Hi all, Okay, so I've had a go at designing a male mesh in blender and it's all been going fine until recently when I retopologised the high poly mesh down to a lower one using a combination of the speedretopo add-on and the poly build tool in blender 2.8. Speedretopo adds a shrinkwrap, subdivide and mirror modifier to your work which you apply when you're happy with the results. Now when I export the mesh to outfit studio though, the mesh appears very shiny/glossy, like it's made of plastic and also the mirrored side is partially missing. Here's a pic to show what I mean - I've managed to get the mirrored side to show up okay, but can't seem to solve the glossiness problem, which carries over into the game and makes the character look very weird. Does anyone know what caused this to happen please? Everything was fine till I applied the retopo, but I need to do that as the current mesh is about 60,000 faces :/ Thanks in advance for any help offered :smile: P.S. - The mesh isn't finished yet, so I know the neck looks waaay to big :)