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IDeadIDragon

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Everything posted by IDeadIDragon

  1. Some of the race traits and powers are kind of boring. If we could add more bonuses for each race, it would help create a more complex and unique character. As well as making it a more substantial choice at the beginning. Such as Bloodlust for the Orc. A power that can be used anytime, as much as you want that increases attack speed and stamina regen, but also reduces magic resist and health. Or a power for a Khajiit who can sprint faster at the cost of higher stamina, usable anytime. Perhaps being in water increases Argonian health and/or magic regeneration. Giving the character a good reason to hang out in the rivers and swamps all day where those lizards belong. Do you have any ideas or suggestions for the other races or alternate starting powers and traits?
  2. (bump) If it was also linked to the atronach perks, increasing its strength by 50% too, and cast time reduction...that would be wonderful. Though I'm guessing that would be more complicated than editing a couple of health/damage values. Where would I begin?
  3. Hey can anyone help guide me in editing the health and damage values of the spirit wolf? To make it usable instead of so weak for mid to late game. I have no clue where to start, any help would be much appreciated.
  4. The Drainheart Swords are also ethereal in design, and also animated. In my opinion they look much much cooler than the conjuration spell Bound Swords. Switching Bound Battleaxe with Drainblood Battleaxe would also be awesome. Now if anybody knows how to even go about doing this, or if a spell model swap like this would be possible without the creation kit, please share your wisdom. Here is comparison pictures for the Drainheart Swords in case you have not seen them in game yet: http://steamcommunity.com/profiles/76561198012749461/screenshot/613842889551862121/?tab=public
  5. It's great how they included traps. It adds to the challenge and encourages the player to be more aware. It's too bad that they do not pose any kind o5 real threat as is...
  6. The conjured familiar is rather weak, which is unfortunate considering how it would be a wonderful companion otherwise. If it were linked to the atronach perks, and had a boost in overall hp/strength...well that would be just wonderful.
  7. occur? All those cool special moves that happen kind of infrequently as it is. Where the camera pans and everything slows down...looks good and I would love to see it more often. Increasing both execution rate and camera pan frequency would make this game so much more fun methinks.
  8. So perhaps somebody can figure out a way to automatically assign spells to the right hand? That way we can switch between spells/weapons when also wielding a shield with the hotkeys. That is the simplest request I have, which further gets more complicated. Putting the spells in both hands when you click the hotkey twice (as it works now, just starts with the right hand instead). Possibly assigning weapons first to the left hand for anyone who wants spell in right hand, sword in left. (not me but somebody might want it) Dual wielding easily with hotkeys...I don't really have any easy solution to this. One, you could make it so if you hold the hotkey for a certain fixed amount of time, then it puts the weapon in the left hand instead of right hand. Two, you could let us choose which hand we want when assigning hotkeys (by holding the mouse button then clicking the number key perhaps). Either way sounds tricky and maybe not possible without the developer mod kit. Somehow making all these mods optional or easily changeable for multiple characters with different needs would also be appreciated. And finally giving the option of reassigning/adding in more hotkeys which I'm sure someone is probably working on but maybe not.
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