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ilusaodigital

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Everything posted by ilusaodigital

  1. In dialog boxes, how do I make a certain question/phrase (like 'Do you have any services you pay for?') only appear in the player options if a certain condition is met? For example, when you approach Deb in Bunker Hill, the option to request service will only be available if you have not previously completed the Traffic Jam mission and if you picked up the mission from her and completed the same mission, the corresponding dialogue will not appears more in the options. dialogue with Deb. I would appreciate any help in advance.
  2. How do I start a quest that is in a separate form (form, not scene), as is done in the base game? Example: I have the form 'id_RoycellFarrelVendor' which has a dialog that asks if it has any service and the quest it passes is in the form 'id_RoyceFarrelQuest'. I tried following the quest that Deb from Bunker Hill gives you but replicating the same structure simply doesn't work. That said, what is the best choice? Put the quest content in a separate scene on the same form or create the quest on a separate form and call it from another form, as done in the base game?
  3. So, I'm in a game where I've already reached Level 35. I decided to build some stores in Sanctuary and then, surprise, the Food tab simply disappeared. All others are ok. I tried using Settlement Menu Manager and Missig Tabs Fix to restore the workshop menu but nothing worked. Does anyone know a way to fix this without me having to replay many hours of the game or do you know of a mod that adds stores in the game?
  4. Are you looking for this mod: https://www.nexusmods.com/starfield/mods/831
  5. We need a mod that adds a list of built Outposts, which lists the system and planet. It's a shame that a game where you explore fauna and flora doesn't have a codex tool, where your progress would be catalogued.
  6. We need a mod that shows a list of all the outposts built in the galaxy. It could be something along the lines of the datapads in the game. Example:
  7. Thanks for the tip. I left everything on low, disabled shadows in the ini file, turned off dynamic redouling and FSR and I'm able to play.
  8. I'm facing CTD when I try to talk to Sheriff Daniel at the entrance to Akila. When he starts talking, the game freezes and crashes to the desktop. I also faced CTD when talking to Sam Coe as soon as I got off the ship. Anyone else experiencing ctds in this area? My settings: Ryzen 5 processor, 32 GB Ram, RX580 8 GB with updated drivers.
  9. Install Buffout 4... in addition to fixing some annoying bugs it will generate a crash-log file in the MyDocuments\Games\Fallout 4 folder which will show the potentially culprit mods. Then post the crash-log here for more experienced users to analyze.
  10. Hello, I have some doubts that have been with me for some time and I would like to get some clarification. Sometimes I'm interested in downloading a body or clothing mod and the installation instructions say you need to install the Bodyslide and the Outfit app. My question is: After installing the mods and these required apps do I need to somehow manipulate the mod using these apps or can I just play straight away like any other mod?
  11. I'm planning to create a collectible magazine mod and for modeling and texturing I will use Blender 3D. In nifScop's git there is an export plugin specific to Blender 3d but not specific to which version of the application, since it is in version 3.0. Oh, and I'll explain that I already have modeling and texturing experience in Blender 3D, so tips on using 3DS Max won't help. Thank you in advance for any help.
  12. I have a problem. I installed a rtexture mod for the lockpicking interface... but although I installed it correctly (no signs of conflict or overlapping by another mod) i-game doesn't seem to work. I've checked every texture BSA file of my installed mods and none touch the locjpiking interface. Does anyone have any idea how to solve this?
  13. Hello, Vault Dwellers. Could someone tell me if there is a possibility of adding a flying vehicle controlled by the player?I modeled a Far Cry 4 style buzzer and would like to add it to the gameplay of Fallout 4.I did not texturize and did not cheer up, but if anyone is interested in finishing the model, send me a PM and I will send the model.
  14. If you want to try a more hardcore survival mode I suggest this mod: http://www.nexusmods.com/fallout4/mods/17374/?
  15. Use Outfit Studio to export the nif as Obj and import the latter into Blender. Then do the reverse.
  16. In response to post #36105510. #36107130, #36108145, #36111230, #36111695, #36111880, #36112075, #36112165, #36112205, #36114300, #36114565, #36115285, #36116105, #36116520, #36119260, #36119480, #36120035, #36121030, #36123185 are all replies on the same post. Just use an explosive and ready: static objects destroyed! :)
  17. I still think the survival mode offered by 'unofficial mods' is even higher and more fun than the official. Do not release the CK along with the game or shortly after release is a combination of lazy marketing, because they launch DLC's acceptable quality sell the plumb mode. And just as many, even being a fan of Fallout, esase last episode does not offer much replay factor simply because the RPG elements are virtually nil. After all, most of the responses boil down to 1 - Yes 2 - Yes and 3 - Yes, without any impact on gameplay. Anyway, good to see the conservative Beth try to make something of interest of the players, and not just to pluck a few cents of our pockets. Those are my two cents.
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