Hi, I came here after coming across your M203 video. As someone who loves WWI-Present firearms, I like to imagine a Fallout universe with real-world weapons. Now, I'm quite curious about some things. Recievers... Will there be a jam feature? And will weapon/receiver condition affect chances of jamming? Will receivers affect recoil and stability? A bit on ammo... Will weapons be able to be modified between ammo types? (e.g. 9mm to .45 ACP) Something I really can't shake even though you've probably thought about it - ammo commonality. Will there be any conventional (non .50, explosives, or special) types of ammo belonging to a single weapon? (e.g. 5.45x39mm only used by the AK-74). Understandably, unconventional, military-grade, or outdated weapons may have less common ammo, but it would feel awkward, if, say, .45 ACP may be common but can only be used by one weapon. Will there be increased crafting requirements? It takes serious intellect and equipment to take some screws and scrap metal to just scramble together a functional, factory-grade, M16 barrel with M203 attatchment. Possibly goofy question, but additional weapons mods will hopefully be compatible? I read your bit on additional mods. Anything using, say, 10mm will likely flunk, but would for example the Browning Hi-Power by Deadpool2099/Ha_ru/Hitman47101 place nice? (Theoretically it should, even if it has to use "separate" 9mm ammo.) To follow, will you make any compatibility patches? Thank you for making this mod. WARS looks very fun and promising, and I look forward to more development.