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About Serenity1369
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AVX FIX, similar to Cyberpunk 2077
Serenity1369 replied to LeauDesPates72400's topic in Starfield's Mod Ideas
SDE route doesn't work. Tried everything I could with it. Got as far as building shader caches before crashing. But it takes like 15 minutes for it to even load that far. -
AVX FIX, similar to Cyberpunk 2077
Serenity1369 replied to LeauDesPates72400's topic in Starfield's Mod Ideas
Oh my gosh....you have no idea what you are talking about. Please quit it and if you have no interest in this mod then please leave. To clarify: Intel SDE emulates CPU-features....all of them. You can't specify which feature you want to emulate. You just can specify the type of CPU. So even if your CPU has the feature it will still be emulated by SDE. This is why it is so slow. You are correct by saying it is a requirement for the binary to load at all....but that's because it was compiled that way. They just need to recompile it with AVX-switch set to FALSE. The AVX-feature is nothing games make use of....especially the CREATION-engine which is also used in Starfield. ... that was my point. That I wasn't wrong that the .exe requires AVX to load. That was my entire point. Period. So, I have no idea what you're on about. I wasn't talking about anything else but AVX. -
AVX FIX, similar to Cyberpunk 2077
Serenity1369 replied to LeauDesPates72400's topic in Starfield's Mod Ideas
You're wrong, Bethesda could just but a verification on the start of the executable: Has AVX: use it. Doesn't have AVX: use sofware instead. DONE. No harm done to whoever wants and can make use AVX ( i really doubt it would make any difference in the game if they removed it altogether tho) No, I'm not wrong. I used the Intel SDE to emulate a CPU that HAS AVX instructions... and low and behold the .exe opens. Slow as hell because of emulation, but it works. AVX is a REQUIREMENT for the .exe to even load. At all. -
AVX FIX, similar to Cyberpunk 2077
Serenity1369 replied to LeauDesPates72400's topic in Starfield's Mod Ideas
You're an idiot. CD Project Red did EXACTLY THIS after fans told them of the issue. It is absolutely doable. Literally. PHYSICALLY DOABLE. Not a huge lift. Just suck it the f*#@ up and remove AVX. It does nothing. It adds NOTHING to the game. Nothing. And my CPU that can't play Starfield? Oh, guess what it can play flawlessly? Doom Eternal. Published by Bethesda. Guess how it handles 3D rendering? Decently enough, for how old it is. I'd love faster though. Still gets the job done. Guess how it handles an ENTIRE AD VM environment with domain controller, VPN, multiple hosts, etc? Perfectly fine (even with all the constraints already imposed on it by the host OS). You mean to tell me that AVX is that f*#@ing important? f*#@ no. You and I are speaking on different levels. Get to my level and then let's talk what's realistic and what is expected of developers. Support is expected of developers. Lack support? f*#@ you. There's literally nothing gained by using AVX that I've seen. Plenty of games either don't use, need it, or have removed it, and they don't miss a single f*#@ing thing. The addition of AVX has added no new features that I know of. It's added no new physics. Nothing new on any content. Nothing new on any visual or audio fidelity. So, what exactly does it add to the gaming experience? Do tell. I'm all ears. For someone to look me in the eye, and look at the specs of my computer now, and tell me I need to build a brand new computer just to play one game... you're lucky we're not in the same room. Just so f*#@ing vacant you are. The absolute literal thing stopping the .exe from loading is just AVX. That's it. Remove that, and I could play the game on max settings without worry and have a great time playing the game, just like EVERY OTHER f*#@ING GAME. Sorry, but you touched a raw nerve with me on this. I'm REALLY pissed off about this.