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Sliders mod ? Bethany Hawke ?
Havoc10K replied to Havoc10K's topic in Dragon Age: Inquisition's Discussion
No, I don't need that, I am finishing DA2 for a gazilion time now, not the point, what I ask is if there is a mod or something that would help me get Bethany lookalike in DA:I -
Sliders mod ? Bethany Hawke ?
Havoc10K replied to Havoc10K's topic in Dragon Age: Inquisition's Discussion
DA:I. I can't bring myself to play a Mage in DA2 because I don't want to sacrifice Bethany but I will make a I dunno, 20th playthrough in DA2 and do it (I did play as mage back in the day) But I want to start a new game in DA:I and I want to make Bethany/lookalike. So yeah, Dragon Age Inquisition. -
I've been searching for sliders tips all over and no one seemed to have been able to do this or didn't try. I seen Aveline, Merril ETC. Is it impossible or is it just that no one ever tried ? Is there a Bethany lookalike sliders or mod preset ? I would apreciate any tips or advice.
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And where did I write "DO IT NOW!" ? I'm well aware that if anyone would want to pick anything of this list of mine up, they would probably contact me. Instead pretty much everyone on this topic started bashing me as if this was a place where you DON'T request a mod. Take this down if it's not the purpose of this board or someone should make sure people like that are no longer allowed to do the bashing again. Just because someone is a premium member that gives them the right to bash and troll ? Nice picture of the community of the Nexus is being shown, real nice. Years ago I posted about Saber (FSN) mod for Skyrim and someone contacted me, then I worked with the person by providing accurate images and information, anything that would help them. I'm glad to say the mod is well endorsed, went through many changes and is really great and fun. By posting those mods that I would like to see in FO4 I actually hoped that one day, someone will pick something up and contact me for more details, ideas or any information that might help. This is how it usually works with modders, if they are interested in doing something someone requested, they contact the person at some point. Congrats to anyone who decided to troll and bash instead, the bandwagon was great, and you managed to piss me off like you did with the other topic. Without further ado, I'm taking down my request, I salute modders for their hard work and f*#@ you bashers and trolls.
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I though this was Mod Requests board. If it isn't then what's the point of having a board under such a name.
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Yes and it works only on one side of the door, once used the second switch on the other side does nothing. Flawed mechanism. I solved this using contraptions switchboard and it works, if you want to know how to make 2 switches open/close at both sides of the door lemme know I'll sell you the trick. (It's actually easy, just takes a while to set up the power settings a bit for the switchboards). You also omitted the fact that I don't have ALL DLC which is required for some of those mods you posted (I wrote that at the very start of the post), thanks anyways, also I tried searching on nexus, but every time I do a search I get "Nothing found ... " so yeah. thanks for links.
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Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
Wow, this is escalating in the wrong direction, stop putting words I did not write onto me. I guess this is what a community does on these forums, someone says something, you push something that they didn't say onto them and keep on bashing. Congrats, you have become successful trolls. And you wonder why so many people leave Nexus community. Or why people don't endorse you. Sayonara. -
Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
I think your reading ability lacks. The first things I wrote was that I am grateful for everything so far. Stop jumping to conclusions. I did NOT make a timetable or anything, it's a list of what I would like to see, whether or not anyone does make anything from it is on their whim and mercy. Modders community make great improvements to the games, and in some cases actually fix the games *cough*Oblivion*cough*, I'm sorry I seem to have problems with my throat. They also seem to have a sense of humour, which you actually don't notice in my Opening Post. Yes this topic came up before I posted the other one, the time stamp confirms it, since you are checking every single thing someone does how about you look at the timetables first. I'm not using that many mods to endorse everything, and I am in the middle of trying some mods, some just don't work or crash my game so I am not going to endorse those. I believe that's fair. If being grateful for all the mods the community has created is not showing manners, then I concede. Enjoy your evening. -
Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
It took a whole page to get an actual response instead of bashing. See ? I couldn't find warhammer space marines armor cuz whenever I do a search I get null resoults. As for what you said there, yes, getting a legit 3DS Max or Photoshop is expensive and difficult, if someone wants to do things legit they need to get money for those things and they are not cheap by far. Doing anything in modding is not easy, If it's photoshop then I can do some stuff but doing things in 3DS will require a lot of time for me. If Ideas is what you want I can throw some more. -Moddable Assaultron Head gun. So you can BEAM Scotty. -Since we have Deathclaws bigegr than houses (almost) and we have Robots from Automatron (which I plan on buying soon) Why not Deathtron ? Mini-Bot-Traps and you know you want a D-O-L-L (Destructive Overpowered Laserwielding Lady) -Power Armor is cool, but why not make it NUCLEAR cool ? Make it glow the patterns on paint jobs. For your Skyrim, you don't need a mod for shout cooldowns, there's a commandline for that (player.modav shoutrecoverymult 0) -
Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
I believe it had to be said, I am grateful for all the work done already, but it looks like the modders are actually not in the mood. Here's hoping for new interesting mods from modders for X-Mass. At least I said what we lack. I actually might get interested in doing some modding next year when I have more time on my hands. -
Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
I know it's free but I'm no modder. If I had the skills to use it I would already. -
Request taken down by user because f*#@ YOU BASHERS AND TROLLS.
