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stonefisher

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Everything posted by stonefisher

  1. Hi, I am just getting into modding starfield. I have some experience modding fallout 4 but have not done anything about supporting vortex in the past. Normally when I make mods I just add the ESM and loose files into a folder labelled Data and then zip the data file and MO2 is happy with it. But I tried out vortex out of curiosity when starfield first came out but it seemed kinda janky to me so I went back to MO2. But I except that vortex will have a large proportion of users so I would like to know what I have to do differently to make a vortex version of my mod.
  2. Ah thanks, that makes sense considering I found the keyword attached to the armor rack which is really an npc.
  3. Hi, does anyone know what this keyword is used for: ShowWornItemsKeyword ? I have googled it but havnt been able to work it out.
  4. Well seems the answer is: Form WornEquipment = PlayerRef.GetWornItem(1).Item
  5. Hi, just wanted to ask can this F4SE function GetWornItem give me the base id of worn equipment? I have looked on the wiki but cant be sure: https://www.creationkit.com/fallout4/index.php?title=GetWornItem_-_Actor What i am trying to do is get a list of what is equipped by the player but there dousn't seem to be a way to generate a list of equipped items or only transfer unequipped items to another container function. Any help would be much appreciated.
  6. Hi, I have been busy working on mods recently that do not require an ESP to be used as a master. Recently I have been asked to make a compatability patch. My problem is what I used to do to make the creation kit work with an esp file as a master no longer works. I would use fo4edit to flag the esp as a esm. Then work on the mod in creation kit and then unflag the file in fo4edit again. But it no longer works and strips the saced mod of the esp as a master. Could someone please tell me what the working methods are these days?
  7. Thats odd, i made it add the mod association keyword using the same script as I used above and no new mod slots appeared. I added it to the weapon in creation kit and it appeared. The mods I am adding have no 3d model, they are a bit like the legendary mods in that regard except I have added mod association keywprds and recipes so they can be swapped at a workbench.
  8. It is weird I cant seem to add a mod association keyword to a weapon with a script either and that is shown under keywords on the weapon in the creation kit. :/ Does anyone know if that is possible or if there are any mods that have done this? Currently I am not sure you can add a keyword to a weapon.
  9. Added a half second delay between adding keyword and attaching mod. Same result.
  10. Wild guesses are fine. The part of the script that dousnt work is the add keyword part: ObjectReference property ataah_ContainerStorage autoKeyword property ap_test_ataah autoObjectMod Property mod_Legendary_Weapon_PlasmaBullets_ataah Auto const Event onInit() AddInventoryEventFilter(none)Endevent Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) ObjectReference weapontomod = self.DropFirstObject() weapontomod.AddKeyword(ap_test_ataah) weapontomod.AttachMod(mod_Legendary_Weapon_PlasmaBullets_ataah) ataah_ContainerStorage.additem(weapontomod)Endevent The problem seems that even though the creation kit handles it more or less like a keyword, an attach parent slot is not a keyword as far as the game is concerned as far as I can tell.
  11. I wish to be able to add an attach parent slot to any weapon via script, While you can add a mod association keyword using addkeyword, I have been unable to add the slot even though it is technically a keyword by using addkeyword. I know my script works as I have added the attach parent slot in the creation kit to a weapon, spawned it into my inv and then used the script to process all the weapons in my inv. Only the weapon with the attach point already added is getting a weapon mod installed. This shows me the only line of the script that isnt working is the line to try and add an attach parent slot. Any ideas on things I could try?
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