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Evander98

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Everything posted by Evander98

  1. I have the meshes/textures I want to replace the original with, but I cant seem to get any further than rigging my mesh (with kind of poo results). I cant export my model as NIF in blender (I have the NIF extension), it tells me something about there being no facemaps. Is there an older version of blender that supports face maps or a different 3D modelling program? If anyone has any experience in making body mods I would be willing to pay for someone to help me complete mine / complete it for me.
  2. I am trying to make my first body mod with Blender and nifSkope, starting with the foot. I'm using HGEC. I've aligned my mesh with the one from HGEC in Blender, attempted to copy over some of the modifiers and such, but I cant even export the project as a nif. file to see if ive made any progress. (I have pyNifly and nif tools plugins / addons installed) I've also tried importing my mesh along with the corresponding body part in nifSkope, but I dont have much experience with it. is anyone able to help / know of a tutorial for making Oblivion body mods? thanks
  3. Making my first body mod for Oblivion I have the PyNifly plugin, as well as the Niftools addon, yet when I try to export my file as nif. , I am greeted with the error message at the bottom of this page. I am working on my first body mod for Oblivion, trying to edit/import/export models and such. Python: Traceback (most recent call last): File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\nif_export.py", line 135, in execute root_block = self.objecthelper.export_root_node(self.root_objects, filebase) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\object\__init__.py", line 104, in export_root_node self.export_node(b_obj, None, n_node_type=b_obj.niftools.nodetype) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\object\__init__.py", line 216, in export_node self.export_node(b_child, node) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\object\__init__.py", line 169, in export_node mesh = self.mesh_helper.export_tri_shapes(b_obj, n_parent, self.n_root, b_obj.name) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\geometry\mesh\__init__.py", line 107, in export_tri_shapes polygon_parts = self.get_polygon_parts(b_obj, eval_mesh) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\geometry\mesh\__init__.py", line 742, in get_polygon_parts face_map = b_obj.face_maps.get(bodypartgroupname) AttributeError: 'Object' object has no attribute 'face_maps'
  4. Out of nowhere my one handed weapons started glitching like this when I holster them while running, it works fine when walking. I'm using BOG body replacer and NV compatibility skeleton, along with diagonal movement. the bug doesn't appear on old save files so I'm guessing it may have something to do with the save file EDIT I fixed it by installing an animation replacer
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