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JJ3c

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  1. I just got the same problem after going through a numourus of mod installments. Although I can't say I know what's causing it or how to fix it, but when I open the console and slect the bandits, and type showinventory I get an error messedge about it being unable to read a JSON file in Data/vMYC EDIT: NVM, the vMYC is fromt he mod familiar faces and didn't help disabling it.
  2. Hi I just downloaded the mod Twilek Feamle Jedi Exile Apprentice by Stoffe http://www.nexusmods.com/kotor2/mods/326/? And it uses the clothing of the Twilek Assassin on Nar shaadaa, but it has it as nude suit AND clothing. I took the liberty in stripping it down a bit (for personal use) so that you would be able to distinguish if you were nude or wearing clothing. How ever, I can't seem to get it to show up in game. I'm very new to Kotor tool and 2da modding. But if my try and error theories are correct, then texb in apearance.2da is the one handling the look of your clothing, I can't seem to make it add mine in game. Since the clothing is just a simple texture modification, I thought I could use the orginial TXI file, but then nothing would change in game. So I made a copy of the file and renamde it so it would work with the TGA for the clothing, but then the textures wouldn't load at all. Anyone able to help? adult picture hosting
  3. Intro: Ok, I've been going from settlement to settlement trying to make the commonwealth livable once again, and I can't be the only one to notice how this is just an illusionary goal at the moment. We can build settlements, houses, clinics etc, but however much effort one puts into it, the fragile state of the world is constantly reminded by the end qualities of the settlements. I have a clinic that looks like a swiz cheese, blowing in the cold harsh winds to the sic patients inside. I got living quarters with either no windows, or giant holes covered over by cloth. Description: I would like to see some new recipies for making sturdier walls, to do actual repairs to the damaged settlements instead of some half-done patchwork. I would like to as an end game try to rebuild the commonwealth to it's preapocalyptic sate. Although in order to do so, I'd say that it would need an increment for the numerous resources required to make the items. Many of the stuff simply require slight modifications of the games vanilla items and add seperate recipies for them. For example, there is a bookshelf that has a few shelves being cracked, then it would just be a matter of replacing the cracked once with a new rectangle. It doesn't need to be completley new items, but it would always be nice if some one want to add that featuer later on. I'm happy with just getting all broken and rusty parts away from my settlers home and make them look like they live better in a settlement than in those ruins and patchwork camps that are around there. Please note: The number of resources required should be extreme enought to scare away any low leveled person from begining the rebuilding before the player has been granted a chance to explore the world. This type of resources is mostly supposed to be used by players that already would have explored larger parts of the commonwealth and gained a few levels. How to best do this, I leave up to you the experts!
  4. Exactly my point. Ive been looking evrywere but cant find it. Thats the reason I posted it under "Mods request" Hoping to finde someone willing and able to fix it. :)
  5. I have a bunch of mods where the designer have decided to utilize the breef text message function that apear like "Autosaving..." or stuff like that in upper left corner. The problem for me is that depending on the mod it might be giving me a bunch of text to be able to read through before it pops up new next to replace it and continue the message. What I would like to see is something like "Silent Vocies" where they have added 6s silence so that you may read the text in the conversations you have with NPCs. Hope there's someone out there who understand what I mean and have the knowledge to do so. Thanks in advance!
  6. Similair question: How do I make the notice text visible for a longer set of time? Some of the mods I have utulizes the notice text like some kind of story teller or mind reading which gives a s#*! bunch of text to read in a very short amount of time. anyone knows how to make like a "silent voices" for this text too?
  7. Hi, I was getting boared by the images displayed on the classes at character creation. I quickly located the file path for it and went to work replacing them with a newer verison. Problem is, I can't find this section in the TESConstruction kit. How do tell the game to load my new texturers instead of the old once?
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