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Everything posted by Havoc10K
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Sliders mod ? Bethany Hawke ?
Havoc10K replied to Havoc10K's topic in Dragon Age: Inquisition's Discussion
No, I don't need that, I am finishing DA2 for a gazilion time now, not the point, what I ask is if there is a mod or something that would help me get Bethany lookalike in DA:I -
Sliders mod ? Bethany Hawke ?
Havoc10K replied to Havoc10K's topic in Dragon Age: Inquisition's Discussion
DA:I. I can't bring myself to play a Mage in DA2 because I don't want to sacrifice Bethany but I will make a I dunno, 20th playthrough in DA2 and do it (I did play as mage back in the day) But I want to start a new game in DA:I and I want to make Bethany/lookalike. So yeah, Dragon Age Inquisition. -
I've been searching for sliders tips all over and no one seemed to have been able to do this or didn't try. I seen Aveline, Merril ETC. Is it impossible or is it just that no one ever tried ? Is there a Bethany lookalike sliders or mod preset ? I would apreciate any tips or advice.
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And where did I write "DO IT NOW!" ? I'm well aware that if anyone would want to pick anything of this list of mine up, they would probably contact me. Instead pretty much everyone on this topic started bashing me as if this was a place where you DON'T request a mod. Take this down if it's not the purpose of this board or someone should make sure people like that are no longer allowed to do the bashing again. Just because someone is a premium member that gives them the right to bash and troll ? Nice picture of the community of the Nexus is being shown, real nice. Years ago I posted about Saber (FSN) mod for Skyrim and someone contacted me, then I worked with the person by providing accurate images and information, anything that would help them. I'm glad to say the mod is well endorsed, went through many changes and is really great and fun. By posting those mods that I would like to see in FO4 I actually hoped that one day, someone will pick something up and contact me for more details, ideas or any information that might help. This is how it usually works with modders, if they are interested in doing something someone requested, they contact the person at some point. Congrats to anyone who decided to troll and bash instead, the bandwagon was great, and you managed to piss me off like you did with the other topic. Without further ado, I'm taking down my request, I salute modders for their hard work and f*#@ you bashers and trolls.
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I though this was Mod Requests board. If it isn't then what's the point of having a board under such a name.
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Yes and it works only on one side of the door, once used the second switch on the other side does nothing. Flawed mechanism. I solved this using contraptions switchboard and it works, if you want to know how to make 2 switches open/close at both sides of the door lemme know I'll sell you the trick. (It's actually easy, just takes a while to set up the power settings a bit for the switchboards). You also omitted the fact that I don't have ALL DLC which is required for some of those mods you posted (I wrote that at the very start of the post), thanks anyways, also I tried searching on nexus, but every time I do a search I get "Nothing found ... " so yeah. thanks for links.
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Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
Wow, this is escalating in the wrong direction, stop putting words I did not write onto me. I guess this is what a community does on these forums, someone says something, you push something that they didn't say onto them and keep on bashing. Congrats, you have become successful trolls. And you wonder why so many people leave Nexus community. Or why people don't endorse you. Sayonara. -
Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
I think your reading ability lacks. The first things I wrote was that I am grateful for everything so far. Stop jumping to conclusions. I did NOT make a timetable or anything, it's a list of what I would like to see, whether or not anyone does make anything from it is on their whim and mercy. Modders community make great improvements to the games, and in some cases actually fix the games *cough*Oblivion*cough*, I'm sorry I seem to have problems with my throat. They also seem to have a sense of humour, which you actually don't notice in my Opening Post. Yes this topic came up before I posted the other one, the time stamp confirms it, since you are checking every single thing someone does how about you look at the timetables first. I'm not using that many mods to endorse everything, and I am in the middle of trying some mods, some just don't work or crash my game so I am not going to endorse those. I believe that's fair. If being grateful for all the mods the community has created is not showing manners, then I concede. Enjoy your evening. -
Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
It took a whole page to get an actual response instead of bashing. See ? I couldn't find warhammer space marines armor cuz whenever I do a search I get null resoults. As for what you said there, yes, getting a legit 3DS Max or Photoshop is expensive and difficult, if someone wants to do things legit they need to get money for those things and they are not cheap by far. Doing anything in modding is not easy, If it's photoshop then I can do some stuff but doing things in 3DS will require a lot of time for me. If Ideas is what you want I can throw some more. -Moddable Assaultron Head gun. So you can BEAM Scotty. -Since we have Deathclaws bigegr than houses (almost) and we have Robots from Automatron (which I plan on buying soon) Why not Deathtron ? Mini-Bot-Traps and you know you want a D-O-L-L (Destructive Overpowered Laserwielding Lady) -Power Armor is cool, but why not make it NUCLEAR cool ? Make it glow the patterns on paint jobs. For your Skyrim, you don't need a mod for shout cooldowns, there's a commandline for that (player.modav shoutrecoverymult 0) -
Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
I believe it had to be said, I am grateful for all the work done already, but it looks like the modders are actually not in the mood. Here's hoping for new interesting mods from modders for X-Mass. At least I said what we lack. I actually might get interested in doing some modding next year when I have more time on my hands. -
Sort of disappointed in Modding community
Havoc10K replied to Havoc10K's topic in Fallout 4's Discussion
I know it's free but I'm no modder. If I had the skills to use it I would already. -
Request taken down by user because f*#@ YOU BASHERS AND TROLLS.
