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Trashlizard

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Posts posted by Trashlizard

  1. Ahh thank you all for your quick help! It's really reassuring to know this community is going to be mega helpful aa!

     

    I managed to figure it out myself by making a condition in the last branch of dialogue so that my npc is added into the player's follower faction and added her to the potential follower faction too in case the pc decides to dismiss her for later :smile:

  2. This is a very helpful tutorial! Unfortunately it's not quite what I need, my follower is all ready to go!:) What i'm trying to do is make it so the option 'follow me' isnt the first thing to come up, i want it to only show up after the dialogue (which works fine) between the npc and the play has played out

     

    Hi! this is my first post here so I'm not sure if this is in the right place or whatever but im trying.

     

    So basically, I've created and NPC follower, and i've written dialogue between her and the player in which she agrees to follow, however the option 'follow me, i need your help' is already there to begin with. How do i make it so that the dialogue happens, and THEN she goes into following the player? I'm convinced it has something to do with queststages.

     

    thank you in advance! :smile:

  3. Hi! this is my first post here so I'm not sure if this is in the right place or whatever but im trying.

     

    So basically, I've created and NPC follower, and i've written dialogue between her and the player in which she agrees to follow, however the option 'follow me, i need your help' is already there to begin with. How do i make it so that the dialogue happens, and THEN she goes into following the player? I'm convinced it has something to do with queststages.

     

    thank you in advance! :smile:

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