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Wolvorine

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Everything posted by Wolvorine

  1. Same problem here (although different mod list). I set up Fallout 4 to play again to build some settlements, and this happens. No idea how to fix it, but I thought adding a 'Me too' couldn't hurt.
  2. So, I have a saved game with a face I like, and I wanted to apply that face to a Companion, but I don't know how to extract the saved game's face info for that. I know I could use FaceGen Exchange if I wanted to apply the saved game's face to my Courier, but to use it on a Companion I am kind of stymied. Can anyone tell me how to do that?
  3. How odd, I tried applying this fix in FNVedit 3.0.21 and when I tried exiting the program to save the changes I got this error: [00:00] Saving: ArmorBerets.esp.save.2011_11_17_15_24_45 [00:00] Error saving ArmorBerets.esp.save.2011_11_17_15_24_45: Access violation at address 00566C0F in module 'FNVEdit.exe'. Write of address 00B5072B [00:00] Errors have occured. At least one file was not saved. What does this mean and how do I fix it?
  4. I 'ported the 1st recon beret into Blender and removed the patch area of the mesh. Exported the mesh to a new named .nif and applied a new texture in GECK. But when I try to put the beret on, instead of appearing on the head it's showing up sideways on the side of the head. For the life of me I can't find any differences in the 2 berets that would cause this change. Someone please gift me a clue here.
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