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pikey1969

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Everything posted by pikey1969

  1. FPSBanana's rules are not ours. Liberal usage of the word 'illegal' by a bunch of random posters in their comments sections didn't concern me much, as this question is posed for theNexus community. I went through the EULA for Starcraft 2. Technically there's nothing in their agreements that would be violated for my using of the 3d models for a public/non-commercial mod. That being said, as requested by Bben46, I've made a post on the Starcraft 2 mapmakers official questions thread inquiring about this, and I've also contacted their support department. Thank you Bben46 for responding in a timely manner.
  2. I will be quick and straight to the point. I have a Starcraft Ghost Mod that I would like to update with some new content resources. http://www.newvegasnexus.com/downloads/file.php?id=36750 Recently Blizzard put out Starcraft 2, as I am sure you're all aware, and with it comes a very extensive modding tool of its own. Within the modding toolset, is also surprisingly readily available Starcraft 2 resources (some of which are the models used in interactive components of the game). I was hoping to use these model resources in my mods. If I properly link/credit Blizzard with all the resources that were used, would the mod be allowed on Nexus? References for you to see which models I am talking about: http://forums.epicgames.com/showthread.php?t=741693 http://www.fpsbanana.com/skins/97509
  3. Piracy is not really hurting the industry? Is he KIDDING??? Piracy is 50% of the reason why the console industry is kicking PC industry inside out, when it has no business to be doing so. Wasn't aware of the STEAM check in new FOMM, and god bless him for adding it in.
  4. You know what, it's not just Vault 34, it's a handful of other areas too.... uggggh I am starting to wonder if it was that latest patch that caused this... arrghhhahg. Anyone else having similar issues?
  5. Alright, ever since I've run into this problem, it's been driving me insaaane. All I want is to put in a damn locker in the armory room, and avoid any future compatibility problems... but nooooo GECK won't let me see ANYTHING except a few ghouls... :*( Is this problem a widespread/persistent one for others, or something only affecting the few? Has anyone else had this issue?
  6. Adjust the animation speeds in the arts & sounds tab. Keep in mind what matters is not the rate of fire you input in the weapons tab, but the greyed-out value that is calculated next to the animation multiplier inputs under the arts & sounds tab. i'd open geck to explain this better instead of from top of my very limited knowledge, but i m gonna hope that short explanation is sufficient since geck is a slow buggy piece of crap on my computer atm. if it isn't enough, i will put some screenshots up and explain it to ya.
  7. Nevermind, I figured out how to use GECK enough to tweak Advanced Recon Gear to have the Ghost goggles.
  8. http://img535.imageshack.us/img535/4324/novawa.jpg Please don't tell Nova she has to stop stabby-stabby and go to bed just cause the sun's goin down. :(
  9. There's gotta be someone who can whip this one up real quick... I am praying for a non-visible armor or an AID item that ONLY activates Nightvision upon equip (like Snake Eye or Cat-eye). ps. Also adding nightvision activation script to the Existing Ghost Armor Mod would be AMAZZING! pps. And/or if you could add varying levels of Nightvision for those running Fellout or REALLY-dark night mods... I would love you forever... HARDCORE!
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