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Khailik

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Everything posted by Khailik

  1. I know it's a stretch but would it be possible to create an extended spell bar so you can have more spells on one bar instead of having to switch bars. Increase the size to maybe 6 slots per bar instead of just 4. Idk if it's possible to implement but it would be a nice quality of life mod.
  2. I was just wondering if anyone would be able to make some different crosshairs. These big beefy crosshairs make it hard at least for me personally to aim accurately and I don't want to play without the hud. I was wondering if someone could just make a custom crosshair for when you're zoomed in. Maybe just a tiny dot crosshair.
  3. Is there anyone out there that could mod the gravity belt into the base game? I want it so bad xD lol
  4. Are there any mods out there that make it possible to have real undetected stealth kills? One of the biggest things that has always ticked me off about this game is killing someone with a silenced weapon from long range when they're nowhere near their allies or within eyeshot of their allies yet everyone goes on alert when you kill them. I want to be able to sneak around an area and pick off the enemies without causing alarm.
  5. I'm looking for something that will stop heads from flying off in an absurd way. It's really stupid to shoot someone with a pistol and have their head fall off and it drives me insane. I still want their heads to pop like melons when I shoot them point blank in the face with a shotgun and hit them in the head with a sledge but I really want to disable their heads just falling off. I've looked around at some dismemberment mods and so far I've found mods that disable it, tweak it, make it even more ridiculous, etc... but none that just remove the heads falling off.
  6. If I walk into my house I immediately have a mountain of duplicates dumped into my inventory from my mannequins, they move off their pedestals, Sometimes they spawn another mannequin behind them and most frustrating of all if I try and take a piece of armor off a mannequin it will instead give me the item I want to take off and then replace it on the mannequin with another one void of upgrades or enchants. I've tried the whole leaving the house method to swap armor and it worked at first but now it's not at all. And it seems like the further I go in the game the worse the mannequins get.
  7. I'm trying to make a custom champion cudgel and so far I can make the custom weapon but I can't find the tempering entry so I can set it up to be improved at the grindstone. "DLC2RR01FalxWarhammer" is the only entry I can find for it. Anyone know what it might be under for tempering? Nevermind. Found a craftable champions cudgel that I can use instead.
  8. That's cool but I'm looking for something that does only what I'm looking for.
  9. Could anyone make a mod that makes the candlelight spell emit fire light like the torch so I don't feel like my eyeballs are being burnt out of my head anytime I use it.
  10. I'm wanting to use the creation kit to do some work on the castle but I have absolutely no idea what to do. Could I get some help?
  11. Vanilla archery in Skyrim has always been a little.... off. There are plenty of archery mods for Skyrim but none out yet for SSE so could someone please port one of the top ones over.
  12. I love the castle and the idea of having a stronghold for my minutemen but the problem is that it's so damn small. I'm using the rebuilt castle mod that clears the rubble out of those collapsed tunnels and adds a few more rooms but it just doesn't feel much like a castle to me. So here's my idea. The tunnels really only serve a purpose for 1 quest and then after that you never really go down there again. I know there are mods that clean up the tunnels and turn them into a build area but they don't actually make the tunnels part of the castle settlement so I'm wondering is there anyway to remove both of the doors that lead to the tunnels and instead have a large basement that can be used for housing? It would be nice if I could put 5 or 6 large living quarters under the castle and have the vendor area, guard area and leisure area all above ground in the existing castle. If this is indeed possible and someone could pull it off that would be awesome.
  13. One thing that I've wanted for a while now and that no mod to date has been able to supply me is a hammer that really fits with power armor. I really love the way the heavy sledge looks but when in power armor it's too small and it doesn't hit hard enough. What I'm looking for is a power hammer. Something the same shape as a heavy sledge but bigger and sort of high tech looking. I was thinking it could do a large amount of damage when wielded inside power armor at the expense of more power drain. And it would need to be a size that matches the bulk of power armor. I know there is Hammer Time but it hasn't been updated in a long time, doesn't include the new sledge upgrades and just don't look right wielding a huge hammer on such a thin handle and with 1 hand. I'm looking for big intimidating 2 handed hammer.
