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Kurogano

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Everything posted by Kurogano

  1. Tie between Vex and Sapphire... thieves guild
  2. One hand > Smithing > Enchanting > Speech > lockpicking > Destruction
  3. Thank you. Worked perfectly... except one clover got jealous of the other right before I did it >.>
  4. I was doing some runs for the slavers. When a slave I captured was killed. At that moment clover disappeared. I couldn't find her anywhere so I used a console command to get her back... only that didn't work when it should have. I gave up and stopped playing fallout... I load it up today and there she is standing in front of me. I'm all happy start running and then a second clover appears. Thought I'd just kill the second one. She did nothing, but go unconscious.... I used the console kill command it did the same. So how do I remove her?
  5. Well I had to go do something and came back just now... did a google search for "mods crashing fallout 3 on new game". Ended up finding out it wasn't the mods... but something wrong with the game it self >.> 1 .dll later it works go figure. Thanks you too for offering help.
  6. New too fallout decided to give it a try after player skyrim till I passed out 5 days in a row >.> Anyway I wanted to mod the game before I played it, but when I load up the mods and start a new game in FO3 the game crashes. Can someone tell me which of the mods is causing the crash? and if there is anyway to fix it how? Mods: Buyable Slaves: http://www.fallout3nexus.com/downloads/file.php?id=1944 FNNCQ a fallout 3 slavery overhaul: http://www.fallout3nexus.com/downloads/file.php?id=9497 Grouse Slaver Radio: http://www.fallout3nexus.com/downloads/file.php?id=4936 Paradise Falls Larger slave pen: http://www.fallout3nexus.com/downloads/file.php?id=16846 Slave in Pose - Dialogue Accessable: http://www.fallout3nexus.com/downloads/file.php?id=14411 Slavers Dartgun: http://www.fallout3nexus.com/downloads/file.php?id=7003 Slaves Stick Around: http://www.fallout3nexus.com/downloads/file.php?id=1306 A Better Clover: http://www.fallout3nexus.com/downloads/file.php?id=16610 Big Blue House: http://www.fallout3nexus.com/downloads/file.php?id=8948 After playing a hero of the people in skyrim... I fell like playing the more dark aspects in fallout... If I can't use all these mods together. Which combo should I use?
  7. Damn what a dark mind... is it bad I'm impressed with this story >.> Really? good thing I married Muiri.... but she always looks at me strangely every time I come home.... Guess she knows what will happen if she cheats....
  8. I have the same problem. What these guys are trying to say (I was confused reading this) is pretty much no matter what they do if there is something equipped in the right hand be it magic or any type of weapon; Another magic spell cannot be put into that hand. The only way to do so is to equip a weapon and unequip it until the hand is empty (sometimes the previously equipped thing will jump into that hand with you unequip it). EDIT: I'll have to try what you suggested saldu
  9. With being completely vague and not revealing things. 1. You can still have them join you. 2. They do serve a purpose that will come later (up until then nothing) 3. You can only recruit 3 people so pick carefully 4. They do return to sky haven 5. Since I didn't pick a quest NPC I can't say whether or not it will effect that. It most likely would. EDIT: 6. Yes you can use mercenaries (one of my is the elf one from whiterun) 7. It doesn't appear that they will refuse. The one I thought might (Faendal) did not and completely forgot about Camilla.... after I helped him get rid of Sven and everything >.>
  10. Dragonrend. Knocks them to the ground and they stay on the ground so long as you keep it on them. (dragonrend is a thu'um you get during the main quest line.)
  11. Married Muiri http://elderscrolls.wikia.com/wiki/Muiri It was a tough choice between her and aeka
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