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So first of all I would like to say I'm not criticizing or ranting. I am grateful for ENBs or crafting fixes and CBBE and all that stuff, there are many enhancements in the game thanks to the modding community. I am thankful for all this. But I constantly think that a lot of stuff is missing from the modding community simply based on how much stuff Skyrim had in the short time since modding tools became available. And in the same amount of time all we get are re-textures, stand-alone mods for armours which are great btw, but there's so much stuff that could use a lot of love. I like how people point out that this is post apocalypse and are trying to be lore friendly. But you know what ? Being lore friendly is actually holding back the modding community. Misconception of Lore Friendly means mods have to look like they have been pissed on for 260 years. No, Lore friendly means lore fits in. There's so much that can be done and there are assets for it. Many modders released clean or clean-ish items. just because it's been nearly 300 years since the nukes doesn't mean everything has to look deteriorated, rusted or simply crumbling down. I seen a lot of "HEY! this is post apocalypse ! You can't REBUILD!" Uhm, no ? The first thing a normal person after a war would think about is, rebuild. Especially a Vault Dweller. I've seen a lot of low endorsed or shunned mods around for Sanctuary or other settlements that reek of crumbling down looks. But even more missed the mods that would allow a complete rebuild of the settlements. I don't actually see anyone trying to do it. It would also be lore friendly cuz after nearly 300 years, someone ought to say, "Hey, it's been a while, we have tools, we have cement, concrete, steel, aluminum and we can make generators to power stuff up, we CAN and should rebuild by now, so why no one actually did it ?" So yeah, after over 200 years, why no one actually started a rebuilding process ? Bethesda logic ? Please someone explain this to me. A mod to process this could have a very simple variable to it. A settlement like Sanctuary could have more improvements to the environment the more time and settlers come in. I'm also wondering why the 20 settlers limit though (+Companions if you send them to one place all the time). The logic is failing in here so much and everyone seems to be fine with it. I dare say, it's time to change this game. Get to it modders. P.S. True Nights+Storms are the best ENBs, now I actually need light in this game, thanks so much for these mods.
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I really am disappointed with this one bit. This game is perfect for Gamepad, and yet it doesn't have them ? Now I'm using a proper PC Gamepad, not some Xbox or PS2/3/4 gamepad, just your typical gamepad. It perfectly well emulates everything I need in most games that do support it, and mind you not all games even make use of all buttons. My suggestion would be : L/R1 - camera rortate L/R2 - Soldier cycle Digital pad direction/analog direction - navigate visible map/ direct soldier movement etc. I see no reason why this game does not support a gamepad. Am I the only one missing that ?
