brought its own mod manager, mod toolkit and "in-house" mods. I'm confused about the new mod manager introduced in patch 7. Does this mean we should no longer be using Vortex? Will continuing to use Vortex cause issues? I'm sure many of you are also trying to figure this out. I can't continue my game or start a new one currently. It is highly likely that this is because not all of the mods I use have been updated yet. What is concerning, though, is that when I look in the new built-in mod manager, mods become unchecked even after I've checked them. I'm also faced with "unresolved mod issues detected" but with no option to do anything. Then, there is a list of the same ones with "disable mod" as the option. These are the mods that WERE updated for Patch 7! I tried doing as it asked and disabled those, but I was still unable to continue. How does it even have two versions? I certainly don't have that in Vortex. I assume it is linked to their built-in manager because when I browse that, I see some of mine saying "installed", whilst others do not. So, is there a confusion between the two managers causing this? Could anyone share their experiences or advice? Have you been able to continue your game? I've seen some comments on the mods I use, suggesting that some have managed to do so. Any insights would be greatly appreciated. Cheers. Ian.
  6. Greetings, I've been playing smoothly for a few days now. Suddenly, I'm experiencing crashes. Two were from simply walking in an area, the next two were when accessing a terminal in a nearby building to the previous area. I mention that because, apart from the first line of my crash logs: "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF75FC65819 Fallout4.exe+0C25819" I'm not seeing a pattern as to what may be causing this. Does anybody see any other clues, please? Cheers.
  7. Greetings, does anybody know which mod causes the pop-up: "I apologize for the delay in new content..." etc.? Cheers.
  8. Well, I don't find the rad scrubbers from True Storms but I did find another mod, Real Radiation which takes away the rad storms altogether. That'll have to do for now. Cheers.
  9. Ah, I have that mod but hadn't looked at the configuration settings this time around so I had no idea. Thanks, DragonSlayer2k12. Cheers.
  10. Basement Living https://www.nexusmods.com/fallout4/mods/searchresults/?quicksrc_name=basement+living&quicksrc_auth=&quicksrc_game=1151 The other I've been unable to find too. Cheers.
  11. Montky, that was, indeed, very useful. I have used the doors to basement trick but yes, was hoping for something for our above ground abodes. I shall research what you have shared. Thank you very much. :smile: Cheers. Edit: I've looked through the 20-page forum thread. Whilst I now understand a little more about cells I'm not finding reference to the invisible tile mods, nor when I search the database. I shall look to Petard's videos next but if you already know of specific mods, I'd appreciate some linkage. :) Cheers.
  12. Greetings, I'm recently returned to FO4 and loving the new and updated mods since the Creation Kit. Thank you, modders! One thing I've yet to find is a way to protect ourselves from the weather in the shelters and homes we build. Do we have that yet? Have I missed it? Cheers.
  13. Greetings, after the spate of mod updates a couple of days ago, I discovered that all of my smelters, certain chairs and cart parts have become a shade of purple. I have been trying to discern which mod is causing this by deactivating one by one but, since I have quite a few, I thought I'd throw it out here in case someone already knows of it. You may see the purple here: http://steamcommunity.com/id/Michlo/screenshots/ Cheers.
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