  14. I've been having this issue during the day for over a week now almost two.
  15. My favorite armor mod from Fallout 3 was of course the space marine armor. The only thing is that in Fallout 3 while it looked like space marine armor it wasn't as big and as true to form as the authentic thing. I feel like with the changes to power armor in Fallout 4 that a real set could be made that looks amazing. So please SOMEONE *someone good at it* make us an amazing set of space marine armor. Original http://i.imgur.com/XCSF4R1.jpg Badass concept armor space marine + hulk buster http://i.imgur.com/p5hmmcr.jpg
  16. This fixed the problem. I appreciate it very much thank you
  17. Is this what you're wanting? I just run BOSS and let it put things in order. I don't know why anything is wherever it is. But after looking at these logs I can see I have a couple of things I need to fix. Also I don't know what a bashed patch is. These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Dawnguard.esm ActiveContains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Bash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveContains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Dragonborn.esm ActiveContains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}Falskaar.esm ActiveJSwords.esm ActiveWarning: Contains unexpected (or out of order) records. A compatibility patch fixed and cleaned with TES5Edit can be obtained here.LevelersTower.esm ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Unofficial Hearthfire Patch.esp ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveUnofficial High Resolution Patch.esp ActiveWM_Warmer_Lights.esp ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveArrowsmith.esp ActiveAuto Unequip Ammo.esp ActiveEternalTorch.esp ActivePlayer Size Adjuster.esp ActiveSkyUI.esp ActiveBlitzConsoleCommandsMCM.esp ActiveHenrys Ring of Light.esp ActiveHothtrooper44_ArmorCompilation.esp ActiveError: SPIKE.esm is not present or is not active. Skyrim will CTD when loading if using this file without it.Bash Tag suggestion(s): {{BASH: Delev, Relev}}InigoPerkPointGiver.esp ActiveJSwordsDistributionBalancePlugin.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}LeftHandRings.esp ActiveLeftHandRings - Dawnguard.esp ActiveMelt_Down_Everything.esp ActiveNightsWatchArmor.esp ActiveskyforgedShields.esp ActiveTGBowsDrawFasterv2-0.esp ActiveImmersiveArmorsNPCs.esp ActiveMasters of Death.esp ActiveFalskaarDawnguard.esp ActiveHelmetToggle2.02b.esp ActiveProper Aiming.esp ActivedD - Easy Lift Bodies and Objects.esp ActiveUnreadBooksGlow.esp ActiveskyforgedWeapons.esp ActiveaMidianborn_Skyforge_Weapons.esp ActiveWeathered Road Signs.esp ActivePhenderix Tool - Weapon Edit.esp ActiveABT - Loot Arrows +100%.esp ActiveABT - Faster Arrows Improved +50%.esp ActiveABT - Faster Bolts Improved +75%.esp ActiveABT - Merchants Arrows +100%.esp ActiveABT - Increased Bolts Damage (Vanilla) +100%.esp ActiveABT - Increased Progressive Damage (with Nord Hero Arrow) +100%.esp ActiveABT - Recover +50% Arrows and Bolts.esp Active10 extra effect.esp ActivePurewaters.esp Active
  18. I use BOSS for load order http://i1034.photobucket.com/albums/a430/khailik/Loadorder_zps642379ea.png
  19. I started a thread in the technical support forums yesterday and haven't had any replies yet so I'm going to link it here hoping someone can help me. It is mod related so I don't foresee an issue posting it here lol. http://forums.nexusmods.com/index.php?/topic/2244954-western-watchtower-dragon-bug/
  20. Anyone? Please I really need help with this.
  21. I should add that when I had this problem last year I tried validating files through steam, reinstalling, etc... and I could never pinpoint exactly which mod was causing it or if it even was a mod causing it.
  22. Ok I've been having this issue for like the past year. I haven't played for roughly a year and last time I played after killing the first dragon when I approach his corpse I don't absorb his soul like I'm supposed to. And today I reinstalled and am still having the same issue. Does anyone know which mod is causing this problem or if it even is a mod issue? http://i1034.photobucket.com/albums/a430/khailik/Mods1_zps91a87c4e.png http://i1034.photobucket.com/albums/a430/khailik/mods2_zps71900270.png
  23. Solved. With a bit of scouring I found that I had to re add him to his original faction so he could access his vendor chest.
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