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I will point out what I would like to see, and am willing to discuss this with anyone interested in testing or doing it. I myself am not a modder as I have already said multiple times. 1-Ranger Mods: -Lightsaber Doesn't replace any of the existing weapons for Ranger blades. Requires the following research to be completed: -Modular Weapons -Beam weapons -Plasma Blade Enables the research : Custom Research Tree: -Elerium Cores >Elerium Crystal >Beam Blade (Lightsaber Sword) This weapon deals the same amount of damage as plasma blade, however instead of burning, it places rapture on target, and has 15% chance to EXECUTE target (instant kill) 2-Specialist Mods: -Gremlin Turret Once you research MECs, and Turrets and are able to build the defence centre, you get to research a new tech: -Modular Gremlin >Gremlin Turret The Gremlin Turret works similarly to the ones in X-Com EU. However instead they are immobile. The specialist orders the gremlin to emplace itself in a specified location, the unit turns itself into a small turret, and is capable of dealing damage based on it's technology level + specialists hacking level. Gremlin mark3 + hacking level % (3+200%=9 damage) (3+100%=6 damage) So if the specialists hacking stat is around 245 (like one of mine due to permanent stat boosts from hacking) the damage will be around 10. Additionally, while the gremlin turret is up, the specialist should be immobile, but can shoot with -40% aim penalty. 3-Psi Ops Mods: It pisses me off that I need a Psi Amp for abilities, I would actually prefer the psi-ops to be able to use a melee weapon instead, I actually rarely use psi-ops abilities later in the game cuz most enemies I encounter are either robotic, lancers, naah, that's it, robots and lancers, the gatekeeper is easy to kill and impossible to mind control so psi-ops are mainly just used as support, preventing panic and shooting enemies. So that's that, depending on what blade I have it would work the same way as having an amp. Just with SLASH ability.
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- ranger mods
- specialists mods
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mhmm looking nice, just a question, will you be polishing the armor sets ? They look great, don't take me wrong and I am very much grateful for this, the thing is the armors look very plastic, or latex like. Perhaps if someone could help you with improving the texture and models. Too bad I can't help with that but will happily use this. Getting both the equipment and the sisters in-game is looking mighty fun for me. I'll give it a try asap and let you know. I'll also give props in the file endorsement. Can't wait to play it soon. Currently at work. Really thanks for this, I'm really grateful. There really are so many awesome armors in old games that didn't yet find tehir ways into Skyrim. If you played Valkyrie Profile: Lenneth you may have seen Barbarossa's armor and weapon. I wonder if I could ask you to take a look at some other games and bring their gear into Skyrim over time. I'm pretty sure I ask for a lot, but I would like to say I like your hard work. And seeing as you did a great job already, maybe you could do some more ? The list of games I have in mind is long but I will not abuse you. I promise that, if you agree to at least take a look and consider thinking about it a little, I would be so very grateful. Skyrim has great mods already, but I like playing old PSX and PS2 games and seeing as some people actually can help to see those wonderful things from back then into a new world. It's great. Thank you again for the Valkyrie sisters.
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Hello. I'm here to request a random Dungeon mod. Explanations: This dungeon could be placed anywhere really but for more Lore Friendly it could be placed in one of the mining villages mines, somewhere deep. The entrance to the Random Dungeon is locked by enchanted door. Outside the dungeon entrance stand two Guards, An Argonian male/female (can be generic looking) and An Orc Male/Female (can be generic looking). There is a female Khajit mage walking around the level of the mine, she never leaves the mine (just like the guards) and should be easy to find. in order to enter the dungeon you need to buy a key from her. The key costs 25000 gold and is perishable on leaving the dungeon. So once you enter and exit your key is gone, and you have to buy a new one. You can't steal the key from her too, the guards will immiedietly attack you when you try to steal from her, and they will kill you. She only has one key on sale. So it's not like you open a trade, you just say you buy the key as dialogue option. Dungeon Mechanic: The dungeon is a generic design for a deep and wide cave, with a lot of tunnels. Not the creepy freaky ex-snow-elves cave tho, that creeps me out but it could be a choice to install between dungeons. You can freely express yourself as you see fit :) In order to complete the dungeon you have to kill every enemy inside, they all don't drop loot tho, otehr than a few coins and maybe mushrooms, etc. Uppon killing the last enemy a chime plays, and a portal opens in the center of the labirynth. The player can use the portal to go to the next level or outside. Choosing Outside: -You leave the dungeon, resetting and upgrading every enemy in the dungeon. -You recive a debuff of 4 days (in-game) and are unable to enter another dungeon or purchase a key. Choosing Next Level: -You are teleported to another, deeped level of the dungeon, right at the exit door, you can escape through the door to outside or go and fight what's ahead of you. -Enemies are 5x stronger, chance of meeting a Daedra Lord with a 2h-Enchanted Daedric Sword (5% to loot it but 95% chance to not be able to loot it)(random enchantment). Every 5 levels you battle Either a "Horde of Undead" boss fight or Invisible Archers/Spellcasters. Every 20 level you fight a Mimic, a powerful demon in the center of the small area cave that attacks you when you try to interract with it. After killing it, you can loot it for some random loot, much like with the Giants or Dragons. After2 minutes the Mimic evaporates into thin air and nothing is left and the a portal opens nearby. The Mimic: Demon. Health 5.000(+) HP Weaknesses: Fire/Lightning/Frost/Poison. Slow Moving. Strenghts: High Physical Endurance. Casts Spell:Firebolt (high damage). High Physical Damage. Can summon undead warriors and archers (5 at a time). Description: The Mimic preys on careless adventurers seeking wealth and riches, attacks the moment anything tries to interract with it. Dungeon Rewards: Only loot dropped by enemies (if you're lucky) and from Mimics (guaranteed at least 4 items per kill from Mimic).
