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Demonifox

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Posts posted by Demonifox

  1. Yes there's a few game settings that can keep all essential NPCs (not just followers) down instead of magically recovering after just a few seconds and I find that much more realistic.

     

    In my personal tweaks mod I've changed 4 GameSetting values to these:

     

    fEssentialDownCombatHealthRegenMult=0.001

    fEssentialHealthPercentReGain=0.01

    fEssentialNonCombatHealRateBonus=0

    fEssentialNPCMinimumHealth=-90

     

    The first directly effects what you're talking about but I found that using 0 caused some really strange quirks. The last one makes sure that if they've taken a massive amount of damage that at least a reasonable amount is actually used. I forget the original value but is was high enough that it was way too easy for the NPC to recover. The two in the middle don't directly affect your issue but I find that I like their effect because it also helps to make them feel so overpowered and also gives me more opportunities to use Healing Hands, Heal Other, etc. to help them.

    Thanks that some great info however...

     

    Hi

     

    The mod Death Alternative keeps them down until combat is over unless you or a healer/follower revives them.

     

    This mod allows me to play a more classic RPG game with a 4 member team usually a warrior, rogue, mage & healer. If one of the team survives combat, the whole team survives & no "gameover" even if the player goes down.

     

    With this setup it is more challenging being the healer than one of the fighters.

     

    If there was a mod that switched the player to one of the followers if the player went down it would be perfect.

     

    Later

    This was actually the fix I found. I just customized all the random dying and everything out just so that it had the follower thing. Thanks mate.

  2. Let me explain. Any follower that is marked as "essential" will just be downed when their health reaches 0. They will then get up in a few seconds and resume fighting like some immortal beast. Honestly, I think this mechanic is over powered as ♥♥♥♥ and I would like to know if anyone knows of a way around this? With the current mechanic, I feel like my follower is the MVP of the team, going down and then reviving over and over until a strong NPC is finally killed.

    No, I don't want my followers to die when they go downed, but would there be a mod or way you can have them stay downed for the rest of the fight or, when they get up, have them not continue fighting and simply watch?

  3. Well, turns out I'm dumb and didn't scroll down the menu enough to find the "reset" button. I stripped her, took all her s#*!, and then sent her packing. then I activated the reset thing and found her at Whiterun again a few in game hours later. This time I gave her a bow and she seemed to be less close minded about it. I got in a fight with some random bandits who wanted to help me troubleshoot and she what did she do? She stayed the f*#@ out of my way and shot them with arrows. Perfect.

  4. Hello, this is my first time posting on here so be gentle.

     

    So I'm using the Sopia mod and so far it's great, however after an hour or so of tinkering, I have noticed a major issue I am having with it.

    First let me give some background, I hate companions and followers and have never used them before. This is because I prefer to be able to focus all my attention on the enemy and not on my follower. I hate it when a follower will steal my kill or get in my way in combat. However, I wanted to try something new.

     

    I decided to compromise and use this follower BUT I would have her be an archer so that she stays out of my way. However, I have tried changing her class and combat style to light ranger and all she wants to do is use a steel sword she keeps magically finding. I tried dismissing her and then going back to her and having her follow me again with no luck. I keep taking every weapon besides a bow from her inventory, but she refuses to shoot the damn thing to the point of her using her own fists instead (yes she has arrows). I have given her multiple bows to try out but I guess she rejects them all.

     

    Any ideas? *note starting a new game is not an option

     

    Thanks

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