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So first of all I would like to say I'm not criticizing or ranting. I am grateful for ENBs or crafting fixes and CBBE and all that stuff, there are many enhancements in the game thanks to the modding community. I am thankful for all this. But I constantly think that a lot of stuff is missing from the modding community simply based on how much stuff Skyrim had in the short time since modding tools became available. And in the same amount of time all we get are re-textures, stand-alone mods for armours which are great btw, but there's so much stuff that could use a lot of love. I like how people point out that this is post apocalypse and are trying to be lore friendly. But you know what ? Being lore friendly is actually holding back the modding community. Misconception of Lore Friendly means mods have to look like they have been pissed on for 260 years. No, Lore friendly means lore fits in. There's so much that can be done and there are assets for it. Many modders released clean or clean-ish items. just because it's been nearly 300 years since the nukes doesn't mean everything has to look deteriorated, rusted or simply crumbling down. I seen a lot of "HEY! this is post apocalypse ! You can't REBUILD!" Uhm, no ? The first thing a normal person after a war would think about is, rebuild. Especially a Vault Dweller. I've seen a lot of low endorsed or shunned mods around for Sanctuary or other settlements that reek of crumbling down looks. But even more missed the mods that would allow a complete rebuild of the settlements. I don't actually see anyone trying to do it. It would also be lore friendly cuz after nearly 300 years, someone ought to say, "Hey, it's been a while, we have tools, we have cement, concrete, steel, aluminum and we can make generators to power stuff up, we CAN and should rebuild by now, so why no one actually did it ?" So yeah, after over 200 years, why no one actually started a rebuilding process ? Bethesda logic ? Please someone explain this to me. A mod to process this could have a very simple variable to it. A settlement like Sanctuary could have more improvements to the environment the more time and settlers come in. I'm also wondering why the 20 settlers limit though (+Companions if you send them to one place all the time). The logic is failing in here so much and everyone seems to be fine with it. I dare say, it's time to change this game. Get to it modders. P.S. True Nights+Storms are the best ENBs, now I actually need light in this game, thanks so much for these mods.
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I really am disappointed with this one bit. This game is perfect for Gamepad, and yet it doesn't have them ? Now I'm using a proper PC Gamepad, not some Xbox or PS2/3/4 gamepad, just your typical gamepad. It perfectly well emulates everything I need in most games that do support it, and mind you not all games even make use of all buttons. My suggestion would be : L/R1 - camera rortate L/R2 - Soldier cycle Digital pad direction/analog direction - navigate visible map/ direct soldier movement etc. I see no reason why this game does not support a gamepad. Am I the only one missing that ?
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I will point out what I would like to see, and am willing to discuss this with anyone interested in testing or doing it. I myself am not a modder as I have already said multiple times. 1-Ranger Mods: -Lightsaber Doesn't replace any of the existing weapons for Ranger blades. Requires the following research to be completed: -Modular Weapons -Beam weapons -Plasma Blade Enables the research : Custom Research Tree: -Elerium Cores >Elerium Crystal >Beam Blade (Lightsaber Sword) This weapon deals the same amount of damage as plasma blade, however instead of burning, it places rapture on target, and has 15% chance to EXECUTE target (instant kill) 2-Specialist Mods: -Gremlin Turret Once you research MECs, and Turrets and are able to build the defence centre, you get to research a new tech: -Modular Gremlin >Gremlin Turret The Gremlin Turret works similarly to the ones in X-Com EU. However instead they are immobile. The specialist orders the gremlin to emplace itself in a specified location, the unit turns itself into a small turret, and is capable of dealing damage based on it's technology level + specialists hacking level. Gremlin mark3 + hacking level % (3+200%=9 damage) (3+100%=6 damage) So if the specialists hacking stat is around 245 (like one of mine due to permanent stat boosts from hacking) the damage will be around 10. Additionally, while the gremlin turret is up, the specialist should be immobile, but can shoot with -40% aim penalty. 3-Psi Ops Mods: It pisses me off that I need a Psi Amp for abilities, I would actually prefer the psi-ops to be able to use a melee weapon instead, I actually rarely use psi-ops abilities later in the game cuz most enemies I encounter are either robotic, lancers, naah, that's it, robots and lancers, the gatekeeper is easy to kill and impossible to mind control so psi-ops are mainly just used as support, preventing panic and shooting enemies. So that's that, depending on what blade I have it would work the same way as having an amp. Just with SLASH ability.
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- ranger mods
- specialists mods
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