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goBBledegook

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  1. I've installed several types of armour that seem to be suitable for my character but when I enable the mod in Mod Mgr then go in game, the armour is nowhere to be found, not on my character or in inventory or at Breezehome. ??
  2. Adult Show XXX by TriRoc. To be honest, I'm not wanting that mod to work so much as to otherwise be in a nudist game-world to the extent possible. But my question about the Adult Show XXX mod has more to do with how it's Nexus listing thunbnails show multiple nude characters (NPCs?) and I was wondering how they got that way. -g
  3. If someone has already asked this, I've not noticed. I have seen and am using some better bodies mods. Recently I installed a mod where NPCs caress themselves. But how do characters GET naked in game? Only way I know is to kill the character and remove clothes. How is it there are "nude shows" and "nude NPCs"? (I note my companion cannot be nude like me). Any ideas, thoughts, instructions? -g
  4. Hi, so this is a total total spoiler. I'm (and my companion) at the spot in the under dungeon where stones glow and coorespondingly open a series of grates, the idea as I gather from reading the IGN walkkthru is that you hit Z and fly through past the stones and thru the grates before they all close. If you know this quest, you're who might be able to help me and you'll know what I'm trying to say. Ok so let's say I can't pull that off - and instead, after falling to my death a few times, found a way down (my companion too) to the bottom level, got the new shout the two chests or maybe three, waterfall room, etc. How do I get out? is it that only those who get in via the puzzle and the flame traps etc. are allowed out? The game designers could easily have found the route I took down to get around the puzzle, or they could have even designed it. Any advice before I go back to an earlier save and lose that shout? EDIT > Found a way out from below. Thanks hankas and others.
  5. Using Mod Mahager, (I have several other functioning mods using MM and am very happy), MM activates the installed Dova Hideway mod but the hideway's not in game. Is this something to do with his release notes regarding the Breezehomes. Thanks, g
  6. Did you "use storage" as instructed by the game patch readme by interacting with the innkeeper in flotsom? If so, you will get only the same old buy/sell window and indeed may sell items by mistake. broken. What you should do is not speak to the innkeeper at all and find the cupboard on the floor in his area - this is a simple dump/take trunk system. If you did use this cupboard and it STILL sold, I for one whould like to hear about that, -gobble
  7. I've heard it referred to but never come across it............ Is there one ? -gobble
  8. Thanks! I have just now patched with 1.3 and there is storage !! so now it seems unnecessary to worry. But thanks for the heads up on individual items. BTW in Flotsom there is a storage bug - you speak to the Inkeeper but he just gives you the same buy/sell window. Ignore and use the cupboard at his feet. -gobble
  9. Why do some of my saves not have images associated with them. I've gone into the save folder to confirm. -gobble
  10. First time I installed a mod, it went into the CookedPC/Abilities folder. "geralt_basic.xml". As I've tried other mods, they have the same file name and simply overwrite this same file. thus it seems none are compatible with each other. Or maybe some are? (I know god-mode and inventory are not) Anyway my question is, the game never had a file by that name in that folder to begin with? (I never checked - foolish). I've tried running the game with that Abilities folder empty and it seems fine, -gobble
  11. Hi - new to forum I'm near the end of Chapt 1 / W2. I have tons of stuff like nekkar teeth, timber, nekkar eyes, jaws, bloods, etc. EVERYTHING I know I will need some of this stuff somewhere in the future and will be VERY sorry if I let stuff go now. Does someone have a rough rule of thumb for me? Like, I was thinking, with the exception of alchemy ingredients, bloods, oils, runes and such that are anyway pretty lightweight, I should cut - across the board - everything else to 50 or even 30 items. Anything under 30, I keep. I mean can I possibly use 207 nekkar teeth when I've not yet used one? Also Mutagens - I've read to get rid of all lesser and standard but now patch 1.3 uses them in alchemy? -gobble
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