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mikebw

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Everything posted by mikebw

  1. I'm requesting that someone modify theExtravagant Masks mask pack so the masks will be wearable with hoods, like the reaver masks are from MMM. Somone posted in the mods comments that this can easily be done via the CS but honestly I have no experience doing this sort of thing so I'm asking if sombody that knows what they're doing to do this for me. :D Edit: I noticed the reaver masks and cloaks from the Capes and Cloaks mod use the same slot as well. I would like be be able to wear a mask, hood and cloak all together if possible.
  2. I'm looking for a mod that gives some value to the random junk loot scattered around the game. I have found one Mastercheefz Better Thief Loot http://www.tesnexus.com/downloads/file.php?id=32048 that puts value on some of the plates/cups but not all of them, and it doesnt add value to stuff like paintbrushes, calipers ect.
  3. Did you use 6? 6 is still in beta. If that's the case, you should try 5, its very stable. It just doesn't have the throwing or horse combat feature. EDIT: To answer your question though, no there isn't a mod that does this. DR is the only one with the animations and gore. I was using v6. I have heard v5 was a more stable version but just wasnt into the way the combat was in 6 so never tried it. I might give it a try and see if there is much of a difference. Thanks.
  4. I'm looking for a combat/animation mod that changes the way killing blows/stealth kills look or work. This is what drew me to deadly reflex but I'm not a big fan of the entire overhaul of the combat system(plus my game became really unstable with it). I just want the kill/death animations with the gore minus everything else. Is there some mod that does something like this?
  5. Actually that is exactly what I need. Thanks.
  6. Ok I searched around and dont see anything like this. I could be overlooking it so forgive me if I am. I want to know if there is a mod that allows me to view the map (zoomed in view) while moving around. Maybe a mini-map or one that is somewhat transparent so you can see through it.
  7. It's easy enough to do. You probably COULD overwrite the original files with the patched ones, but I've found that it's easier to do these simple steps: 1. Turn the non-patched archive into an OMOD. 2. Install said OMOD. 3. Turn the patch into an OMOD. 4. Install said patch after you install the original files. It will overwrite anything that it needs to. OK thanks I'll give that a shot
  8. I can't find any topics or faqs that say anything about how to update/patch a mod through OBMM. For example, I want to install Midas Magic Spells of Aurum which is one file. I can creat the omod no problem. There is also a patch to this mod that is a seperate file. Do I create a seperate omod from the patch or is there a way to integrate the patch into the original omod? I'm sure its something simple that I'm missing but any help on this would be appreciated.
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