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I'm not asking for stronger or better weapons, but alternate weapon types and models. For instance, in the engineering bay player could purchase different weapons for each class. Assault Riffles, Shotguns, Heavy Machine-guns, Sniper Riffles. Simply more models to make the game a bit more badass looking. I'm particularly interested in implementing Anti-Materiel Riffle for snipers, since the sound it does is pretty damn implemented already. Also Alternating Beam Weapons Models so that players may buy different looking Laser weapons or Plasma Weapons. The Models used in the game are fairly disappointing. Also Giving new Armor models to look more awesome or completely different (also gender based). Would that be possible ?
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With the current mod quality and stuff, I was wondering if it would be possible to make some of the races from FFTA (Ivalice) transferred into Skyrim. What i mean is: Possibility to employ up to 2 companions from Ivalice world, for example, a Vierra and a Moogle. All characters could not change their equipment visually, for example, a Moogle engineer would run around holding a gun but in fact he would be using a bow and stuff like that. The Vierra are adept rangers, assasins and mages so it works fine, there already are katanas in the game. The idea would be receiving some quests from Montblanc, the guild master of Clan Oozy (lets not use clans already being in the Ivalice related FF games :) ) Every time when you receive a quest from Monty, the area where the quest is in will not happen unless you have all your companions taken from the clan. If you have any other companion the quest will also not progress, so you have to have at least 1 Companion from the Clan. It all looks great in my head but it's hard to explain it on forum. I hope you guys understand what I mean.
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Ahhh good ol Heretic. BTW i only used Dragonrend and Whirlwind, if I used any other shout, it was probably because I needed to finish the fight quickly. Come to think of it, I whish there was a real Empower Shout and Healing Shout, Then Skyrim would be on the way of recreating Diablo 2 into a FPS game XD Anyways, enough of that, I just got my ass handed to me by a pack of werewolves. Adorably :) Left my silver Katana in the wagon lol :D
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I shout my way around, I don't fast travel in skyrim as well. I couldn't understand why I have to wait a cooldown for my shout to reset, so I changed that, I mean, seriously, even the NPCs say it, if you can shout, you can shout anytime you want :)
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Originally, Agility was the only other weapon damage factor for Bows and Crossbows, High Agility made you more adept at Marksmanship (ranged combat utilizing bows & arrows and Crossbows &bolts) I'm currently playing Daggerfall and i'm having problems with climbing, not always working is making me sad panda :( The fact that it's height related and not skill % only is making this game so much win. Currently 34% climbing, I can't climb some higher walls :( gotta train those city walls some more, and of course avoid arrows and guards :) Some ruins are good for climbing practice, sadly training swimming, jumping and climbing at this point is time consuming, but then again, in some dungeons, climbing is more useful than finding stairs or elevators or some passages :) Now I might be a heretic and blasphemer but I would love for Monolith to make Rage of Mages 3 :)
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The reason why Bethesda removed the stat system is because they messed up this system in Oblivion. Due to super easy way of leveling they designed in Oblivion you could quickly become far stronger than anything mortal or immortal. For example, I been running for several days from town to town, I got my speed stat to 190! After that I could easily fight anything I ever wanted and no one could even land a hit on me. Another thing they messed up and removed was Spell Crafting and Proper Enchanting. For example, they removed Chameleon spell making it impossible to enchant, why they did this ? Because in Oblivion I had a whole set of armor enchanted with Chameleon 20% spell, rendering me practically an invincible assassin, no one except Vampires could fight me. This is how Bethesda does things sadly, they don't fix their mistakes, they run from them, drop them off and do something without considering how big a change not doing it makes. From now on, I will not buy a single game from them.
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We all know what the game needs, thing is, Bethesda doesn't care.